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  1. OK, After waiting like FOREVER, I finally can make official this LP: WELCOME TO FINAL FANTASY VI: BRAVE NEW WORLD 1.6.0 So, How this LP is going to catch my attention? It has something special? Final Fantasy series, are know for being one of the most valuable franchises around the world, almost every console have AT least one game of this series All of them are awesome (Yes, even Final Fantasy XIII Trilogy) But even among them are titles that stand up, being Final Fantasy VI one of the most memorable. This game have been replayed so many times that one day, two players have the wild idea of change things to make it more viable and challenging, those two are BTB ans Synchysi Yeah,so.... what are the changes in general? • Character-based esper restrictions & new stat boosts that promote greater diversity and allow for customized development This is the feature that make BNW (brave new world) worthy: FFVI was know to be the first on the series to have a logical way to learn magic, taking away the nonsensical "hey, everybody that have money can go to the magic store and buy magic to wreck everything", but of course it also VERY easy to break and trivialize almost all bosses, boring the player even before getting to the half of it. BNW makes sure that all 14 characters not end up being the same and support the player to get a hold of the game mechanics and every character advantages and flaws • New and reworked formulas which rescue everything that isn't magic or magic evasion from the dump-stat heap Normally, the only stats that matters were hp,mp,strength and magic, making look the others like trash. Now you want to cover all the stat spreed in order to survive and make this game go more smooth • Rebalanced equipment, items, spells, and skills that aim to remove dead weight and give players more (and better) choices Now it`s not simple as "this armor give me more defense, I just gonna sell the one I have and buy it", neither "Holy/Flare/Ultima all the way to the end tactics" you MUST use every skill, piece of equipment and accessory to sort the obstacles that the game offer you • A complete overhaul of enemies from their stats to their behavior to better challenge veteran players and newcomers alike The vanilla game wasn't know for its difficulty, now the creators make sure that enemies get harder, in order to teach both newcomers and veterans to play with more mind and less muscles • Tons of bugfixes, as well as remedies to many of the game's more annoying aspects (such as rage hunting taking a lifetime) • A new script that restores much of what was lost in translation and builds on existing plotlines and characterization So now this is version 1.6.0, why the long wait? ​because now shynchysi create a new and wonderful system call "esper experience" that eliminate play the game almost like a LLG challenge, having a different formula to the espers bonuses, letting me enjoy and play like I want to. with that out, this LP will start tomorrow, have a good night Note: BTW, the name is Ronlyn and I have some time watching some lp and play some mods, This is my first LP here, hope you like it
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