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  1. The title says it all. Is there an easy way to change which song in the soundtrack plays when the requirements for "Victory Road" to play are met?
  2. I changed Eirika's animation in FE8 causing the rom to crash when the class reel starts. How do I get rid of it?
  3. Unironic downer incoming I have no friends who share my interests, and in the last ten days I haven't been able to Streetpass even one person. What I'm asking is, what does Streetpass do?
  4. k so in fe7 in the dorcas chapter with natalie, she's an npc. Thing is, she doesn't have a unit window like every (most?) other units do. It seems directly tied to her character, not her class, and I just wanted to know how or why or whut for possible duplication. My guess is it's hardcoded unless I'm missing something obvious. Thanks
  5. I'm trying to find the event where Vanessa and Moulder join your party, I'm trying to modify their starting class, could someone point me in the right direction? Ch1.txt
  6. This is such a basic question, but I can't really find any solid answers. If you load up a ROM that saves to SRAM, and then hack the ROM to change things around in it, is it safe to use the same SRAM files for that modified ROM? Same question also for savestates.
  7. Hello. I'm fairly new to using Nightmare 2 (and hacking in general). With the help of Crimson Red's Ultimate tutorial I was able to figure out the basics of using the program. I set myself some easy goals at first, and I successfully changed around some basic weapon values, shops, and character stats in the FE7 rom, and everything was in working order. I wanted to do the same and a bit more in the Sacred stones, starting with swapping around spell animations, but, there isn't any "spell association" module for FE8 like there is with FE7 (I downloaded all my resources from FEshrine) and in fact, there seem to be a few differences in the modules included. I did do a bit of searching, but most of the info I find is only related to FE7. To clarify, all I'm trying to do at this juncture is edit existing animations that are already present within the ROM, like say, I want to give a non-ranged lance a throwing animation, or give an existing sword a spell animation. Is there any way around this? Is there any way to acquire more nightmare modules for FE8? Thanks for your time. So far I've only used Nightmare 2, nothing else.
  8. I'm just starting out on hacking FE8, and I'm trying to use Nightmare. Everything runs smoothly in the application, and it saves correctly, but whenever I open my ROM nothing has changed. I know I'm editing the right ROM, and that I'm saving it because whenever I open Nightmare and the modules, the settings I changed are saved there. I don't really know why none of my changes are going into the game (changing portraits, base states, ect.). If anyone knows how I could fix it, that would be great.
  9. EDIT: it somehow fixed itself, disregard this thread.
  10. Ok, I know the title is rather vague, so I'll explain it here. I read up on the GBAGE stuff in Blazer's tutorial and I fixed up the title background, Image 1369, to what I wanted it to be. That worked exactly as I wanted it to, fortunately. Now, I want to edit the text at the bottom, which is at Image 1371. Except I have no idea what the dimensions are for that one. I spent about fifteen minutes trying different sizes, but none of them have seemed to work. How do I find out the dimensions of that image? Is there a Nightmare Module that I can reference to like with all other things or is size just something that I have to keep testing and trying? I looked at the CG editors, Battle Background Editor, and Dialogue Background Editor, but none of them had anything of use for this. Also, what palette does Image 1135 (2003 Nintendo Presents) have? What dimensions?
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