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Found 62 results

  1. Haven't seen the thread started yet so here we go~ The map isn't super hard, took a few tries but got Abyssal~ Go ahead and start sharing your clears! Map (Abyssal)
  2. If you'll indulge me: Balancing is integral in rpgs in all games balancing is a delicate practice and requires many deliberate and meticulous little tweaks that on the large scale may seem inconsequential but can drastically affect the players relationship to the game. This is especially true of rpgs as in an rpg the players main way of interacting with the game is based on there stats as well as often how rng and the stats of opponents relate to it. I've spent a bit of time on this forum talking with the fanbase on binding blade it's flawed, as well as it's merits, and i've come to the conclusion that consistently people seem to feel it's biggest flaw is in it's balancing. In some of the best fire emblem games and in tactical games in general, every unit is viable, while also having strengths and weaknesses requiring you to use them to there fullest potential in tandem with other units, in chess each unit is suited to a particular role for example rooks can be used to defend the king in a practice known as "castling", pawns are limited in movement but have potential to move and knights are great offensively (Forgive my limited chess-knowledge). The idea of each unit being viable in fire emblem also parallels themes within the franchise, every individual unit is of value and can change the course of battle. Good balancing and carefull attention to stat values can also help to convey certain aspects of a character, such as a clumsy character having low skill, but then developing that stat throughout the game, both developing in a character sense and in a gameplay sense. I think if Binding Blade is to be remade it would benefit from focusing on implimenting balancing of this nature, making characters not only more viable but more developed through this kind of subtle visual storytelling.
  3. Hello everyone, so I've recently been working on a remake of fe6. Basically fe6 ported to fe8. I'd like to think your opinion about it. This project will include; -Better text -QoF patch (even though I'd love to have more mechanics like a strength and magic split) -Display all weapons patch -more weapons (like Noble Rapier etc.) -Blinking frames for the portraits and recoloured and lastly! -nothing here have some screenshots
  4. I did a fe8 no shop challenge, but that was a bit too easy so I'm going to do a harder game, fe6. Rules should be simple, just no shops in any situation. This is ch1-part of ch3 since I had to go in the middle of it. The first 15 mins is like me waiting for my co-commentator, the Amelia dude, unkirb (that's not his actual name but I call him that). Communication problems, but I'll get them fixed next video. Of course I'm also using rigging in this challenge and I feel like it's going to be a make bigger difference than SS.
  5. So on my first run through this game (on a reproduction cartridge, not emulator) I got a glitched Hugh? Mind you this did happen over a year ago, just curious about this. I only realized he had glitched stats when I checked him on chapter 19B. His Magic and Skill stats were both maxed out, but all of his other bases were normal for the price I bought him for, which was the lowest possible. Of course I used him from that point on, especially after figuring out he was Canas' son. But just wondering if this is a common glitch, or if anyone else had similar experiences.
  6. It always bothered me how growths and bases make little sense in this game, thus, I've created this patch, which I dubbed Vindication. since it's meant to make everyone to be as balanced as possible as they deserve. Broken characters shall be knocked from their high horse, while characters that are too hard to use will become just as good as your usual good character. Changed quite a few things and removed some irritations (like Echidna using an heavy axe and being easily beaten in Hard mode for instance, now she is equipped with a sword by default and thus the RNG is much less likely to hate you). This project is finished, but it migth be tweaked further later on. Also, if anyone could point me to a way to raise Roy's level cap as a lord and experience gained (not as a Great Lord) and only for him, I would be gratefull. NOTE: This balancing patch is meant to be played in Hard mode, if playing in normal mode, characters dependent on Hard bonuses might become underwhelming as a result. *UPDATED TO V.2.1.* (New Update) 2.1 changes -Made some more changes to characters growths and bases. - Knight and General MOV increased by 1. - Horselaying weapons updated (needs to be tested whoever, so might have bugs, we will see) Future plans: -Tweak any issues that might pop up. Keep me informed of any oddities. NOTE: Due to not having the microsoft tools program active, I will not post the excel file from here on, until that problem is solved. I will see if I can find another method to make a list. Fire Emblem Vindication 2.1.ips
