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Found 6 results

  1. Does anyone have it ? Or know where it is ? Couldn't find it through google and other places. Been looking for ages. ALSO where can I find a SoV 0% growths patch ? The one that doesn't increase luck ? I know it exists because someone streamed a playthrough with that patch. If you can provide either one or both, I'd greatly appreciate it.
  2. This is my first topic,I don't know where to put it. FE2:Gaiden——https://youtube.com/playlist?list=PL-zJ14v-cp8VrJuO4bsC5w0LG3Lmoj9EP FE4:Genealogy of the Holy War(Upper half )——https://youtube.com/playlist?list=PL-zJ14v-cp8Wzh7Tpfczx2LXMUL8XXkhu FE15:Shadows of Valentia(SoV)——https://youtube.com/playlist?list=PL-zJ14v-cp8W8OZ38cFv_BYgJvL0NNtPp FE16:Three Houses(Verdant Wind)——https://youtube.com/playlist?list=PL-zJ14v-cp8X6zrDSrxaKnrVDvVeHmMv- I also write the strategy,if you are interested in some chapters,I will translate it into English.
  3. Turncounts: Chapter 1: 4 turns Chapter 2: 4 turns Chapter 2x: 8 turns Chapter 3: 5 turns Chapter 4: 11 turns Chapter 5: 18 turns Chapter 6: 7 turns Chapter 7: 7 turns Chapter 8: 4 turns Chapter 9: 3 turns Chapter 10: 12 turns Chapter 11: 6 turns Chapter 12: 6 turns Chapter 12x: 10 turns Chapter 13: 5 turns Chapter 14: 10 turns Chapter 15: 2 turns Chapter 16b: 4 turns Chapter 17b: 3 turns Chapter 18: 6 turns Chapter 19: 1 turn Chapter 20: 15 turns Chapter 21: 5 turns Chapter 21x: 1 turn Chapter 22: 3 turns Chapter 23: 3 turns Chapter 24: 4 turns Final Chapter: 4 turns Total: 171 turns
  4. The Strategy Here's a video from the person who made the strat, but be warned it is very laggy: https://youtu.be/F_ywAp-q4Cw
  5. With help from my fellow Fire Emblem compatriots Monde and Reyson, I have deduced a clear link with the reveal of the Fire Emblem Gaiden remake and future potential games. Fire Emblem: New Mystery of the Emblem ~Heroes of Light and Shadow~ - Released 2010 Fire Emblem Echoes: Shadow of Valentia - Released 2017 Fire Emblem Gaiden Remake - Released 2024 Only seven more years get ready boys and girls
  6. Challenge playlist: https://www.youtube.com/playlist?list=PLbSv8zSDR9c0I6r0FnHMsH_IDApIK2H-j I've been having a lot of fun with LTCing the 3DS games on 0% growths, first Awakening and now this. While finding a strategy that doesn't rely too much on dodging accurate attacks and hitting with inaccurate ones is feasible enough, I often find my "reliable" strats being reduced to nothing by the way the enemy AI behaves - a single enemy ending their turn on the wrong tile can mean I have to restart the whole chapter. This run is my first experience seriously LTCing Birthright, so it's felt pretty fresh and new, and that's always welcome. As usual with LTCing anything, finding ways to shave off that one turn leads to working on a single chapter for a long period of time, and since I routinely record everything and keep the recording as the one file as my save for the next map, my progress isn't exactly the fastest. It is refreshing to play through the game without relying on growths, as these happen to annihilate whatever challenge Birthright offers. It's no longer possible to faceroll things with just your Corrin, and suddenly effectively using the likes of Oboro and Hinata becomes central to the run's success. Not having to work on getting better level-ups is also nice, and an obvious feature of 0% growths. Here are the first three videos in the playlist (Prologue to C2; C3 and C4 in the spoiler): Currently, I'm in chapter 8 trying to get a better cook to give some key units a +2 str meal (perhaps a +2 spd will turn out to be superior; only repeating the map ad nauseam will show which is the case), aiming for a 3-turn hopefully (I think Hinoka should be able to deal with Fuga being the only one who actually doubles him). Waiting for a better cook, I've been planning some things ahead for this run. Plenty of decisions to think about, such as: 1) Corrin's asset. Currently I've got Cavalier, which offers two obvious advantages - passing it to a husband of choice via Partner Seal (Ryoma) ASAP and learning Shelter before grabbing Wyvern Lord access from Scarlet. What's the alternative to this decision? Grabbing Dragon instead. Ryoma doesn't particularly care about accessing the class, so the idea is getting both Corrin and Jakob to fly. Who knows (I don't yet!), Jakob being a Wyvern Lord for chapters 8/10 could result in some turns being saved. If Jakob gets both the 1st Heart Seal for a long time as well as a Partner Seal into Wyvern Lord early on, he'll be the party's only flying Shelterbot, which is important for the chapter 21 1-turn for instance. 