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Secondary Weapon Triangle Poll
BlazingSwordOfSeals posted a topic in General Fire EmblemWhich of the secondary Weapon Triangles would you like to see more of in future titles?
New Video on The Weapon Triangle and Real Life
vanguard333 posted a topic in General Fire EmblemSo, after much request from Fire Emblem fans that watch his channel, Skallagrim has recently made a video about the Weapon Triangle in Fire Emblem and how realistic it would be in real life: What do you think?
The ranged-weapons (not magic tomes or staves) in Fire Emblems are commonly use bows. Even crossbows also was existed in RD. In Fates, daggers or shurikens also mainly considered as ranged-weapons even able to used for attack on range 1. The law of weapon-triangle always applied. The sword-axe-lance-sword triangle will always exist. The magic tome triangle anima-light-dark-anima also was existed before, and so many players still missing the magic triangle plays. Now, what about the ranged-weapon triangle? We just have a simple idea about the completions of the weapon triangle types, including it will make the Fire Emblem has able to developing more various or returning old classes in their future installments. The crossbows might be able to treated as a different weapon-type later, so the weapon triangle might perhaps would became bow-crossbow-dagger-bow (which might made the Sniper class has two different weapon proficiencies : bow and crossbow. And it would be great if Ranger class would be applied so well and returned beside GBA's spellcaster classes. Bow Knight - bow and sword. Ranger - crossbow and sword). The effectiveness : it's a common knowledge those bows are effective againts fliers, and daggers has low damage output. Let them be that way. The different is, just make the crossbows not effective againts fliers (since it basically designed only for shooting straight forward at the max.angle) but instead just make them effective againts cavalries. Let the daggers damage outputs basically low but just make them effective againts infantries. It's for balancing wise, beside, some historical records said that the cavalry troops might be effective to charging the legions of archers, but different story when they facing the lines of crossbowmen. And about the daggers, despise they were used on battlefields or not, were almost never used againts targets which still on horseback since it would be much less effective. Armor-class might be exception because they were basically different class than other infantries even they also fights on their feet. They already had their own weaknesses, beside, logically, throwing daggers againts Armor-class would be never effective (daggers here treated as ranged weapon). Maybe someone has talk about these topics before. But still, we believes that anyone here have better opinion than us, and please just share with us.... Thank you before and best regards.
How does Advantage Damage work?
AlexArtsHere posted a topic in General Fire EmblemSo playing Heroes and attempting to crunch some numbers has got me thinking; Obviously damage is normally calculated by processing Atk - Def or Mag - Res (disregarding Critical Hits), but how does the Weapon Triangle and Effective Damage (for example, Bows vs Fliers) factor into this? Is a set amount of damage added to the equation, or are one of the equation's stats modified before running the calculation? Heroes may be anomalous for the fact it's a mobile spin off game, but I couldn't figure what exactly is being done in Heroes for, say, Anna to get 2 damage against a Lance Knight, even though her Attack is 16 and the Knight's Defence is 17. Help me out here, the nerdy side of me needs to know this (there's just something satisfying about crunching numbers manually, y'know?).