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Found 2 results

  1. I don't know if this topic is kinda relevant to the Sprites Thread since I wanted to ask about something related towards 8-Bit and 16-Bit Pixel Art. I am about to get into Project 202 in DigiPen Institute of Technology for Game Arts along with taking Computer Graphics 201 and 225 which are 2D Computer Design and 3D Computer Design. I did used a Pixel Art Program on my Android Phone was 8bit Painter from Google Play Store. I was wondering what recommended Art Program (or a Pixel Art Program) for Windows Computers do I use to make good Pixel Art program to make it some Pixel Arts feel like NES, TurboGrafx-16, Sega Master System, SNES, and Sega Genesis consoles used? I do have Paint.NET and did tested it out on two Treasure Chests in 8-Bit and 16-Bit that feels too small to see and I wanted to make some like retro styled video games for the final project for a team based game like the Indie Video Games like Shovel Knight as an example.
  2. So I've been toying with the idea of a look into the Strategy-RPG, and tried to come up with the most simple but fun-to-play concept. I made some 8-bit sprites in 8x8 map sprites and 64x64 portrait sprites. I was wondering how I could make them better? It's real hard with the 8x8-4 colour limit. :D
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