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Found 9 results

  1. I’m at the post-end part of chapter 5, where you get introduced to fighting the Black beast monster at Chapter 5, and for the first part, I was able to chip down the first shield of the Black beast with my main core team (Cav Dimitri, Theif Female Byleth, Soldier Sylvain, Fighter Dedue and Mage Annette), with the various gambit uses, such as Disturbance, Assualt troop. However, what I find that I have trouble in this trouble is my units dodging the special monster attack (I believe it is called Thorns of Ruins?) that manages to hit Dimitri and F!Byleth the hardest, leaving them with less than half HP and since i only have one healer on my team and I try not to use too much of my physic uses (which is Mercedes and I could only recruit Marianne for this chapter mission, but she only has heal and not physic to heal my frontline team). How can I quickly get rid of the shields of the monsters that are intact, and to chip down the monster’s health when it is dazed before it recovers and the shields regenerates , without overusing my gambit uses or getting Dimitri and Sylvian killed (since they have the monster effectiveness combat arts along with Dedue) and using up all my Divine Pluses? Also, some of my units only have a certain amount of authority level, and there are some units that are in my BL house that haven’t managed to get the required authority level, so not all of my units have gambits that they can safely use in the post-end of chapter 5. Any advice or suggestions on which battalions are best effective against the Black Beast and which gambits should be linked? Please and Thank you. Also, sorry for the long, convoluted explanation. First time playing on hard classic of an FE game.
  2. As the title of this post suggests, I cleared the first chapter of the DLC side story and was able to go to Abyss in the main story timeline, and there was a list displaying exclusive and special weapons (such as Rapier, Levin Sword, etc.) in a place named the Altar shop I believe? Anyways, this might be a dumb question and all, but are you able to use these exclusive special weapons in early game or late game of the main storyline or are those weapons reserved for the side story only? Also, if by chance I am not able to get access to it instantly in the side story DLC, would I need to recruit Constance or Hapi (I forgot which characters you get from which chapter) in order to unlock the Abyss weapon and item shop? Please and Thank you.
  3. I managed to be cheese through almost all of the first battle map of CS, thanks to giving Killing Edges to the three main lords and giving steel shields to Cav Dimitri and Warrior Edelgard (personally not a fan of Armoured Knight imo, but that’s just me), to allow them to wreck all of the enemies, even the annoying gauntlet users. However, the one thing that I find absolutely annoying and hard to deal with, is Yuri’s Fetters of Dromi Relic, that allows him to halve any damage taken and gives him high avoid, and with the Lucky 7 skill that he has with the Trickster skill. My Dimitri and Byleth that have 80-90% hit rates against all enemies, then have lower hit rates against Yuri and almost get doubled, even in player or enemy phase. Help? I swear I have so much trouble on this, even on Normal, and I have tried using many gambits and strats with Ashe, Hilda and Edelgard, but even then, my bad luck lets Yuri damage my Dimitri and Byleth. Also I lost my Claude to one of the gauntlet users unfortunately, and I used up all of my Divine Pluses, rip.
  4. Expanding on my question’s title here, since I am attempting the first chapter of Cindered Shadows and before battle preparations, I am not a fan of Edelgard’s canon class, which is armoured knight, since it leaves her vulnerable, stat-wise and movement-wise. Looking at the change between reclassing Edelgard into a warrior, is it worth making her a warrior for better stats and balance and making Hilda into a different class, by first going through peg knight and then doing falcon knight for better stat spread, especially for her spd? Also is it better to sacrifice restore for Linhardt as a bishop or is restore a lifesaver in the first chapter of CS?
  5. I was able to get a free OG!Micaiah in this week’s revival banner on my first free summon and apparently for a slow magic unit, my version is +spd but -def. Is it viable to keep her and make a potential speedy and atk based tank mage bulid for her, with the following skills: DB4, lull atk/res 3, joint drive atk, atk/res solo 3 with refined Thani and Luna special, or should I make an atk and res based dmg reduction bulid for her in AR O and Arena as a bonus unit? If neither of these options work or appeal to the type of bulid I wanted for OG!Micaiah, does she also make good fodder for my +atk, -res F!Tiki with Distant Def 3 or should I feed distant def 3 to a mage type unit, like my unmerged Delthea or Valentines Mist?
