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Found 7 results

  1. What if a "Deluxe" version of SSBU was released on the next Nintendo system, with all the DLC from the Switch version included, and they released a new wave of DLC for the Deluxe version? Furthermore, all your data from the Switch version carries over, including unlocked Fighters, Spirits, achievements, etc. A lot of the groundwork would already be done since they'd be using the Switch version as a starting point. Thus, the majority of development time could be spent on creating more content for the game. Obviously Fighters, Stages, Spirits, and Mii Costumes would be the focus, but I feel like there's potential for some other additions to the game as well. Extra Bosses, including some for characters who originally didn't get any despite having easy choices (like Mega Man and Sonic). Custom Specials, as they already have the framework thanks to the Mii Fighters. Target Smash courses, ideally with a greater variety than in Brawl and perhaps with the option of creating custom courses. Past stages that were left out of Ultimate. Smash Run. New Pokemon and Assists, as well as Pokeball and Assist Trophy versions of characters who are now also playable (like Charizard and Little Mac). Poke Ball and Assist Trophy selection menus that let you choose which Pokemon/Assists appear. An expanded Tournament mode that now allows up to 64 contestants, with battle sizes up to 8, up to 8 brackets, and the option of teams of 2, 3, or 4 fighters who advance or get knocked out together. Info in the Spirit Gallery that allows it to serve as a replacement for the Trophy Galleries from Melee, Brawl, and Smash 4. Individual Spirit Boards for every single fighter, making it easier to find some Spirits Really, if Ultimate was "Everyone is here", then U-Deluxe could be "Everything is here". New Fighters (Base) New Stages and Music (Base) New Bosses What would you all like to see in a Deluxe edition?
  2. Ok so this list has characters you won't think would get in here are your choices Red from angry birds Chuchel Om nom from cut the rope which would you pick?
  3. I was thinking of this for a while, since Super Smash Bros. series has Konami, Sega, Capcom, Namco, Square Enix, Atlus (some people claimed it as Sega for Joker, Atlus had their name on the credits), Microsoft, and lastly SNK had their own characters from their franchises joins in the roster. What about Atari character qualifies as a fighter to join in the fight? I do recall Atari was kinda a big company for the video game department back at the late 1970s before Nintendo comes through before they started a console war with Sega back then since their biggest console success was the Atari arcades and Atari 2600 consoles. I was thinking Bentley Bear from Crystal Castles might be qualify as a fighter, but I did saw some of their best sellers were listed for Atari that I recall remembering such as Asteroids, Missle Command, and Adventure are definitely Atari property. I did played most of Atari arcade games from the compilation on the PC years ago, but I don't recall there's alot of characters showing up on screen? They were merely just showed up as vehicles and ships for their games, but then again that I do recall Captain Falcon himself hasn't shown his face in-game in the first F-Zero game and I don't exactly know if Asteroids, Missle Command, and Adventure had any characters showed up? But, which Atari video game originated characters (please don't use E.T. since he's counted as a Movie Character not a Video Game Originated Character) do you guy think it qualifies as a fighter if one of the Atari characters joins up for Super Smash Bros. Ultimate for the Fighter Pass or for the later games?
  4. Yeah, I saw this video, but, I was sad for this Smash Direct, and Edelgard was disconfirmed to be a Fighter, only appears as a cameo in the Stage: Garreg Mach Monastery and Spirit. And you, what do you think about this fighter?
  5. So, I thought of neat idea for a thread. I am not sure if this has been asked yet, but feel free to list you favorite costume for any and all characters in Super Smash Bros. Ultimate. If you have any other favorite costumes for character in other Smash Bros. games or any costumes that you wish a character had, feel free to list them as well. I will start: I like the cyan colored Inkling with the glasses. I wear glasses myself, and I think that Inkling dressed himself kind of dorky like I probably would. I also like Mario's Builder costume. It is nothing new, thanks to Super Mario Maker; but, it really stands out to me compared to his usual costumes.
  6. So yesterday, it was revealed that Final Smash meters are finally a thing. Previously in the competitive scene, Final Smashes were banned because they were dependent on the Smash Ball, an item that could spawn anywhere on the stage. But with Final Smash meters, that factor of randomness is gone. In addition, Final Smashes activated through the meter are weaker than their Smash Ball counterpoints. My question to you is this: should Final Smash meters be made legal? Here's my stance on the matter: they should be made legal and here's why Final Smashes have always been the Smash equivalent of super moves from literally every fighting game ever. And now with the meters, it feels a lot closer to that. The Final Smashes are weaker. Sure, some are still very powerful and not all Final Smashes are made equal. The same applies to super moves in a lot of other fighting games. And i've seen the point that Marth's Final Smash, even when weakened, can still OHKO. However, a lot of Final Smashes, especially Critical Hit, are easily dodgeable. The only point against this that i do understand is Infernal Climax, Bayonetta's Final Smash, as it's a universal time slow-down that kills anyone above 100%. Though, to be fair, we don't know how Infernal Climax is being handled when used through the meter. Final Smashes are hype as hell. This is very important for viewership. Sakurai has already added little things to make the game a lot more enjoyable for the spectator. Things like the score appearing after each stock is taken to more easily show the audience who's winning. The slow-mo effect on strong moves and finishing moves to really drive home that satisfying impact. Having Final Smash meters be legal would add to that even more, especially since Sakurai has made a point in making a lot Final Smashes quick and straight to the point.
  7. Project FE X SSB (Currently planned to be named Fire Emblem: The Subspace Emissary) is a crossover game between the gameplay of Fire Emblem and the characters of the Super Smash Bros. series. It is planned to be a little over 30 chapters long, with the possibility of ten additional postgame maps. Every character in the series is intended to be a playable character, except for Dr. Mario, Young Link (due to redundancy), Solid Snake, Pac-Man, Cloud, and Bayonetta (due to those companies' strict policies on fanmade content. I don't want to anger the entire industry). The story has a similar setting, premise, and plotline to The Subspace Emissary from Super Smash Bros. Brawl. However, the plot has been heavily tuned up to provide a more engaging and effective story. The game follows two groups on their quest to fight back against an army comprised of fake copies of people, who later join together for the ultimate showdown against the one behind it all. The game's soundtrack will comprise of GBA rearrangements of tracks ranging from Smash Bros. originals or songs from the OSTs of one of the many series it hosts. Right now, though, the development of this fangame is at a bit of a standstill. Currently, the game is planned to be developed in FEXNA - not because it's a 'make game' button or anything, but because it uses a language similar to RPG Maker, something I'm very familiar with, speeding up the process somewhat. As of now, FEXNA is not going to be released anytime soon. That leaves only the things not needing FEXNA - sprite art, music, and possibly map design. I don't exactly have much experience with graphic design - this is probably the best I can do, and that was just a reskin. And while I can judge music pretty well, I know next to nothing about actually creating it. I'm probably going to have to wait a bit longer before actually beginning any kind of development, but I still wanted to share what I had in mind.
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