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Showing results for tags 'Attack Stance'.
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Copied and pasted from here, in attempt to solve a mystery about Fates' gameplay mechanics: https://www.reddit.com/r/fireemblem/comments/53yqqc/lets_attempt_to_derive_the_avatars_attack_stance/ Resources are out there for his growth rates, his mods, even his personal pair-up bonuses. But as far as I know, no such compilation is out there for the attack stance support bonuses in Hit, Avoid, Critical, and Evade. And I know that Serenes' postings cannot be the complete story here, as my Avatar gives different bonuses than they do. (On that note, Serenes also only shows the pattern of personal pair-up bonuses for Luck flaws at the currently time). Let's try to crack this mystery. What bonuses does your Avatar give to someone when they are standing next to to them, at what support ranks, and what is your boon/bane/talent. I have a +MAG/-LCK Dark Mage Male Avatar. He gives +15 Hit, +5 Avoid, and +9 Crit when standing next to his wife (S-rank). This contrasts with what Serenes thinks the answer is, which claims +15 Hit, +5 Avoid, +6 Crit, +5 Evade. If we build up a sufficiently large sample size of our boons/banes/talents and our attack stance bonuses, we can solve this mystery and figure out how it works. So post away so we can gather the data and figure out how it works.
Hi, I'm just a little confused regarding the pair up system. In fire emblem awakening when paired up you get stat boosts but also bonuses such as Crit Chance and Avoid, Hit Rate and Dodge, I'm just wondering whether this system of bonuses works the same as Awakening or if there is a different system for this. If anyone can direct me to an already present thread or have any idea how it works it would take the ease of my mind.
I very much hope for this game to improve enemy AI. In past games the tactic 90% of the time was if your units were still weak: - bait as little enemies at possible and then murder them by overwhelming odds. if strong - do not give a fuck about the actually enemy units Now with the new pair up for enemy AI this could be subject to change. It is debatable as especially the attack stance for enemy units is just a joke with the old AI. The only way I can see this to be a factor is if there are just overwhelming numbers of enemies or there are a lot of chokepoints. Do you think the AI is actually intelegent enough to pair the best matches? Or do you think think guard stance pair ups are premade? Do you think enemies won't start attacking anything in range and much rather stay together for the attack stance?