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Play this map make me weak and disappointed. Many ennemi are rush to my unit. And when my reinforcement is here it's splied. But more terrible, some unit (Reinforcement) are mandatory. This is what I call the worst map in the game.
Which Fire Emblem cast of characters do you find to be the best and worst? Best Fire Emblem Cast for Me: I'd have to say Path of Radiance. The Greil Mercinaries are awesome. I would pick Radiant Dawn's cast too, but the Dawn Brigade kinda cripples RD's character quality a bit for me. Worst Fire Emblem Cast for Me: It's a tie between Awakening and Fates. I could not bring myself to care about any of the characters aside from 2-3 characters.
Why the hate on Hinata?
mangasdeouf posted a topic in Fire Emblem FatesHi, I was wondering why everyone seems to think Hinata is trash. He comes usable with good base spd and def, has many pair ups to boost either one or the other and even his mediocre strength with Rinkah pair up (or maybe MoA Hana pair up I don't know her personal pair p bonuses nor MoA's since I used it only once on Mozu who was obviously pair leader). Hell guys, instead of trash talking about him, look at yourselves kneeling before Dieck/Deke's base stats and shit growths and at Gerik who was Hinata before Hinata was born and whose promotion gains were shit because FE 8 had rather trash promotion gains to compensate for better unit growths. So Gerik comes later in the game than Hinata (45% in the game unlike Hinata's 30-33% in game progression chapter-wise). Gerik couldn't get out of his classline like Hinata can, couldn't get wings like Hinata can even in his buddy seals, needed instant dragonshield if you were to not feed him much exp or early promote him (I tried to use him early promoted as both promotions in chapter 13 Ephraim's route and he was dying to 3 or 4 little soldier attacks in hard mode LOL), Gerik didn't have access to such insane things as tonics and pair up bonuses and guard stance, he was overshadowed in no grind by Seth (like most of the cast), Duessel (maybe even better than Seth without any stat bonuses invested in them cuz diz beiz stats are ameizing and 1 pure water allows him to take the whole ennemy army by himself from his join chapter until he has to face stupid dragonzombies' absurd 30 true damage), Innes in his Eirika join chapter (silver bow and 14-15 speed makes him OHKO/ORKO his whole joining chapter by himself, give him an iron/steel bow for weakling and that's it whilehe can still ORKO dragonzombies at base with a hero bow, which no other unit can pretend to be able to). Meanwhile Hinata comes at the same level with a weapon that allows him to hit even with his low skill (steel blade in FE TSS is true shit unless you gave 4 body rings to Joshua/6 to Marisa and gave it to them but you might as well go for magic swords or killing edge/shamshir at this point), he can get those insane bonuses from gameplay "improvements" (they aren't in my opinion but 0% growth players who can emulate Fates would say otherwise), he can get boosts to his res, he even has access to a whole class that gives him res base, growth and anti-magic skills on top of the possibility of getting falcon knight's lv 15 skill by endgame if he was given enough exp (meaning you forbid Ryoma use or made it minimal) so he can do what is supposed to be the opposite of his physical tank job if given the chance. Meanwhile Gerik can only kill magic units by himself if given a pure water and if he can double the sages (thanks to tomes insane weight and agic classes having the worst base stats of the whole game though he should be able to double the chapter 17 Fimbulvetr sage before getting 2-3 shot, but don't let him against the trios of druids on open field or against any group with 1 or 2 magic units and 2+ physical units like this should happen by lategame and in the endgame chapter or say goodbye to the best mercenary of GBA FEs since you just killed him). Ike in RD comes with the same speed growth as Hinata and I think Haar (sorry, GOD) shares the same speed growth too. They have better base stats but in RD they make high level oifeys and leaders close to their base class's max stats to cap them easily but struggle more to max in t3 classes and usually ests or other growing units have very little more stat points than these OP starters except for Edward who is simply the best in his classline if you invest in him, Nolan who's better for endgame than Boyd because of a higher speed average, only tanky unit before long in his team, and the other axe user in DB coming with trash bases and overlevelled for her growths to catch up before the end of part 1, and even then she stays way weakier than Haar for the whole game, not any point on using her outside from dawn brigade exclusive chapters and their objectives don't even give decent BEXP so it's useless to even try and end the levels with every optionnal objective completed, meaning those stat boosters you use on her could be given to Volug instead for x1.5 effectiveness in half beast and x2 in beast (1 dragonshield is 2 to 4 def for him, meanwhile it doesn't allow Jill to go anywhere near an archer or a group o physical ennemies without a few potions/30hp recovery potion, and Volug has twice her base HP or not far from it and still 26+ levels to grow, with lower max stats to use BEXP even better than her, his weakness to fire is irrelevant for most of the game past the 1st chapter he's playable and act 1 endgame maybe but he could as well kill them in 1 hit at that point, + base 9 movement if I'm correct and he can shove unlike Jill, only thing she beats him on is canto). Speaking of which, Hinata is a little like Volug, muscular, fluffy, middling strength and def, high luck and hp, bad res, the only things Volug beats him on for the whole game is spd and skl but Fates likes to give you stat screwed units so Hinata's speed is good for the main campaign in hard (like Nyx's unsalavgeable base stats, even in her specialties she has shit bases and her skill to patch up accuracy needs her to fight at 1 range