  7. Dealing with reinforcements this time~ I have a team I wanted to use to beat it but it's a very physically ranged heavy map for the first wave and my planned team was mostly mages so they're struggling a bit on Infernal~ I may just try to do Lunatic with them~ I beat Infernal with a very boring H!Myrrh sitting and eating everything strat so I'm probably going to end up killing off half my Barracks trying to get the other team to do it, LEL~ I killed off only maybe 4-5 units to get Infernal, mwahaha~ Anyway, post your clears! Enemy Stats: INFERNAL
  8. Boy Roy is kind of the worst lord isn't he? from a character perspective, he's very generic, he's just sort of a noble, unconflicted good guy prince, with no strong motivations save for honor and duty and yeah it's probably because the game was never localized, that would be a fine counter-argument until you consider that stats wise he's bottom tier until his own game until receiving the sword of seals, anybody have similar complaints about the other protagonists? certainly not Ike or Lyn, Lucina, or Seliph, from a character perspective the original version of Marth is comparably flat but at least he's useful in battle, and usually the writers will use the support system as a way to provide exposition and flush out the characters, a great idea, but, i'm not sure to what extent it helps roy, shannas is good from a characterization standpoint, but of the handfull i've read i know Roy pressures himself to be a good leader, to act honorably, and to be a great warrior maybe i just don't like him, i don't know, he's great in smash though...
  9. So I basically thought of something odd. I basically wondered how it'd look if FEGBA classes were the same, but without someone here. Just the mounts. I thought it was a nice idea, so I wondered if anyone thought or can make sprites of the mounts (Anthropomorphic to fit the rider's movements, though) alone? thanks. Oh, and for non-mounted characters, any should work/fitting to future promotions.
  10. Hi, there everyone. The purpose of this topic is to revisit a project of mine, a balance patch and see if there is anything else I can do to improve on it. For that purpose, I'm going to post here videos and screenshots of my playthrough so that everyone can see and throw in their opinions on this patch. Well, then, for starters, the characters growths for chapter 1: Roy: HP 90% STR 65% SKL 55% SPD 70% LUK 60% DEF 35% RES 35% Wolt: 80% STR 50% SKL 50% SPD 45% LUK 40% DEF 25% RES 15% Marcus:: HP 60% STR 35% SKL 40% SPD 30% LUK 20% DEF 20% RES 20% Allen: HP 85% STR 55% SKL 40% SPD 35% LUK 40% DEF 35% RES 20% Lance: HP 80% STR 40% SKL 50% SPD 50% LUK 35% DEF 20% RES 25% Bors: HP 90% STR 50% SKL 40% SPD 35% LUK 50% DEF 45% RES 20% Now, here are the level ups in this chapter: Wolt off to a nice start Allen gets level ups in areas that aren't particularly his expertise but will do Lance doesn't start so well Wolt gets an level for killing the boss and is a bit meh I will post the video at a later date.
  11. I had a crazy headcanon the other day and wanted to see what SF thought about it. Occasionally, I find myself wondering what the other side of the Dragon's Gate looks like. We never actually get to see the other side of it. BUT there is one other location in the series that we know of called the Dragon's Gate: The one in Fateslandia. What if Fates is set in the future on the other side of Elibe's Dragon's Gate. We do know that both Dragons and Humans lived past the Dragon's Gate which matches up with Fates' world. The Dragon's Gate exists in both Elibe and Fateslandia, and Fateslandia - as far as we know - lacks any other ties to other places (save for dimensional travel). Does anyone have any opinions on this? Thoughts they could add to this? This possibility blew my mind when I thought of it, even if it is just strung together by a few coincidences. I really wasn't sure which section to put this in, but figured I'd put it here given that there are two distinct Elibean games to pull from vs Fate's three variations.
  12. Hey all, so I've been modding Fire Emblem 6 and everything is going as I've planned expect one thing. When a character levels up, instead of an arrow pointing up with a 1 next to it, the 1 is some glitchy looking blob. Anyone have any idea what I did do make this happen and how I can fix it?
  13. So let me get this straight, so if Eliwood marries Ninian (Which I believe that he did.) then Roy would be part dragon, wouldn't it be just awesome or completely crazy that Roy can be a Manakete, like Morgan can be if Male Robin marries either Nowi, Nah, or Tiki? I know it is just a silly question, but I'm a little confused about the situation.
