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Found 3 results

  1. Well, that's it boys. All the information you could need is in the title, so it's time to pack up the thread. But nah, for real. After 7 hours and 38 minutes of in-game time, Pikachu and I became champions of the Kanto region! Pikachu's details are shown below: It was a neat experience! The toughest battles were those where the foe led with a Ground-type Pokemon - specifically, one with a Ground-type attack. This included the Champion, Bruno, Giovanni, and - shockingly enough - the Marowak in Pokemon Tower. As frail as Pikachu was, having only one weakness was a plus. And since it outsped almost every opponent, it could get a Double Team up right out the gate. Not only would this give Badge Boosts to all stats, but it would also give a chance to avoid potentially lethal hits. As for the moveset, it went pretty much unchanged beyond the midgame. Thunderbolt was Pikachu's most reliable strong STAB move; Body Slam could deal with high-Spec, low-Def foes; Seismic Toss is the best for Rock/Ground-types and the Ghastly family; and, Double Team let me cheese the game with evasion, while also buffing Badge Boosts in other stats. I'm considering another "solo run" of Yellow Version, but - bad news - it's not technically possible. Since Pikachu is the only starter, I have to use it for at least part of any future playthroughs. That said, I could still perform a "relay run", where I start with Pikachu and switch to my Solo Mon (like Nidoran, or Charmander, or Ghastly) as soon as I acquire it. Might be doing that... or, might switch over to Crystal Version for a solo with one of the starters instead. Oh, since I want to foster discussion... what have y'all's experiences been with Solo runs? Any favorite Mons to do it with, or games to do it in? Is it something you'd like to do, but have just never gotten around to? Any further questions about my own run? Let me know in the comments!
  2. Hello, Today I've begun a solorun with Kellam. WHY KELLAM? Because Kellam comes quite early in the game, allowing the player to solo most of the game with him. He also has a great class set with good growths in many areas and he can open chests so I don't need another character to do so (plus he is the tankiest possible thief you can have in the game except MU, Spotpass and DLC characters). WHICH DIFFICULTY? WHICH MODE? Normal difficulty because it's my 1st attempt to solorun and it's probably much more difficult on hard mode when you reach the endgame. I've heard that there are many healers healing the boss in the final stage and in hard it could be difficult to kill it if I can't deal more damage than they can heal. No perma-death mode, simply because keeping everyone alive when you only use one unit in combat is very hard even in normal (some characters can't take more than 1 hit and are surrounded by ennemies after the 1st ennemy turn). I also intend on doing post-game content so I prefer recruting every gen 1 character without letting them die. WHY "CLOSE TO"? Because some chapters require to defend NPCs with many paths leading ennemies to them, so I used Frederick to block the paths and kill his way's ennemies (I don't want a ton of turncount either, even if it's not a speedrun). I also used some freshly recruted characters to make some turns not game over for stupid reasons like Lucina too weak to handle 3 ennemies in chapter 6 (seriously her stats as a NPC make me roar). Why IS? Why is she so WEAK?! She has even less def than Anna the merchant has in the chapter 9 map (where you recruit Tharja and Libra) and only a ridiculous 20 in avoid. I think Eirika lv 1 had about the same avoid in FE TSS (so correct me if I'm wrong, a 9 level difference and the same avoid for the same class and no skill like avoid +10 to compensate). The remake of the speed and luck stats seems complete trash to me (especially in early game) but that's another matter and that's not relevant. NOW LET'S RECAP WHAT I'VE DONE SO FAR (chapter 20 or 21 completed yet).
  3. So yeah. Sophia is my favourite unit and I wanted to do a Solo run with her. I was thinking of replacing Roy with her in the first chapter, making Flux tomes obtainable earlier and making Zeiss recruitable from the start to make getting Apocalypse a bit easier. My question is: Can Sophia take the Late game alone? Or even the early game?
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