XD so she get OHKO easier by 20-26 MT physical ennemies a few chapters after she's recruited at most on hard difficulty, hell even Micayah is more usable than her and at least she has utility in her base class and can level up through it even to the point you can get her to 20 in act 1 by spamming her suicide heal and using Laura/potion/herb to heal Micayah, and she can kill most act 1 bosses in 1 hit with her 2 personnal tomes for free exp). After this whole novel of comparisons between ~comparable~ units between older games and Fates, I hope you understand my point and that you will remember it before thinking ill of him. He isn't stellar by himself, but he comes usable (13 def in chapter 10 is about as much as lv 13-15 MU with HP boon, or def screwed def boon holding the DRAGONSTONE), his issues can be patched or fixed for cheap and his bases carry him for a while. Meanwhile Hana starts with glass cannon issues that will never be fixed by any means (unless you play a solorun Hana and give her all stat boosters including bonus path dragon herbs for her to mimic Gandalf in the prologue of The Lord of The Rings when he talks peacefully with Frodo while playing with smoke). And after having seen Ryoma again for the first time after like 1.5 year because this game bores me before reaching his recruitment most of the time, I think he has good strength but nothing Hana can't reach (with much higher skill, res and maybe equal to better luck) so if his OP sword didn't carry him he woudn't be so stellar (15 def with a katana for a level 4 male swordmaster is simply unforgivable, it's 2 points higher than Hinata's 13 levels+promotion lower level def with only 11 more speed for a unit supposed to be fast LMFAO any est-type speedy unit should've reached 28-30 by this point, my lv 8 general Setsuna who spent 12 levels as a knight and 7 as a general has 30 as a dark flyer with only 2 points from stat boosters gotten from the herbs I gave her, and everything else isn't high for his level, I bet Hinoka at his level with an equivalent personal weapon would do everything better than him even as a falcon knight with flying and maybe beast weaknesses).
Bad units you said?
mangasdeouf posted a topic in Fire Emblem FatesHi players, Subaki is said to be one of the worst units in the game. I wanted to see what I could do to help him get awesome or at least good. I searched for spear fighter, basara, oni savage and oni chieftain on the wikia and with his personal growths I decided to make him an oni savage into chieftain in my revelations run. Well, he class changed just after Rinkah's recruitment chapter (which was a real pain in hard beginner because ennemies are designed around MU's fighting ability while your other units are 3 levels or even 4 levels lower than random ennemies level 8 in this chapter, taking 15 damage per attack with those f***ing ninjas all around the map debuffing your def into abyss, MU was literally OHKOing everyone except a few with dragonstone, +mag -lck, while taking little to no damage) and my level 8 Subaki had 17 def, 21 with Rinkah pair up, along with 11 str and 16 with Rinkah, and 9 spd, 15 skl, 27 HP (now 31 level 13, with 12 or 13 str, 17+ skill, 12 spd, more than 20 def, 6 or 7 res). That means My Subaki takes literally 0 damage 5 levels lower than my Corrin. Sure it was a pain getting him through the next chapter's Mjolnir sorcerer but well, he still had around 14 HP after getting hit, and my female servant weakened the sorcerers near the boss so he could kill them in one throwing axe +1 hit (largely overkilling them). He soloed this chapter except for the sorcerers mentionned and the boss (the mjolnir sorcerer's skull got split in half in 1 hit BTW). Subaki's got 3 magic for now, I hope he grows more so I can give the spirit dust to my incoming Basara or something like that Beruka who will marry MU. Gotta spend a few levels as a dark flyer for magic growth and speed+res. Why hybrid/magic-oriented Subaki and Beruka? I wanted some real tanky units to fit the role of magic weapon users. Magic weapons give -20 dodge (or avoid, can't remember which is what), so giving it to squishy units who double all the time isn't worth. Subaki has darting blow, perfectionnist that makes up for -20 dodge or avoid, Beruka has enough speed as a dark flyer and has more res than Subaki so she can tank on both damage types just from personnal def + Dark flyer res. Subaki has a good HP bar and oni savage makes it insanely high (70 or 75% growth), meanwhile his 30% str get to 50% with oni savage and his magic growth is still 30%, no waste in his already good skill (50% personal) and 65% def growth with 10% res growth (why even waste anything into his forever shitty stat anyway?). Beruka will get both seals from lance fighter and lance master, so she will make any unit that's not dead perfectly trash for the next PP. MU's personnal skill will grant her +2 def/res anyway soa few levels into dark flyer won't hurt too much her def. Hinata: Samurai Hinata is like samurai Benny (both have innate 15% growth in speed, which is the lowest in the game), why even use it when you have much better units for that role? Blacksmith gives him enough of everything to be a good frontliner (except res but it's not his role). It's the perfect balance between swordmaster and master of arms, good hp, good str, good skl, good def and enough spd to get some spd level ups if needed. Anyway with 55-60% def growth and his base, not many will damage him on the physical front. Also swords are actually his worst weapon type, since Nohrian swords don't give anything while hoshidan swords sacrifice his only good stat (def) aside hp to get his lowest trash tier stat (spd) a +1 bonus (not enough to stay relevant but that -1 res is gonna hurt him and early -1 def isn't too funny to suffer from against those 25 damage axe users in EP). His good HP is helped by blacksmith so why not? Hero is good too but maybe a little too much speed oriented for him compared with blacksmith, correct me if I'm wrong. Class swap Hinata and Oboro and both would be amazing from the get go though...
