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Found 2 results

  1. English its not my first language, so please correct me/tell me if I get something wrong, thanks. Hi there, I decided to get out these questions, as newbie hacker: In regards of the weapon triangle, do you think that the weapon triangle looks somewhat empty since the update on fates?, It would be desirable to implement the updated triangle on a future romhack? It would be cool if the anima magic could be separated in the three elements (Fe 9/10 comes to mind), or I should keep it on the unified state that it is now? On a test, I made the tactician playable, and gave him/her access to all weapon kinds, It would be extremely OP if he/she had to start from rank E on everything? (This class works like a promoted one in regards of exp) I decided to use All-instrument format music instead of the old N.I.M. format, It would be reasonable/desirable to use it alongside the 16tracks12notes patch? (With proper composition/looping), Or these two patches are incompatible? I decided to nerf every weapon that follows the tier system, implementing bronze weapons, reducing might and weight to 1 for sword, 2 for lance, 3 for axe on bronze weapons (to keep this list going the next might and weight value its +1 of those from the previous tier axe) also tomes and bows suffered from this nerf. It would be wise to tier the weapons like this? I want to hear your critics/opinions about this.
  2. Hi, I was wondering what the Serenes community was thinking of each class's role. So I made this topic so everyone can give his/her opinion on classes/roles. What do you think the traditional FE classes are supposed to do? PT (physical tank), MT (magical tank), HT (hybrid tank), ORKO, OS (one punch man), wear down ennemies (giving exp to lowies), staffbot, planebot (carry things from point X to point Y), complete destroyer (most stats are sky high with good caps), dodgetank (sky high avoid), mobile, unmovable (defend units), melee oriented, range oriented (specify range from X to Y tiles away), jack of all trades (very even stats). This topic could be the starting point of a FE mod if there are enough answers. Please respect each other and everyone's opinion, everyone has his/her own view of the game and this is what makes such topic interesting. PS: by traditional classes, I mean classes that existed from the GBA games, and classes that can be made into GBA games classes from 3DS games (like dark knight/mage knight). Don't hesitate to suggest weapons available for classes you want to change. Edit: Seeing nobody answers, I'll begin: Archer would be a class with very high skill and high strength instead of speed, higher str cap but lower spd cap, with maybe 2-3 base range and 2-4 or 3-4 for long bows. Sniper follows the archer path while bow knight/ranger is faster, tankier and has less str and a little less skl. 6 move sniper/8 move ranger. Mages have no more 1-2 range, but 2 range only and more long range spells varying in power and accuracy. They're more siege-oriented, like archers. We could make mage knights awakening's dark knights or on the contrary let them squishy and make them more oriented to kill low hp targets while sages are more suited for the battlefield, what do you think of it? Maybe a few books could deal physical damage and have 1 range for the battle mages, so they can answer 1 range weapons?
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