  14. Lord: Lucina (Awakening.) Paladin: Seth (Sacred Stones.) Great Knight: Fredrick (Awakening.) Sniper: Takumi (Fates.) General: Amelia (Sacred Stones.) Falcon Knight: Florina (Blazing Sword.) Hero: Inigo/Laslow (Awakening/Fates.) Warrior: Garcia (Sacred Stones.) Sage/Onmyoji: Lilina (Binding Blade.) Bishop: Natasha (Sacred Stones.) Assassin: Matthew (Blazing Sword.) Swordmaster: Ryoma (Fates.) Valkyrie/Mage Knight/Strategist: Clarine (Binding Blade.) Bow Knight/Nomadic Trooper: Rath (Blazing Sword.) Berserker: Gonzales (Binding Blade.) Wyvern Lord: Milady (Binding Blade.) Sorcerer/Druid: Henry (Awakening.) Halberdier/Spear Master: Nephinee (Telius Series.) Rouge/Trickster/Adventurer: Sothe (Telius Series.) Dark Knight: Leo (Fates.) Master Ninja: Kaze (Fates.) War Monk/War Cleric: Lissa (Awakening.) Manakete: Tiki (Shadow Dragon/New Mystery of the Emblem/Awakening.) Other Shapeshifters: Tibarn (Telius games.) Decided to shorten it, because it would take up so much time, and probably fill up the whole comment. What are some of your favorites?
  15. OK, since the success of Echoes: Shadows of Valentia, people have seen that Both stories of Mystery of the Emblem, War of Shadows, and War of Heroes have been remade, and everyone is speculating that Genealogy of the Holy War is going to be remade next, but the Director of Echoes: Shadows of Valentia, Kenta Nakanishi wants to remake Binding Blade next, Binding Blade was fan translated, and wasn't very good, but an official release of a Binding Blade remake will make up for it's mistakes, so here's how I would like the game to be like. The Gameplay. The GBA trilogy had amazing gameplay, but out of the 3 Blazing Sword had the best map layouts, the only issue I have with Sacred Stones' map layouts is that it had too many advantages, and the maps were far too easy, except for the final maps of the game, Binding Blade, had a bit of a poor map layout, honestly since it is going to follow the same maps of Binding Blade, I think this will be left unchanged unfortunately. The Difficulty. The Hard mode can be unlocked if you complete the game once, and some units get bonuses, in Hard Mode, but if Intelligent Systems manage to put Normal, and Hard Mode on it on the 1st gameplay, and once Hard Mode is completed, Lunatic Mode will be available, and considering that New Mystery of the Emblem carried out the Casual Mode for new players to enjoy, it will be added on here, but Rutger, Sin, Milady, and Percival get hard mode bonuses, I consider Casual Mode, and Normal Mode to be treated as Easy Mode. Seperate Paths. In Chapter 9, you are given the choice between 2 villages to rescue, depending on your choice, it alters the next 2 chapters, if you get Larum, then you'll pick up Echidna, and a better Gonzales, for more effort to train, and a late promotion, if you get Elffin, then you'll get Bartre, and a worse Gonzales, for an early promotion, and less effort to train, also after you get through Retaking the Capital, or Pinnacle of Light, depending on how you level up Shanna, Thea, Sue, and Sin, if Shanna and Thea's levels are higher, you go to Ilia, and if Sue and Sin's levels are higher, you go to Sacae, depending on your choice between Larum, and Elffin, one becomes a playable character while the other is resigned to Fortune Telling, and depending on your choice, one Divine Weapon will be obtained on your own while the other is obtained by the Elimine church and you get either Juno, or Dayan, if you choose to go to Ilia, you get Juno, and Maltet, if you choose to go to Sacae, you get Dayan and Murgleis, I think that it would be interesting to get both of them on your own, 1st you go to Ilia, then you go to Sacae, or there should be multiple conditions of victory to decide which path you should take, like Route the Enemy, you go one route, and the other route, you Defend a Stronghold, or Seize one. The characters. You know what's a load of shit? Thieves cannot promote into Assassins in Binding Blade, and Assassins are rare enemies, the only notable ones are Jerme, Gecko, Jamil, and Porcus, and if you count the Master Ninjas, the only notable one is Kotaro, returning the Assassin Class can help Chad be a better assassin than most of the Assassins in the series, the only ones he might not surpass in the series, are Jaffar, and Matthew, and Astolfo a slightly better unit, and all around Cath Sucks, plus some of the characters were pretty shitty, Sophia, Gwendolyn, Treck, Cath, etc. and some of the characters had no personality, Roy is nowhere worse as Kris, and Corrin, having no personality, and shitty growth rates, But there were great units