  6. Fe Echoes SOV has weirdly caught my eye’s attention these past few days, since I have been craving something of an Fe based game that has different gameplay style and combat mechanics as opposed to Fates and Awakening which I have already beaten more than twice, and since I find the item finding or the quests to be a bit tedious to complete in 3H, I wanted to check out whether how good or how amazing is Echoes SOV really is in terms of combat mechanics, battle system. I have already heard that the story, music and graphics are god-like, thankfully without spoilers, which is harder to come by lol. Is it a good idea to pick up Echoes SOV alongside with the DLC packs that it offers and possibly extra amiibo features that it has included for better grinding and gold farming or is it better to just get the game by itself and then buy the DLC after I beat Echoes and the story mode of it? Some help would be super appreciated for a Fe semi-noob like me. Also by any chance does this game have any online battle modes or street pass functions or has that also been disabled as well?
  7. I have tirelessly searched through so many castles and all I just want is some offensive skills for my daughter in-game Soleil (decided to marry Laslow cause he best cute boi) but none of the castles that I have searched through have the offensive skills that I’m trying to comb through to get. My main priorities regarding getting Soleil skills are Aptitude and Lucky 7 cause I want her to be an absolute great lord spd demon since my MU is +Str. If anyone who still plays Fates nowadays has a castle that I can access without having to grind tirelessly to get the skills that are my main priorties, that would be heavily appreciated. In exchange, I will share my Rev castle code and all of my units are gen 1 characters, but they have some interesting skills that I acquired through other player s’s My Castles. The castle code for my Rev castle is 12978-39237-09749-52177. Castle name is Abyss Depths Region is NA Minerals and Resources: Meat, Peaches, Emeralds, Corals Units on Castle Defense Roster: MU: Nohrian Trust, Draco Hex, Death Blow, Astra, Dragon Fang Laslow: Lethality, Rend heaven, Astra, Aptitude (Dancing Blade is DLC-exclusive only fyi) Ryoma: Dragon Fang, ShurikenBreaker, Aptitude, Death Blow, Astra Azura: Aptitude, Dragon Fang, Renewal, Astra, Inspiring Song Sakura: Counter, Replicate, Renewal, Amaterasu, Aptitude. Takumi: Astra, Death Blow, Rend Heaven, Sol, Astra Camilia: Bowbreaker, Aptitude, Death Blow, Dragon Fang, Sol Slias: Lethality, Sol, Death Blow, Rend heaven, Defender Hinoka: Aptitude, Luna, Bowbreaker, Death Blow, Lancefaire. Kaze: Rend Heaven, Luna, Lethality, Aptitude (Clarity is also DLC-exclusive). All units are on hold, no dusk dragon or litih, also no golems or automatons and it is easy seize I believe. Might change the rotation of the 1st gen characters on the Castle defense roster to gen 2 once I have done all paralogues to make a castle roster full of children skills at the very least Friday, just a heads up to those that want these skills for the units listed above in exchange for giving me a Soleil aptitude and Death Blow if they have one. Keep on Fire embleming!
  8. I have been trying to find for the love of me any kind of prem-based skills for Beruka, Kaze and Niles but no luck cause either the castles I go to don’t have the prem skills I want or half of the castles don’t have these units with the skills that I need for them. For additional information, I’m playing on Nohr, Conquest and playing on Normal Classic and here are the following skills that I’m hoping to get for these 3 in my recently started Nohr/Conquest Playthrough; Niles: Lucky 7, Death Blow, Certain Blow, Astra Beruka: Bowbreaker, Death Blow, Axefaire, Trample, Aegis Kaze: Death Blow, Luna, Astra, Lethality, Rend heaven. Please and thank you. In exchange for those that can provide these units with the following skills mentioned or any kind of skills that you have available, I will post my 2 different Fates castles (one is Valla and one is Nohr-based). Here are the details and the units I have with prem skills as of now: Castle Name: Abyss Depths Chosen Path: Valla Avatar Name: Nacrina Castle address: 12978-39237-09749-52177 Units: MU: Lethality, Nohrian Trust, Draconic Hex, Astra, Dragon Fang Jakob; Luna Azura: Pavise, Vantage Sakura: Aptitude, Counter, Renewal Hana: Sol, Luna, Aptitude Subaki: Death Blow, Rend heaven, Bowbreaker, Lifetaker Kaze: Lethality, Luna, Replicate, Aptitude Takumi: Death Blow, Astra, Quixotic, Rend heaven Hayato: Aegis, Pavise, Rally magic, Tomefaire. Second Castle: Castle Name: Imperial Gate Avatar Name: Liam Chosen path: Nohr Castle address: Same as Valla castle address Units: MU: Lethaility, Draconic Hex, Nohrian trust Felicia: Counter, Trample Slias: Pavise, Aegis, Luna, Sol Azura; Pavise, Rend heaven, Aptitude, astra Effie: Axefaire, Armoured Blow, Wary Fighter Arthur: Luna, Certain Blow Niles: Luna, Bowfaire Elise: Aptitude, Live to Serve, Amaterasu, Renewal Odin: Rend heaven, Death Blow, Astra, Aptitude, Rend heaven, Lifetaker Camilla: Death Blow, Vantage, Sol, Bowbreaker, Dragon Fang. Not included but can add on to My Castle defenders; Selena; Astra, Death Blow, Dragon Fang, Rend heaven, Counter. All units are on hold, easy seize and kill, and no one isn’t on the throne. Cheers!
