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Found 1 result

  1. Sorry to everyone that my first post is a question like this, but I've been trying to track down any help I could on how to do scripted battles using FEBuilder and I just can't find anything! I swear! Everything I've found looks like its for Event Assembler or something, but I'm such a novice that I couldn't even figure these guides out... Like this one! It looks useful but I have no idea how to use it, can't make sense of it... Everything I've found is similar to that, and I think, pre-FEbuilder. I've tried to include two images in the spoiler tab. It should be data for two iconic battles from FE7. I'm afraid to mess with these things honestly. They look as dangerous to mess with as the dang Cloak data! I have at least confirmed for myself that the address stays the same even if I change the damage to something, and I can use the same address in another fight and then the same damage happens. What I was trying to do was get a scripted battle between the Fire Dragon and another unit. No idea how to get that working. I think I'll cut the idea and just play a sound effect. But I have no idea if toggling the addresses up and down and changing values on that is even *safe*, let alone logical. I have no idea how these battle event addresses work or what they're storing, or how to safely make my own. I'm sure this thing is old hat to proper ROMhackers, but since I'm just playing with someone else's software... well I've been at this *one* thing for I think twelve hours and I am just dying to ask for the experience of prior users... UPDATES: Hopefully this information will be of help to someone else. Perhaps I've even answered my own question. I will share what I've learned since posting and hopefully not only will the answers be useful but so will the process by which I got them! First of all, I'm working with Fire Emblem 7, not FE8, and FE8 is the community standard. So there's my first problem, if scripted battles are different in FE8, then FEBuilder probably shows them different in FE8, but, I'll have to pass on that since it is irrelevant and the reader likely knows more than I do! Perhaps FEBuilder handles them better for FE8. But as for FE7, I've come to learn that the pointer I was getting confused over is indeed *very* specific to the fight, and FEBuilder doesn't seem to offer a way to make your own or even make sense of them. Without a doubt, Event Assembler seems to be the way to go. So if someone without experience wants a quick way to use FEBuilder, get scripted battles working, and learn on the fly, here's what I did: I learn best by studying real working examples, so I needed to see what an entire event looks like to a proper ROMhacker. It wouldn't matter learning Event Assembler if I couldn't Disassemble first, and I found the guide that teaches that! Here it is! This taught me how to use Disassembler and grab the Event in question, including the fight between Athos and Nergal--exactly what I need to study. I can do this with JaffarvsLeila too. In this spoiler I'll explain more, but at this stage more advanced hackers know what's coming. Thank you ReadMe2.txt, for linking to the page that explains disassembler... I missed it the first time I went through these. Once I had disassembler figured out I was able to produce this: Ahhh, here we go! So *this* is what proper ROMhacker's are looking at, and reading and writing in, when doing this! I feel embarrassed but I can finally start opening up my options. So anyone wanting to do what I'm doing in FE7, all you have to do is use Event Assembler to disassemble the nearly completed Event you are working on, with the only thing missing being your dramatic scripted battle. Disassemble that event, then you'll have your code, you go to where the fight will go, and using Arch's guide here (and I'll spoiler an image of the pertinent section), you can code your scripted battle, save, and then you *should* be able to assemble it safely into the ROM! The I posted earlier from Pikmin1211 is for FE8, so it does not work for FE7!! Thank you reader for your patience!!
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