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Found 11 results

  1. As the title implies: pick a video game character, and give them a moveset. Here's mine: Character: Byleth (Three Houses Trainer): Description: The House Leaders have been invited to Smash Bros., but as there's only one invitation, and the Church of Seiros (who were mailed the invitation) can't decide between them, they have to sign up together as a three-person team rather than as three individual fighters. Byleth acts as their instructor: coordinating with them and guiding them from the background. Claude is an agile combo-making trickster supreme; utilizing his Hero's Relic and his bag of tricks to rack up damage. He is pure speedy, ranged annoyance. Dimitri is a mighty warrior. Though lacking in ranged attacks, he doesn't need them; his Hero's Relic has all the range it needs, and with his power behind it, it will send opponents flying. Edelgard is a stone wall. With her small stature and heavy build, she is not one to be sent flying very easily. Her axe Aymr may lack range compared to the many swords that dot the Smash landscape, but it packs a punch. When range is an issue, she can utilize her Dark Magic to pressure her enemies and help her vanquish all obstacles in her path. Palette: The palette swaps give the House Leaders colourations resembling different students in their respective houses, while Byleth resembles various other characters, including Jeralt, Sothis, Seteth and Rhea. Moveset: Shared: Edelgard: Dimitri: Claude: Any suggestions for the standard, tilt, smash and aerials?
  2. Create a Smash Bros. Boss. Here's an example:
  3. I was wondering, in smash 4, what the use limit and regeneration time on Robin’s tomes (Thunder/Thoron, Arcfire, Elwind, Nosferatu) and the Levin Sword.
  4. Give it up for our very own Ice/IceSage He's going to Evo to play in Smash 4 & Guilty Gear. Lets wish him the best of luck!
  5. To restart the hype train leading up to smash for the switch, I've made a new characters thread. You can think of a new character that may be in smash bros switch, and then create a moveset for them. You may include any unique mechanics, specials, any notable normals, their final smash, and ideas for palette swaps. I'll start with a template on Anna. Unique mechanic(s): She can switch weapons on the fly, changing her properties to adapt to a situation. Obviously, we would have to make her moves weaker to offset the fact that this would give her HUGE top-tier potential, but I can see her working like Zelda in melee/brawl. Specials: Neutral special, switch weapon. Anna would start the match with a lance. This is a 'spacing' weapon, designed to deny the opponent's approach options in neutral. This would work well against people who need to get up close but of the opponent can beat your moves, you will get punished hard. She would then move to a sword, which would make her play like Roy/Lucina. If an opponent has lag you can punish them for it with fast moves, but you could be easily outspaced by people with longer swords and projectile characters. Next would be an axe, which is slow but powerful. The axe would also have large hitboxes which can beat other moves and block projectiles. If the opponent relies on a defensive neutral game, they will get destroyed. However, if the opponent can rush you during your endlag, they can pretty much do whatever they please to you. (Note: Yes, I did just make the matchup spread between these three the weapon triangle) She would then get an arcwind tome. This will have a lot of windboxes to annoy your opponent and make them whiff moves. You could also use them to trigger Lylat-style jank reliably. However, apart from trolling Cloud, this tome doesn't do much damage or knockback with it's actual hitboxes. Finally, there would be a bow. Although you can swing an arrow at the opponent for some close range damage, you probably won't be able to defend yourself in a disadvantaged state. However, if you can get distance between you and your opponent, you can fill the sky with a hail of death! Also, the bow deals 1.5x damage against aerial opponents. The animation to change weapons lasts 25 frames (so you can't use it mid-combo) but you may change as many times as you like if you press B again within those frames. Up special: Astra. This would be five hits in chosen directions that can be used for combos and recovery. Although it doesn't go very far distance-wise, you can choose where the hitboxes go, you this move is hard to edgeguard. Also, if you make it to the ledge before the fifth hit, you could hold down to go past the ledge, then input QCF+B to hit the opponent trying to trap you. It may only be used once in the air, but this is reset if you get hit (like Ryu's Tatsu) Side special (can be stolen by Kirby): Luna. A straight horizontal slash that ignores shields and counters (like final smashes/KO punch) and deals decent damage and knockback. However, to prevent it from being broken, it puts you in freefall. and has a lot of lag if you use it on the ground. Down special: Counter Sol. An upward slash (can only be used once in the air, so no infinite recoveries!) that heals for half of the damage it deals. To reference Aether, Sol -> Luna would be a true combo in a similar vein to Shulk's air slash when you are at kill%. Recovery: to get maximum distance, use Sol at the peak of your double jump, then Astra, Then Luna. Notable normals: N-air. Has 2 hits in front of Anna and one behind her as she swings her weapon around her. This would be her main tool for jab-locking. F-air. Spikes, like Cloud's F-air when you are using an axe, but works as a combo tool with other weapons. D-tilt. Has a high chance of tripping the opponent. Dash attack. Has her swing the weapon down in front of her in a downward motion while jumping. Deals a lot of damage and spikes, but cannot be teched. Final smash: Sister's help. She summons 2 LV6 CPU Annas that start at 75% damage. Killing them will not earn you a point in timed mode. They stay on the map until they die, and their attacks cannot hurt each-other or the player's Anna (as if team attack were off) Also, if Anna loses all her stocks while the CPUs are alive, she takes control of the CPU with the lower damage to get back into the game. Alternate costumes: Enemy-unit red, Ally-unit green, Player-unit blue, Vallite-purple, Grey (Kana), Brown (Morgan), and mercenary armour. (Quick note: In hindsight, I probably should have put this in FFTF because of necroposting (when smash switch is released) and double posting (for those who have come up with many characters). Oh well, I won't tell if you won't!)