  9. Hey folks! Remember that time about one zillion years ago when I told you all about the strategy RPG Telepath Tactics? Well, now I'm developing a follow-up game! (Sorry in advance if this seems spammy, by the way--this just seems like the sort of game that folks here would enjoy!) What is Together in Battle? Together in Battle is basically a team management game crossed with a Fire Emblem randomizer. Every time you play, your characters are totally different. But it's not just class and skills that get randomized: it's every last thing about your characters, from their names to their appearance to their personality and backstory! The Premise You’ve arrived in the island kingdom of Dese with a sack of coins and a secret mission to enter the gladiatorial games to find loyal fighters under the guise of competing. Recruit and manage charming characters with their own distinct personalities, interests, and histories. Each day, you’ll have the chance to field them in glorious turn-based tactical battles; and each night, they’ll build relationships with each other, face personal crises, and come to you for advice. You must manage your group’s resources. Stay stocked on food, maintain enough money to make payroll, and ensure that your characters practice regularly to continue improving. But beware: they have feelings! Allow their friends to fall in battle, and they may become depressed. Fail to address their needs, and you’ll risk resentment and desertion. Keep them happy, however, and they will grow close to one another, form fond memories, give each other nicknames–even share their special combat skills! With skill and patience, you will emerge victorious…together in battle. Combat With a deterministic core that never wastes your time, combat in Together in Battle nonetheless features dizzying tactical depth. Shove enemies into environmental hazards, off of cliffs, or into each other; take up defensive positions in tall grass, or hack it down to deny that same advantage to the enemy; set traps and detonate explosives; build bridges and barricades; freeze water; burn down trees. The battlefield environment is yours to command! Content Together in Battle features dozens of random events and side quests; six different playable species; two dozen base classes with branching promotion options for a total of 72 distinct character classes; more than 150 different character skills; and hundreds of thousands of possible procedurally generated weapons and pieces of armor. Characters Every character has a distinct personality, appearance, stat line, skill progression, personal history, named family members, religious beliefs, life skills, hobbies, physical traits, romantic preferences, preferred gifts, hidden secrets–even non-verbal tics and ways of laughing! These details are not just for flavor: they also have consequences for how characters behave in their free time. A baker may use up some of your food to produce cookies and cakes you can eat or sell; a jokester may do funny impressions to boost morale; a blacksmith may repair the group’s weapons. Dancers are nimble; sailors are superior swimmers. Some characters will even undertake long-term projects like growing food, making dolls, or writing a novel! Campaign Creator Together in Battle comes with a capable campaign creation suite to let you build your own full-fledged campaigns! Build characters in the character creator; place them in cut scenes using the cut scene editor; add branching dialogue trees using the dialogue editor; sculpt battlefields and place armies in the map editor; create skills for your characters to learn in the skill editor, and items for them to loot in the item editor. Want to get really fancy? Construct your own scripts, then assign them to items and skills for whatever custom effects you can dream up! The game is planned to release next year. Until then, I'll be here to answer any questions you might have! Curious about something? Ask away! (Of, also: if any of you are planning to be at PAX East at the end of the month, swing by Booth 18066 and you can play the game for yourself!)
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