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Found 9 results

  1. Hey! I had found a calculator made by Ragnarok2010, but lots needed adjusting and updating for the DLC, so I went ahead and did that! I also fixed some minor bugs in the original code. To use, simply make a copy of the sheet and allow the script to run. That's about it! I hope this helps, I'm not normally one to make calculators but I hadn't been able to find one. https://docs.google.com/spreadsheets/d/1Sr-ABAsDBcdYMjdR9J2eEv45AtblS2SQH1zu462503Y/edit?usp=sharing
  2. I just checked out Kaga's blog and saw he updated his blog to include the twitter account for vestaria. The latest blog entry here: http://zeeksweb.blog120.fc2.com/blog-entry-175.html (September 15, 2018) https://twitter.com/Ks_vestaria (last tweeted September 9, 2018) and I just signed up just to leave this here as I didn't see anyone else mention it or anything. I just hope we get some more kaga related posts on this fourm as it is the main reason why I decided to sign up today.
  3. With the newest update, there is another item added to the game Arena Crowns. I wonder in the future what will be the purpose of this one? Considering that potentially is going to be the rarest collectibles in the game. For me I'm unsure for the purpose of them, since a minority of players can have gain them. But it must be something grand for the amount of effort put in.
  4. The app has been updated and the new Squad Assault mode is available to play. The mode costs 20 stamina and it requires having 20 different units ready to battle through 5 maps to earn 2 orbs and a new seal called Squad Ace A 1. It seems there are more assaults after finishing the first one which means more rewards down the line. Chain Challenge seems to be a mode where you have to play combinations of the story maps to earn rewards, which go from feathers in normal and hard mode to orbs in lunatic mode. The stamina costs of the first two maps is 20 stamina with the last one costing 30 stamina regardless of the difficulty you're in.
  5. With the April update having come out recently, with Seals, repositioning and all that jazz, I figured I'd start a topic for everyone to brainstorm about what we'd like to see in future updates. It can be soon, or it can be far in the future. Maybe a Nintendo employee will come across this, so let's get down as many ideas as possible! Firstly, I'd like to see Ike in the game. They have the GALL to put him on the title screen, but not IN THE GAME?? RAAAAGEEEEE!!! But in all seriousness, it would be great to see him, along with his Aether animation, which brings me into my next point: Unique animations. Besides their designs, most characters look the same in combat. It gets stale. You'd think an outlaw/assassin would shoot a bow differently than a professionally trained archer. All with his left-handedness and Zephiel's spinny-flare-things are a great start, and I'd love to see more. Live multiplayer. Arena is great for challenging battles, but wen better would be real-time battles against players worldwide. Could do a similar thing to Arena wth ranks and weekly rewards or something like that. And that is a good transition into the next thing... Friendly battles. Let's us have battles with our friends, live and not. It would be a great thing to just bring people together and play against each other to showcase heroes and improve strategies. Then real competitive rings and tournaments could be formed. Heck, there's already tier lists, and those are used in competitive games to judge usefulness of weapons/characters/etc. Pair up mechanics. Now, this is a large maybe, as it may be too OP. Since you can only have four units on the field, actual pair-up would seem pointless. However, of two units are adjacent to each other, it would be cool to have a weakened attack from the unit that isn't attacking. Because if the nature of Heroes, it may have to be 30% of original damage, or lower, opposed to half damage like it was in Fates (and I'm pretty sure Awakening too, I don't think the proportion changed) That's all I can think of for now. Feel free to post anything! Can be characters, abilities, weapons, etc, or something bigger like mechanics or game modes (we already know Defense and Reinforcements will be coming a la notifications) Can't wait to see everyone's ideas
  6. I haven't really posted here that much, but I wanted to ask if anybody was interested in Animal Crossing? Beyond the title, who are your favorite characters, how much do you play, and are you looking forward to tomorrow's direct. Seeing as what yesterday was, Halloween gave me a hard time when literally half of my villagers are afraid of bugs. Only one clue I got didn't elude to a villager who was afraid of bugs.
  7. Since we've had a daily topic about what we think of characters, and one about the music of Fates, I decided to make one where we give our opinions on the character's aesthetics. Which might have been discussed a bit in the character discussion thread but for this thread It shall be the main focus. Does the clothing appeal to you? any facial features that really makes the character pop? anything that just looks odd to you? post em here. I'll stick with a 2 characters per day formula. List so far: To start us off I figured we'd start with: #1 - Corrin (M/F) I'm rather mixed about Corrin's design. It's not dull by any means and the black and white on the armour looks nice, It just looks a tad bit over designed in comparison to previous lord designs, particularly In comparison to our last avatar character Robin. Also the male version's hair is a tad silly, although the female's hair is actually quite nice. The headpiece is a nice touch to her design. With that said however her design suffers from unnecessary sexualisation in the form of those patch of exposed skin around the thighs. While not the biggest deal since Camilla and Charlotte exist it does feels forced onto her design as her male counterpart doesn't have anything like that (Similar for Effie when compared to Benny but I'll get to that later). It reminds me of Cherche's design in how inconsistent it was with that design choice. Also why do neither of them wear shoes? Since they were first revealed It's stuck out to me like a sore thumb (or in this case, a toe hehe). I'm guessing that it's because when they transform into a dragon they need space for their feet/hands? which is still odd since their armour seems to blend into their body upon transforming, at least that what it looks like. Edit: Also when it came to custom avatar designs for the male I preferred the long hair one as it gave him an elfish look. Haven't used F!Corrin yet so not sure what I'd prefer for her. I suppose we can also discuss Corrin's dragon design while we're at it. If there's one thing I noticed about this game and dragon's is that they seem to be really stretching what can be considered a dragon. Along with Lilith I just don't see them as a dragon, if anything the first thing I thought of upon seeing Corrin's dragon form was Xerneas from Pokemon X...while Lilith is just a bloody koi fish squirrel. #2 - Azura Azura certainly has an interesting design for a dancer. It's exotic, yet mysterious, which suits her character. The one leg stocking thing sticks out though since that's connected to her undergarment, so would that be considered a fan servicy design choice? or is it some kind of pants that just has one leg exposed? It reminds me of Palutena as she had one leg stocking as well. I like her long, flowing blue hair, which also looks hilarious ingame since some classes clothing clips through it or the gear from cloths shops, had her as a berserker recently and the combination of her hair with the barbarian look made me giggle.
  8. Version 1.2.1 (5/26/15): -Daily Pokemon #3 (5/18/15 - 6/6/15) (New Pokemon: Girafarig, Kecleon, Relicanth, Shuckle, Spiritomb!) -Shaymin (Land forme) special stage added! (4 million download celebration!) (5/25/15 - 6/15/15) NEW: -5 Hearts will always regenerate separate from those gained from Streetpass and Jewel exchange -Pokemon's levels and Exp. are shown when optimizing on the stage selection screen. -Super Catch Power item used for increasing catch rate should first capture attempt after a clear fails added. -Mega Speedup item (speeds up a Pokemon's Mega Evolution rate) added -A number is now shown next to Mega Pokemon's powers in the Pokemon list. -Home Button trick no longer works -The game will remember stages selected for the current session -Victini is a Saturday stage (loads of experience) and Meowth's Coin Mania (loads of coins) is now a Sunday-only stage. -Anti-cheating mechanisms in place for ranked stages -Data regarding new Mega Effects and new abilities have been added -Bonbon Boulevard renamed to Sweet Strasse
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