  6. Hi everyone, Not sure how many people are aware, but Ranai and 9B are currently a donation goal for BEAST 7, the largest smash tournament in Europe. This is likely the only European tournament that either of these two players has a chance of attending the entire year. Over the past two weeks, I have spread information about this compendium existing to as many regional Smash 4 communities as I could. However, as of now they are only 23% funded out of 2,000 Euros and there are only 5 days and 6 hours left in the compendium. Ranai and 9B don't really have a chance now, in my opinion, without a donation stream. The Monday or Tuesday right after Genesis 4 would be the perfect time for one to occur. That's why retweeting my tweet here can really help a lot. If this information reaches a top player willing to do a donation stream for them, it will go a long way and they will likely get funded. https://twitter.com/Cranium_Five/status/822241714983305216 (Link to compendium: https://smash.gg/tournament/beast-7-1/shop/reward-shop-10)
  7. I have a favor to ask anyone that's willing to help me out. A personal friend of mine whose gamer tag is Panda Bair needs votes in a tournament nomination process in order to get added to the compendium. He is one of the best Smash 4 players in Chicago (currently ranked 13th on the power rankings) and has sets on Ksev, JJRockets, Darkshad, MVD, and Trela. He's a good friend of mine and I've known him for years. I also have a combo video of his here: https://www.youtube.com/watch?v=X-llURYrW6w You can get the most number of votes by linking your twitter to smash.gg and following smash.gg on twitter (twitter.com/smashgg) before you vote, right on the voting page, but you also need to make a smash.gg account first. Voting is free; you just have to post a tweet about it. Would anyone be up for voting for him for me? Here's the link: https://smash.gg/tournament/2ggc-midwest-mayhem-saga/nomination I understand if people don't want to vote for him or want to vote for someone else, but he's a dear friend to me and this would mean a lot, so thank you if you're willing to help me! Right now the voting process is incredibly close between him and the person very close to him, with both of them having already expended most of the sources they had to get a large amount of votes, so any and all votes can make a big impact. The top 2 people with the most votes make it, but 1st place is so far ahead no one has any chance of catching him. Voting for this lasts until Noon U.S. CST on January 16th.
  8. Hello everyone, some days ago an small article I wrote was finally published in Source Gaming. This article is about "How would work Micaiah in Smash Bros?". You can read it here: http://sourcegaming.info/2016/12/22/ds-micaiah/ What do you think? Do you like it? Do you have a question about the moveset or my reasons to write this article?
  9. So in Smash. Bros we have plenty of characters who fight with swords, guns, and even their bare hands, but not a single one who uses a little bit of everything. ​ That's where Mike Jones from Startropics comes in. To quote QuarterGuy: "his primary weapon is a Yo-Yo, kinda like Ness, but if he has enough health in his native games, his main weapon becomes more powerful". I can see that working into his playstyle, like a reverse Little Mac. He also has access to secondary weapons a la Castlevania and in the sequel, he has a Psychic Shockwave which weakens as he takes damage. That could work as his neutral-B. Know what else could make its way into Mike's moveset? His weapons from the sequel, the bat could make a good Smash attack and the aforementioned could maybe be tilts. I don't know what they could do for his Final Smash, but I'm sure the pros can think of something. Finally, why do I want such an unknown character in the game? To raise awareness of his games, of course. The VC re-release just isn't as effective as the prestigious spot in Super Smash Bros. That's all I've got, what lesser-known character do *you* think should be included in Super Smash Bros.?
  10. After a good match, you love to watch your character pull a sweet victory pose. You can even choose which victory pose you'll do by holding up, left, or right on the D-Pad (or one of B, X, or Y on Gamecube controller for Melee), but do it before the action freezes in Brawl/Smash 4. Which ones are your favorite? Doesn't have to be just characters you use. I will draw mostly from Smash 4 for my favorites, but you can draw from any installment, as several poses have varied or outright changed from previous installments. I won't be listing characters for which I have no preference. If you have several favorites and want to use gifs like I did, please wrap them in spoiler tags like such so the page doesn't strain from loading a ton of gif images at once. If there's a forum rule I've overlooked that limits how many images I can post at one time, please let me know.
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