such as Lilina, Milady, Clarine, Percival, Raigh, Rutger, Dieck, it would be good to fix some of the bad characters' stats and the Child Units, by adding Blazing Sword in the Remake, putting in the Parent System, making Roy's growth rates better, Lilina easier to train, Wolt a better unit, etc. And I'm wondering what happened to Lyn, maybe she died, or maybe she disappeared, and who is she married to, Eliwood is less likely because Eliwood's supports and some evidence shows that he married Ninian, Lyn Marrying Kent on the other hand, not likely, but the only possible husbands for Lyn are Hector, and Rath, making her the mother of either Lilina or Sue, but unfortunately, if they reveal who Lyn's real husband is, then it will effect the entire fanbase, a flame war will begin, then again, they might have Lyn remain single, Lyn never made an appearance in Binding Blade, so we are unsure what happened to her during the events of Binding Blade, however there are other characters that appeared as playable characters in Binding Blade, those being Marcus, Bartre, and Karel, so why not bring back older characters like Matthew and Raven, I was glad they didn't remove the support system in Echoes: Shadows of Valentia, supports show the characters their full personalities, but Zephiel is one of the most well written villains in the series. Weapon Forging. Weapon Forging is an iconic addition to Fire Emblem, it 1st appeared in Path of Radiance, then continued on in the later games, so it would be nice to have Weapon Forging, those who don't know about Weapon Forging, it is a thing where you upgrade weapons, having their strength, critical rate, and accuracy increased, if Intelligent Systems can, they can decrease some weapon weight, so that units with low constitution, and speed can wield heavier weapons, plus the Divine Weapons were breakable in Binding Blade, which was a load of bullshit, but if they make them unbreakable it will be better. Trial Maps. The Trial Maps were added after reaching a certain condition in completing Binding Blade, some of them even needs you to download them, but adding them as DLC can make the Trial Maps available right away, the old maps will not require you to pay for them, but adding in new maps will. That's all I have right now, what are your thoughts? If they manage to remake Binding Blade, then it would be known as Fire Emblem Echoes: Legends of Elibe, or something like that.
  16. This is just my prediction for the next FE Echoes remake. I have no idea whether or not this will be true but here goes nothing. As much as I want FE4 to be remade I'd have to say that the next FE remake will be FE6 and 7 together because you can't have one without the other. FE7 is the prequel to 6 and 6 never made it outside Japan and that being the continuation for the story of FE7 I would only see fit that both of them get remade maybe not on the same cartridge but considering how FE 3 have both a remake of FE1 and had the sequel on one cartridge, its a possibility. So, why FE6 and 7 you say? Well, I've been thinking. You know how Awakening and Fates both had an avatar, pair up, the marriage system and Risen/Faceless. Shadows of Valentia has no marriage system, no avatar, no pair up, but has Terrors. So I've been thinking that IS is just taking a break from the marriage system and just giving us the core Fire Emblem gameplay without having to stress about who are we going to pair up in battle and who's a good mother/father for this particular child character. We are just playing the core game for awhile, and I think that FE6 and 7 are coming next simply because of that. But as for the return of the avatar, I'd rather him be a silent protagonist like Mark in FE7 but still no marriage system. I mean, I haven't payed all that much attention to other people's opinion on their view point of the marriage system as of today but I think we need a break from it and just play Fire Emblem for the strategy and not the child rearing. BUT after FE6 and 7 comes out FE4 and 5 come next with the original marriage system (at least in 4) and child characters that fit perfectly into the story. I think IS is just letting things stay familiar and not letting things like the marriage system and the avatar go stale where to the point that no one wants it to return. The marriage system and the avatar will return later maybe not in the same game but will separately for sure. Like FE7 for the avatar and FE 4 for the marriage system. It's just splitting things up to keep things fresh. But who's to say these two won't appear together in the upcoming FE Switch? What are your guy's thoughts on this?
