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Found 13 results

  1. Hi folks. I've been having the hardest time getting village tile changes to work for approximately an eternity now. I'm using Tiled and Tiled Map Inserter, and I've been following Nintenlord's tutorial to a tee. Still, the game refuses to use a different tile change for visiting and destroying a village, as shown: Here's my tile setup: I know the destroyed tiles are supposed to be on top and have a lower ID, which I've done. I tried putting the closed layer on top, which results in the game using that one for both events instead: I've triple checked that neither of the IDs are already used in the chapter (I've tried different IDs too), I've tried shuffling the 3 layers around with every possible order, but no dice. At this point I'm well and truly out of ideas ¯\_(ツ)_/¯ Edit: *Facepalm* A single hour after I post this and a random idea that ends up being the solution crosses my mind. I guess the game doesn't like that I used the entire 3x3 village for the closed tile change. Just the gate by itself is what it's looking for. The more you knoooooow
  2. Hi guys, today I decided to download Tiled to create a map, as long as I found a problem, after having imported some graphics to test tiled I found this problem (Go to see the image)… Can anyone help me to resolve this problem?
  3. I created a map using Tiled for FE7, but every time I try to put the map in the game using the inserter I get an error message that says, "Value was either too small or too large for an Int32" and the map doesn't get added. I've looked around and haven't found anyone with a similar problem, does anyone know how I might be able to fix this?
  4. gtdfg

    Help w/ Tiled

    Hi again, sorry for asking so many times about stuff. Based on Markyjoe's Tiled Tutorial (http://markyjoe.com/Tutorials/Tiled_Tutorial/Tutorial.html), I learned to create basic maps and inserting them without tile changes. But the problem comes when I try to insert the tile changes. I've written the properties manually, the map size is 16x10 squares (same size as the first prologue chapter), and quite a bit of errors show up, including this one from the pic and others with the ID, though I think I solved the ID issues. Still trying to figure out, but if anyone happens to know, it would help a lot. I don't think I need knowledge from event hacking on this yet; I'm still learning about that on Arch's post, and the Tutorial doesn't mention anything about event hacking. I'm not sure about what kind of object reference the error message is mentioning... Sorry for the trouble again if you decide to help, I'll update the situation if I find a solution myself. (I highlighted the most important part of the blog because I felt it was kinda ranty-ish and I just wanted to show the point)
  5. So, I just found out about Tiled and I'd like to use it. However, after downloading it, I realised I needed its inserter; Nintenlord's link to it on Dropbox 404'd, so I tried to find it elsewhere. Sadly, I can't find it for the life of me; I searched everywhere. Could anyone be so kind as to redirect me to a download link? Thanks in advance.
  6. Cannot figure out why this error is appearing and ill link screenshots of each layer and its properties and if anyone can figure this out you'll be a lifesaver, thanks!
  7. So now my tile changes started working...but in a wrong way. When my unit visited the village, it got destroyed. I can't see anything wrong with Tiled, so maybe I make some mistake in my EA script. I don't know what it is though. Here's my Tiled screenshot: Here's my EA script: Could someone help me please? Thanks!
  8. Hey, I was wondering if anyone could help me out, so I'm trying to insert my chapter 2 map into the game, I made the offset the free space after my chapter 1 events end, switched the map tileset in nightmare to the proper set I used in Tiled, but when I loaded the map, the screen was black. I used Event assembler to add the OOBB, but it was still black, did I mess up the offset number or something, or did I write the events to the wrong offset? I attached screenshots of the two applications with the same data I used when importing
  9. Hey I was wondering if anyone could help me with a problem I'm having importing my map changes using Tiled. I followed Nintenlord's old tutorial and the map appears fine as well as all the all the dialogue where it should, the problem I'm having is after I visit a village, the village does not close itself and allows me to continually visit it, as well as after recruiting an enemy unit to your side, you can talk to him again and the same conversation plays. Anyone know how I could fix it? I included my Notepad++ file I was using and also an image of the map and the Tiled file if anyone wanted to double check my layers (I know it looks a bit basic but it's my first time making a map) if anyone could help me I'd really appreciate it! Prologue Event3.txt Chapter_1_3.tmx
  10. So I got Tiled yesterday and it's been working great at making the maps, but nothing else. To start, the layer property menu refuses to open, so I decided to just skip map change and try to insert it. I followed the instructions in both Markyjoe's and Nintenlord's tutorial's but I kept getting a weird error, can anyone help? I attached a screenshot of the error as well as picture of the map, I built it in only Tiled and I check to confirm the file was indeed a Tiled file (forgive the bad map design it's my first attmept at making a map).
  11. http://imgur.com/a/DJuny So I keep getting this issue in Tiled even though it doesn't seem like any of my tiles are unassigned? I've had a good look through the map so I can confirm none of the tiles looked unassigned.
  12. Somebody please help me. I'm using tiled and every time I try to insert a map with map changes, it tells me that the ID was not located. I am using the newest version of Tiled and a very descriptive explanation would be extremely helpful. I can't find a video on it anywhere and all of the written tutorials are based on an older version of tiled that I do not have. PLEASE HELP :'( I think the main problem I have is how do I set the ID? because in the tutorial it shows the ID as a property and the # (ie. 0 or 1 or etc) as a value. Yet it doesn't explain whether that value should be a bool, int, float, or string. (It can't be a bool and I doubt it's a float.) But even though I've tried all options it tells me the ID is wrong. I don't have the same version as in the tutorial for tiled since it's an older version, so I'm thinking that may be the problem. TL:DR I cannot get the ID's to work. It ask me to use int/string/bool/float for the value, and everything is so confusing....
  13. Was trying to get Tiled to work, the map inserted fine, but the map changes wouldn't trigger. I set the map change pointer to where the map changes were pointed to in Nightmare when inserting, but no map changes would trigger, even when I tried to manually trigger them via an AREA event. Can anybody tell me what I'm doing wrong?
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