fates The Worst Part of Fates
DB4D posted a topic in Fire Emblem FatesChapter 20 can go die in a ditch somewhere in FE hell
sacred Sacred Stones: The Best Worst Fire Emblem
DB4D posted a topic in Fire Emblem: The Sacred StonesEven Sacred Stones is my fav game in the series, when you put all bias aside and look at it as a game in general, it's pretty meh to be honest. The story has one of the best villains in the series, Lyon, and other than the dual lord story, thats really all the game has going for it. The overall plot is kinda messy, but in a way where it still works but very oddly so. And may I mention that the game is EASY. Compared to FE 6 and 7, this game is a cakewalk and doesn't show any real signs of difficulty until really late chapters, where your team will be super buff anyways so it all cancels out pretty much. I beat this game four times and I can say, with certainty, that this is the best, worst Fire Emblem game.
Worst units run
mangasdeouf posted a topic in Fire Emblem: AwakeningHi gamers, I'm willing to do a hard mode run if possible in no grind with as little pair ups as possible (only for when they can't do it without pair up and mostly for the early game since it's the point when units are weak). Which are the worst units I could toy with? -Ricken maybe -Miriel because she's a glass cannon -Gaius maybe (terrible base stats+class doesn't help with his bases/growths) -Frederick? If he is used past chapter 11 his usefulness falls heavily as a main unit -Zelcher? She has no reclassing options for physical unit -Maribelle? her performance in the desert is awful, some plains have many forests for her to be slowed down and her stats are overmeh -Nowi? -Gregor maybe? He isn't gonna double anyone before long and isn't really a tank + he lacks mobility as a hero or stats as a bow knight -Vaike? Yeah Vaike is a good bad choice -Archer Virion? It might be his worst class -Henry without nosferatu? He might get doubled all the time from his join time -Pegasus!Cordelia? -Not fighting Olivia because of no grind rule (Olivia won't reach level 10 dancer before long so reclassing her is gonna be hard) -Donnel? He starts very weak and if I throw him to the fighter class he might be less OP than in the mercenary route (and maybe warrior then for counter, rally strength for late game use). If you have more ideas or builds for said "bad" unit or if you want me to do a no reclass (except units who can't play in their base class like Donnel) then please tell me. It's gonna be fun! Or not...
Best and Worst Localization
Dark Sage posted a topic in General Fire EmblemBasically which games do you think had the best and worst localizations? Personally I think Sacred Stones did. It's prose was good, the writing was solid, the translation was faithful and had some wit to it, and the gameplay tinkering was very minor and inoffensive. It goes under the radar in terms of good localizations but I think it's because it's so natural it makes you forget it was localized. Radiant Dawn had the worst imo. For starters, there's the debacle with the difficulty names. There's also the choice they made to use only the smaller script and not the larger one already in the game, which cut out a sizeable chunk of characterization, motivations, explanations, and world building. The script's translation itself was fairly good though. It probably got the most gameplay changes out of all the localized titles too. Some of them are for the better, like Edward and Leonardo's better bases and giving them plus Nolan their own prf weapons while others like the forging system are a mixed bag (and makes one of the base convos really odd since it references mechanics that no longer exist). It's a lot easier to get DB units up to par now since they can get their forges pretty early but it also allows for mass production of stuff like forged Hand Axes, which is absurd. Awakening is probably second worst in terms of changes to the script and the tone. Characterization is often exaggerated or even completely different from the original and rarely is it for the better. There's some good lines though.