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Found 4 results

  1. I've been messing around in excel with character growth rates and how to easily add them together or maybe even compare. I decided to share it here with others who might find it somewhat useful. I'm definetly not the first to post something like that here. Shout out to Niko-Jynnx since his sheet helped me a bit in creating mine and probably recommend using his, since his is far more elaborate and contains much more info. Mine sheet is (at this point) pretty basic one. It show base growth rates of characters and classes and on the third list is a calculator for what those number will be together. It even works with Jean's passive, which gives double class growth rates (at least that's what I have read on this forum, how his passive works). I also added color distinction for growths. In Classes and Character tabs its based of the highest and the lowest growth in the column. In Calculation tab its based of the top = 100. (Some characters are able to reach higher than 100, but it stays green.) Except for Build, where its again based of the highest growth rate for build. In future I will probably add more, like calculation what stats character gonna have with fixed growth rates at what lvl (That feature probably already is in Nikko's sheet.), bonus from Tiki's bracelet, other passives and so on. (That feature probably already is in Nikko's sheet.) Any feedback on what would you want added, or what I missed is welcome. I'm uploading here two types of document since I did it in Libre Calc. So the second one is in the Excel format and should be working correctly. How the calculator works if its unclear: Tabs next to "Character" and "Class" have drop down list, just select character and class from there and results should show you final growth rate. FE Engage Growth Sheet.ods FE Engage Growth Sheet.xlsx
  2. Warning: Before I say anything, you're probably going to have a difficult time using this if you have no experience in python, even though you don't need to code yourself. This is because this tool requires python, which you can simply download, but also requires Pandas. I use Pycharm and let it manage all my packages, but setting pycharm up or managing the packages yourself can be troublesome if you've never used it before. That's why it really helps if you already have a working Python environment with Pandas. You can ask questions, and I'll try to help, but I can't guarentee success. link This is a tool which I created mostly for myself, but I realised some other people may find enjoyment in it too. You can use it to either randomize the class (and character ranking) for Sacred Stones/Shadow Dragon/New Mystery/Awakening/Fates/Echoes/Three Houses or maximaze stat growths for kids in Genealogy/Awakening/Fates. How to do this I've explained in the readme.md, so just read it there and if it isn't clear, you can ask what I mean. If I were a better programmer (both in skill and in ethic) I would make my creation more user-friendly, by creating a gui or something, but I didn't, so now you have to install a couple of randomly strewn files from github. You need everything there except the readme (though you may want to read it), ui.py and main.py and just put it in a folder (probably an IDE project folder). From here you can follow the instructions in the readme. If you manage to make it work on you computer, I'd appreciate feedback if you encounter some mistakes. Some I know and I'm not planning to fix (You can use Gunter and Jakob both in Conquest and Revelations but they only have an A+ in Conquest), and one other I only just remembered during writing that it existed (the fates randomizer does not yet take into account child marriage), but there will probably be many I don't.
  3. Made this sheet that lists what weapons can be used without losing attack speed for a given Str value. Not that it's hard to figure out on the go while playing (if wt <= Str/5, then yes) but it's hard to remember all the weapon weights lol. Not sure if others will find something like this useful or not, I use these str values as 'checkpoints' for when I can transition to a heavier weapon without losing AS. Important for maximizing avoid as well. Included are options to add equipment weight or the Weight -X abilities in the calculation. Can be useful for planning purposes to have this information laid out. I copied all weapon info from SF provided data and didn't bother filtering anything so there will be unusable weapons listed as well. Feel free to use and copy the sheet if you want to make your own edits/version (also so not multiple people are changing the drop down boxes at the same time 😀). Apologies in advance for the terrible formatting and color scheme, not my strong suit lol. Open to suggestions. I haven't spent a lot of time as of yet double checking anything so if you spot anything wrong with the calculations please let me know. Also, I'm not too experienced making shared sheets so if anyone has suggestions to improve it in any way, I'm open to suggestions. Nice to be able to see at a glance for example that an end game Hilda with 30 Str build as a Wyvern Lord evade tank, can on average only wield Training Axe or Iron Axe+ / Mace without sacrificing any AS (ie. Avo). But with just Weight -3 can move up to a Silver Lance+ and Spear of Assal. While Weight -5 opens up Killer Lance and even Silver Axe. None of this information is new or anything, but nice to view it easily at a glance if you're making plans. Link: https://docs.google.com/spreadsheets/d/1N5pN0gzkyXca-23hU_kvQZIQ9MXqkN5em6TavUEXYqs/edit?usp=sharing
  4. FEBuilderGBA is an all in one editor for the GBA fire emblem games made by 7743. It contains a lot of easy to use editors for character data, maps, events, music, and graphics. The translation is still a work in progress. Screenshots: How to Download: http://ngmansion.xyz/wiki/hackfe/index.php?解説/FEBuilderGBA/How to download FEBuilderGBA_EN Click this button to get to the download screen. Please report any bug you find, 7743 is actively trying to fix them. (For those wondering, I have permission from 7743 to post this topic: https://cdn.discordapp.com/attachments/243871665602166784/375417778410356738/unknown.png)
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