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  1. So I was thinking, with Lucas back in smash, and the announcement of the Mother 1 translation being released worldwide as Earthbound Beginnings, many are predicting Mother 3 to follow suit. And since Roy has been added back in as well, at the same time no less, could this mean that FE6, or even the whole japanese exclusive Fire Emblem library, will receive the same treatment? Itoi's himself mentioned that Mother 1 was being translated and re-released as part of the 20th anniversary of Earthbound's release, and with it being the 25th anniversary of FE as a series, and the music concert on the way I could think of worse times to make such an announcement. Of course I may be looking into this too much, and as someone who's accustomed to the fan translations (the use of memes aside) I'd rather see these games remade rather than translated and redistributed, FE6 in particular due to its sameness and lack of polish, but I'd be excited if this turned out to be true. Penny for you thoughts, anyone?
  2. Is there a proper Thracia 776 translation? One where the menus are actually readable? The one I have is called FE5_Patch_0006. Is there any complete translation patch? Is there at least a way I can fix it myself?
  3. I'm sitting on chapter 14x on my first run, and I'm planning on giving the elite scroll to either Linoan or Mareeta, and I've already given wrath to Olwen, so now I basically just have the charge manuel left. I'm undecided as to which unit would be benefiting the most from it, as I find the skill to be fairly situational in that someone like Dagda was pretty cool with it early on with capturing and Selphina gets screwed over by it by ballista. I'm thinking someone like Halvan, Brighton, or Fin could benefit from it, in that they have the health and just enough speed, but there are also people like Shiva and Machua. They have the speed to proc it and benefit from being able to get the kills in one round, and potential access to the fire sword so they're not locked to a particualr range either, but they're squishier in that they don't have the hp and avoid can't be solely relied upon in FE5. Anyways, maybe hearing what people you guys used them on would help narrow down what kind of units would benefit the most from the charge skill. Or perhaps it would be better to just sell it and get, like, an iron sword or something haha
  4. Well, I started playing FE5 the other day, and I have to say that Leif is loathed by the RNG Here's his stats at level 13 unpremoted I'm playing on elite mode btw, not sure if that matters. I think he only procced STR once out of 12 level ups, and defense is just as badly off. Bear in mind that Leif is practically your ONLY heavy hitter upon reaching chapter 4. It's growths like these that make me miss Roy, at least he had decent growths.
  5. Hey guys! As many of you know, a very important mechanic in FE5 and FE3 Book 2 is the ability to actively influence the growth rates of units by having them carry crusader scrolls (or star shards in FE3's case). If exploited, this mechanic can turn units with moderate or even bad growth rates to actually useful units. However, whenever I find myself playing either FE5 or FE3, I tend to forget the exact base growths of most of my units and/or the exact bonuses granted by items (especially some that influence multiple stat growths), therefore having to look them up. This is more evident in FE5's case where the inventory has 7 available slots, therefore allowing for more complex combinations of scrolls. Furthermore, the way that crusader scrolls function may not be immediately obvious to those new to the game. So this gave me the idea of building a tool that would automate these computations and would also allow any user to keep track of these computations easily, without having to lookup or even remember anything. It's nothing too fancy really, just some html, css and a bit of javascript coding that gets the job done. Please allow me to demonstrate. Let's pick Marty (the man whom Dagda loved) as our test subject: Upon selection, the calculator displays an output that consists of three parts: the character's modified growths, the character's chances to cap each stat and his average stats (many thanks to Sara. for suggesting this addition). Modified Growths: The first part details the unit's modified growth rates under the specified set of crusader scrolls. Of course, if you select no scrolls, what you'll see is simply the unit's base growths. Regarding the displayed data, the unit's starting class is also shown along with his growth rates, in case someone wants to compare between units of the same class. Now, as it becomes instantly obvious, his Str, Skl and Spd are downright horrible and should be tampered if we want him to have a fighting chance. Let's load his inventory with a bunch of scrolls: Whenever a new scroll is added or removed, the output table changes appropriately to reflect his current growth rates. In order to be able to instantly tell which growths have been modified and in what way, growth rates that have been increased are colored green, while growth rates that have been decreased are colored red. Additionally, you are able to view the bonus modifiers granted by each individual scroll by simply having your mouse cursor hover above it. That way, there's no need to remember the exact bonuses granted by each scroll when planning your strategy. If the user wishes to view a summary of the exact bonuses on any particular stat, he can again hover his mouse over the corresponding cell of the output table. Finally, if a growth rate becomes negative due to the effect of crusader scrolls, the calculator treats it as zero (please see: http://old.serenesforest.net/general/growth.html for details). This is shown below for Marty's Mag when he's equipped with the Noba scroll. Chances to Cap: The second part of the output details the character's likelihood to cap each of his respective stats. This is similar to the "Chance to Cap" data listed in the Path of Radiance section of serenesforest (see: http://serenesforest.net/path-of-radiance/characters/chance-to-cap/). Furthermore, as far as I'm aware, no such data are currently listed for Thracia 776, so this calculator might as well provide you with a fast way for computing those. What's more, these chances will automatically change as you change the equipped scrolls. Notice that since we're capable of instantly tracking how the "chances to cap" change for each stat, it is somewhat easier to determine which combination will benefit your units most (based on what scrolls you possess and what you aim to do). Average stats: The last part of the output consists of a series of tables containing estimates for the character's average stats, for a specified set of crusader scrolls. Of course, the very first row contains the selected character's base stats. Stats that have reached their respective caps, will be distinguished by flashing like this: Similarly to the previous tables, the average stats tables are also updated everytime you either select a different character or change scrolls in the inventory. For a different set of scrolls, Marty's predicted average stats become: Promotion gains can also be viewed instantly by hovering your mouse above a cell containing a stat name for each promotion (starting class is excluded). The next image shows this for Marty's Str when promoting to a Warrior. Of course, if the inventory doesn't contain any scrolls, the average stats displayed will be identical to the ones found here: http://serenesforest.net/thracia-776/characters/average-stats/ Here's an example of this using Evayle: What do you guys think? Would it be of any interest/use to the community? Any suggestions are welcome. The application can be downloaded from GitHub: https://github.com/Sharpshooter23/FE5-Growth-Rate-Calculator Feel free to play around with it or to read through its source code.
  6. An independent gaming journalism site that I frequent just published a comprehensive breakdown of the use of skills throughout the history of the Fire Emblem series, from "Holy War" to "Awakening", the latter of which the writer is very critical of, and it was very fascinating to read. Be sure to check it out if you're interested in the mechanics the series: http://www.gatheryou...-emblem-series/
  7. So, I've been playing through FE4, and I have to praise the translators. It's a good patch. I know/ have heard that the ending of the game causes some issues and that some of the conversations bewtween lovers when returning back to base are missing, but those are minor things. Now, I'm wondering about FE5. I've heard a lot of different opinions on this patch. The translation page says it's mostly complete, but I can't find a full list of just what isn't finished. Are there any parts of the game that are unplayable due to this, or should I be fine going through the game as it is?
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