  17. My favorites in the Fire Emblem series are. GBA: Elibe Saga. 2 Smash Characters: Telius Saga. 3DS: Echoes: Shadows of Valentia. (Finally playing it, and enjoying it so far.) Spinoff saga: Warriors. Past Titles: Genealogy of the Holy War.
  18. I'm planning on hosting a dance panel at Metrocon (Tampa FL). I have a lot of music already, but some of these songs loop and the actual part that I can use is between 30 seconds and 1 minute. Also I can't use every song that comes my way since music for games isn't always something that can be used for dance. I want to try to use a song from every Fire Emblem, so if anyone knows of songs that I can use that are between 2 and 5 minutes with no looping and not from Blazing Sword, Awakening, Fates, or Echoes (I already have songs from those games I can use) I'd really appreciate the extra ears looking for this.
  19. The feeling of having a Genealogy of the Holy War remake could be potentially be a possibility, and the Elibe Saga remake I always wanted, could copy some of the elements Genealogy of the Holy War offered, making the growth rates better than before, and have the units more useful, and not have them easily killed. That would have Roy's shit growths better, and more of the child units more powerful, and I'm hoping that it won't be forced to be like Awakening again, having the Child units being playable at the same time as the parent units, and having an avatar to have "Waifus or Husbandos." and I also want them to make the Legendary Weapons unbreakable, let's wait for Fire Emblem Switch 1st, to see if it is an official installment or a remake, then we'll see if we get a Genealogy of the Holy War remake, and an Elibe Saga remake.
  20. My Endgame Team. 1) Roy (Needed.) 2) Fa (Needed.) 3) Lilina (Pwns everyone.) 4) Dieck (Durandal.) 5) Rutger (Pwns everyone.) 6) Clarine (Forblaze.) 7) Gonzales (Armads.) 8) Sin (Mulagir.) 9) Shanna (Maltet.) 10) Raigh (Apocalypse.)
  21. After roughly 9 months there were many main series additions that aren't event-related. Almost every series got more faces to its roster ... but almost is almost. I'm pretty one of the banners for November is going to be a special one, so it leaves space for another main series entry. The progression so far from launch: - Sacred Stones/Genealogy - Genealogy/Thracia/Binding Blade/Radiant Dawn - Blazing Blade - Shadows of Valentia - Path of Radiance - Shadows of Valentia - Mystery of the Emblem - Shadows of Valentia - Sacred Stones - Path of Radiance - Genealogy of the Holy War So far the only main series that didn't get any more faces are the newer entries, Awakening and Fates. Fates kinda cheats in that regard since we got Charlotte and Shigure in their event forms before the actual incarnation. Both games are, of course, represented often in special banners though there are some rather important characters missing. Awakening has still a lot of the original shepherds (Sumia, Maribelle, Vaike, Miriel, Ricken ... no I didn't forget someone), while Fates is missing pretty much everyone who isn't a retainer to a royal (most notably Kaze, Silas, maybe Rinkah and Flora). The ones that didn't get 'proper' banner presentation are the participants from the Sibling Bonds banner; Thracia, Binding Blade and Radiant Dawn. Noticeably, Leif and Micaiah, the protagonist of their respective games, are still missing. The latter is also quite high in CYL which begs the question of her whereabouts. What do you guys think about this? What game is going to get the spotlight?