2) Primary candidates for Master Seals. Two Master Seals can be bought in the shop, with another one dropped by Zola in chapter 9. That's three potential characters that could be promoted early. When the midgame rolls in, these become very frequent as enemy drops, with more to be bought in shops. The idea though is, everyone kinda wants a Master Seal and becomes valuable with one - the question is, who wants it more? +2-ish boosts to strength and speed may be nice, but how much are we getting from promoting, say, Hinata or Oboro? On the other hand, Takumi gets +3 mov and flight if we promote him in his very terrain-y join map. Alternatively, Takumi could want a Sniper promotion for better combat stats, but no 1-range counter option, flight or mobility instead, still retaining good movement in terrain thanks to Fujin. Takumi and retainers aren't the only folks who like an early Master Seal. Saizo and Kagero both become surprisingly valuable with a promotion, Saizo's not being too far away. Supposedly, I may need an A-shuriken user to 1-turn the 5-breakers Faceless boss across the wall later on. Silas is a candidate for one, with 8 mov as a Paladin and mini-Juggernaut raw combat stats when Corrin's engaged somebody in combat for +3 atk/def to Silas. Then you have pure utility cases, like Orochi who's invaluable as a Capturebot of Birthright. Many of the potential candidates for Capture are at least as good as some of the finest units in our party combatwise to say nothing of utility. Orochi gets +3 mag on promo, but it's likely low priority in the grand scheme of things. There's also Rinkah who could use the extra move shoving things (the bosskill maps start so late that this can wait I think) and of course some of the captured unpromoted enemies could want a promotion. 3) Capturing enemies. This seems like one of the playthrough's central themes. We must somehow combine all the Birthrouting objective fulfilment with getting Orochi to capture the most useful generics for use in the run. Besides getting mounted units, fliers and enemies with generally good combat stats like Beserkers and Sorcs, there are some areas I feel I could concentrate on: Outlaws - the C9 ones start at L7 and are thus 3 levels away from promotion. 9 mov Bow Knights way before Shura join could prove to be important for advancing quickly on maps. Whether a Bow Knight made out of a L7 Outlaw is capable of pushing forward in maps like Pleasure Palace is a different topic however (ugh). Fighters - ideally we want a L10 Fighter to instapromote to Berserk and work our way to lv. 5 when Rally Strength is learnt (no other way of getting it in BR aside from choosing it as MU's Asset). B axes should lend plenty of opportunities to grab a kill with one of the effective weapons, and generic Fighters just generally have good combat stats. Cavalier - a second Shelter bot could be useful for sending more units forward in a rout map. I imagine Jakob and Silas are sufficient however. Strategist - it's a mounted unit with high mag (low skill tho) and A rank staves right off the bat. Capture one in spite of their high Res, and you no longer need to use an Arms Scroll on Izana in order to halve the endgame bosses' HP. A Maid is another good option (lower mag, but higher skill and always S staves). Anyway, as usual I'll be using this thread to log the run and talk to myself about different dilemmas and choices to be made and whatnot. If anyone is interested in making any suggestions or providing useful information, that's appreciated as per usual.
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