  22. I have been thinking about something regarding the game's eponymous sword recently, leading to the question in this topic's title. And of course, the Falchions in the series are the primary objects in the comparison. So what is it they have in common? Well, each weapon is the main ultimate weapons of the main characters. Each are effective against Manaketes and the game's (true) final boss. And each can be used to heal its user. And that's pretty much all the similarities aside from the design up to Echoes, where the Binding Blade is the one of the few things, alongside the Nosferatu spell and Marth's and Alm's Falchions, that can finish off Duma and Grima. (Why Lucina's Falchion can't do that in Echoes, we'll never know. But I think it may be an oversight. Someone let me know if that's the case, please and thank you.) This, however, had me thinking: How? And why? Given the recent expansion on Gaiden's lore, the only answer that I keep coming back to for now is that it might be a Falchion, or a weapon forged from the same materials as Falchion. Given it's strength in-game (as it's the only weapon in its debut game that has effective DMG against the final boss, save Fae's Divinestone), its empathy (remember: The Binding Blade adjusted its own strength to its wielder's will to spare Idunn, and Lucina's Falchion also shows at least some form of empathy in Lucina's sibling supports), and the fact that it's not considered to be part of the same set as the weapons wielded by the Eight Generals (though its first known user, Hartmut, is among said group) this would make at least some sense. I admit, this brings up more questions than answers. Such as who among Elibe's Divine Dragons would create a Falchion-esque blade. But I think some of those questions might be answered in side material. Particularly, the Hasha no Tsurugi manga. Which is, admittedly, non-canon side material, but side material nonetheless. I bring that manga up because of the fact that it's depiction of Elibe's version of the series' eponymous object. In the game, the Fire Emblem is the ceremonial family heirloom of Bern's Royal Family, and is required to be set in the hilt of the Binding Blade for the sword to be used. And in the Hasha no Tsurugi manga, that same heirloom is shown to be a Dragonstone. And if I remember correctly, the developer's notes for Genealogy of the Holy War says that the Holy Weapons had Dragonstones embedded within them. And the stone within Marth's Falchion is speculated to be a Dragonstone as well. I think where I'm going with this is pretty apparent. Of course, this understandably brings up questions about the Binding Blade's maker. And something about Roy that wouldn't be hinted at otherwise. After all, each Falchion is forged from a Divine Dragon's fang. And I can't think of any user of a Falchion that wasn't somehow not a royal family member of sorts. All I can think of in regards to this is that Idunn wasn't the only Divine Dragon that remained behind during the Souring. And that at some point, Bern's Royal Family branched off, and some of those members that did branch off were some of Eliwood's ancestors. (Seeing as none of Roy's potential mothers have any ties to Bern's Royal Family. Not to mention, the fact that Pherae's near Bern's border might have played a part in that.) Of course, this isn't without its holes. Like for starters, the Binding Blade can break. And in other appearances, specifically Heroes (as the Binding Blade didn't appear in any other FE related game besides Smash Bros.), the Binding Blade didn't retain its anti-dragon properties. (Though it does share an effect with the Book of Naga in that same game.) Anyways, this is something that I've been thinking about. And I wanted to see your thoughts on this. That's all I can say. At least for now.
  23. A couple years ago, I began working on a hack in which Guinevere was implemented as a fully playable character and can be played as for whenever she is with Roy, (So really everywhere but the Western Isles) but to be fully content, I have to add boss conversations. Somehow, I managed to create a boss conversation between her and Narcian about a year ago, and I've been pulling my hair out trying to figure out how to do it again. Not having her talk to Zephiel upon initiating combat with him would leave a bad taste in my mouth. And yeah, I know it could be argued that Guinevere fighting against Bern more actively is wholly against her character, but my Guinevere is a bit different from the canon one. (: I have a good amount of experience with Event Assembler, Mappy, Zahlman's Song Editor (lol), Nightmare 2.0, and FEditor, but I'm not sure where to begin anymore. I've gotten event editing down to a science (again, aside from boss conversations) and I know how to edit the text WITHIN the pre-existing boss conversations (ex. I can make Lilina talk Legance's ear off...) I just don't know how to create new boss conversations anymore. I want to finish this project, if only for my own personal satisfaction, though I do plan on publishing it upon completion. So, to reiterate, I'm hoping to add new, unique, boss conversations, but can't remember how to do that. I didn't want to have to ask, but i've about given up on the project and don't want to let it die quite yet. If anyone knows how to insert a new boss conversation somewhere in FE6, that would be a tremendous help. Thanks sooo much! Also, I'm also wondering if it's possible to add additonal character endings, as characters I add really SHOULD have those... Any little bit of knowledge helps. (:
  24. A couple years ago, I began working on a hack in which Guinevere was implemented as a fully playable character and can be played as for whenever she is with Roy, (So really everywhere but the Western Isles) but to be fully content, I have to add boss conversations. Somehow, I managed to create a boss conversation between her and Narcian about a year ago, and I've been pulling my hair out trying to figure out how to do it again. Not having her talk to Zephiel upon initiating combat with him would leave a bad taste in my mouth. And yeah, I know it could be argued that Guinevere fighting against Bern more actively is wholly against her character, but my Guinevere is a bit different from the canon one. (: I have a good amount of experience with Event Assembler, Mappy, Zahlman's Song Editor (lol), Nightmare 2.0, and FEditor, but I'm not sure where to begin anymore. I've gotten event editing down to a science (again, aside from boss conversations) and I know how to edit the text WITHIN the pre-existing boss conversations (ex. I can make Lilina talk Legance's ear off...) I just don't know how to create new boss conversations anymore. I want to finish this project, if only for my own personal satisfaction, though I do plan on publishing it upon completion. So, to reiterate, I'm hoping to add new, unique, boss conversations, but can't remember how to do that. I didn't want to have to ask, but i've about given up on the project and don't want to let it die quite yet. If anyone knows how to insert a new boss conversation somewhere in FE6, that would be a tremendous help. Thanks sooo much! Any little bit of knowledge helps. (:
  25. NOTE: This is an old release. Please get v2.1 Here it is; The beta release of a project that took way too many stressful days to complete... It unintentionally re-balances most of the units in FE6... "FIRE EMBLEM: THE BINDING BLADE" CANONIZATION PROJECT now in public beta ___________________________________________________________________________________________________________________________________ Introduction This is a project I've been working on for the past few days; adding FE4-like generation mechanics to FE6. Now, because I don't feel like frankensteining two GBA roms together, a few days ago I asked /r/FireEmblem to give me their favorite FE7 pairings (that lead to children in FE6). After calculating growths and base stats using the awakening formulae, I inserted those changed stats into the game via Nightmare. In addition to this, I gave all returning units from FE7 their FE7 growths, so now Bartre is more usable and Karel is a shining turd (sorry karel fans). I also took a leif from the FE4 inheritance book, and gave all children characters an item or weapon from their parents' inventory (Geese also gets a Killer Axe from Geitz). With these introduction thoughts out of the way, here are the pairings that /r/FireEmblem gave me; ___________________________________________________________________________________________________________________________________ Pairings Eliwood x Ninian Hector x Farina Rath x Lyn (Lyn is only possible mother for Sue) Nino x Erk (Jaffar Soon™) Rebecca x Lowen Hawkeye x ??? Bartre x Karla (already canon) Pent x Louise (already canon) Canas x ??? Harken x Isadora (May or may not be implemented) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- RELEASE (OPEN BETA) Patch: Binding Blade Canonization Patch v1.0.zip Note: Please apply this patch on top of a ROM that has already been patched with the latest translation, failing to do so will result in error while trying to access certain content. Excel Document Reflecting Changed Stats and Growths: https://docs.google.com/spreadsheets/d/1ph2ex8qWRpAwt7jdTWJbqemt1LmpoDEpSSeEfJANLxA/edit?usp=sharing Word Document Reflecting Changed Factors: https://docs.google.com/document/d/1ajdD7gG2YGYczZMCnz_QeZZUxlactIKIl4TRBlSUTN8/edit?usp=sharing -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Please let me know of any bugs or errors, as this is my first hack. Also, if someone requests it, I will change the other Manga weapons to reflect fan-favorite FE7 characters. Gant's Lance is now Lowen's Pike and appears in Wolt's starting inventory, so the ones left are the Staff and the Sword. Thank you, and enjoy! Also, the reason this is in beta is because I had some problems with editing starting stats before, and I need conformation that the children characters after the first chapter turned out the way I wanted to. Please compare the starting stats of changed units with the excel sheet linked above. COMING SOON: Adjusted pairings (Nino x Jaffar), but using Erk's magic growth because fuck that 15% Name patch to match with Heroes. Will release a separate patch with just the name changes. Binding Blade Canonization Patch v1.0.zip
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