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Welcome to Fire Emblem 8: Hella Awesome Lightning Boots! ([H.A.L.B.] For short) This is a randomized and edited version of FE8. It was edited by Klokinator and features a number of gimmicks, though the editing is not at the level of FE7CM, and this hack is unrelated to FE8CM. Don't get it twisted. -Every character in every class, player and enemy, has 9 movement. The exception is the Demon King. -Weapon effects wasn't checked in this image, but I did check it in reality. Every weapon has a very high chance to add any 1 extra effect, such as poison, unlimited uses, a stat boost, or even the Devil effect. Watch out! -Character classes, their recruitment order, their growths are all totally randomized, and boss classes are also randomized. Character bases are also randomized, though to a smaller degree. -Every enemy and every boss has had their growths increased up to 100%. Some enemies will be very difficult, though this is subjective as I've allowed the tower and ruins grinding as needed. -Items are also randomized, though to a lesser degree. Initially I wanted to edit descriptions for the LPers but since FEditor is borked after randomizing, that won't happen. The goal of this LP is to try out a new gimmick (All units with 9 movement) but also to show off the all new (not really) WIP FE8 Randomizer Fix Patch! If you guys want to randomize with Otaku's randomizer, apply my patch and randomize! (In that order, please) Important fixes include monster weapons displaying stats properly and Eirika always being able to wield the Rapier (Provided her class can wield swords). Also if you randomize her position around (As I did) then the new not-lord won't but that's beside the point. The LPers can play Ephraim or Eirika route, though Eirika route is recommended since I have not playtested Ephraim's. Each LPer has a list of three units. They MUST use all three. They cannot use any units assigned to other LPers. These units appear at random intervals throughout the game. The LPers are only required to use the units on non-Ruins/Tower chapters. (Ie: Main story) and can grind them up if needed. Any units not listed can be used by everyone without limits. Here are the unit lists:  The Trifecta of Terror: Neimi, Amelia, Gerik [TAKEN BY TEQUILA]  Lords of Chaos: Moulder, Rennac, Duessel [TAKEN BY ECLIPSE]  Where's Gerik?: Innes, Tethys, Marisa [AUTO ASSIGNED TO MR. NIGHT]  Hardcore Heroes: Forde, Natasha, Saleh [TAKEN BY MONIKER]  Strength Without Power: L'Arachel, Ephraim, Tana [TAKEN BY KIRIE] Watch out for the demon king, and may the best LPer... win? I guess? ... And that's Klokinator's intro, made for us all to use. Now, for mine: Welcome to... Fire Emblem Hella Awesome Lightning Boots! If you didn't gather, this is a randomized ROM, which me and four others are playing through simultaneously. Each of us will take our own unique team of three units. We can use whoever we want aside from those teams, where we HAVE to use the three units we pick, and can't use ANY of the other units. Our team is Hardcore Heroes: Forde, Natasha, and Saleh. We are banned from using Neimi, Amelia, Gerik, Moulder, Rennac, Duessel, Innes, Tethys, Marisa, L'arachel, Ephraim, and Tana. That's a sizable chunk of FE8's limited units, so we'll pretty much need to take in anyone who isn't banned from us. Also! None of the LPers are allowed to look at each others' threads. So, if you see any other LPers in the "viewing this topic" area, screenshot their name and then blackmail them with it. From what I've heard, this is going to be quite difficult. We'd better be prepared for anything. I'll be posting growths and the like as normal. Expect this to be a new major let's play, and I'll be prioritizing it equally with Requiem. Don't worry though, I'll try to not let Requiem slow down too much! Without further ado: HALB: Episode 1: Prologue: The Best Worst Crutch Character Since I don't have to record tons of text, hopefully this LP will go by quickly! And hopefully, the RNG will be merciful!
(if tl:dr, then just read the rules, pros, cons of each ruleset and then vote) I have created 3 distinct PvP rules that are appealing to most individuals. If anyone wants to give feedback, I encourage them to post below. I will only change a rule in each ruleset if someone proves that specific rule is outright toxic, useless, or needs tweaking. No Rules(Maximizes Freedom) 1) No Rules. Just like it states, there are no limitations. Most people will probably use these rules just cause they are the simplest and anything is allowed. In a meta like this, everyone has the capability to ORKO through damage, skills, lethality, criticals, and copycat shenanigans and tanking isn't even possible other than the General taking two rounds instead of one like other units. Pros: Simple Rules. Fast matches. Doesn't interfere with single player options. Cons: Unbalanced. Favors aggro way too much. The game becomes a movement war. Balanced(Maximizes Player Interaction) 1) No Boots. 2) No Forged Weapons. 3) No Copycat. 4) No Brave Weapons. Alright, so I just need to say it. Brave weapons break the game by allowing good sets to be broken sets. You can ORKO every unit not specifically made to counteract Brave Weapon ORKOs. This limits options and favors just ORKOing instead of trying to interact with the opponent, but you don't want to get rid of all these lovely options(well except Copycat, that's broken by itself). Instead, you just get rid of what they all have in common. For those that are worried, you can still ORKO even generals, but specific builds are needed and these builds have counters. This allows you to use tanky classes to well.... tank. And yes, Lightning(the tome) isn't banned. This gives mages a favorable niche while not making them overpowered(as they are quite squishy and Lightning is quite weak without being able to forge). You can still counteract this strategy with the right build. Forged weapons are banned for a couple reasons. A) You aren't favoring player interaction by encouraging them to grind just to keep up with others. B) There is absolutely no opportunity cost to forging except time. Forged weapons are strictly better than unforged. C) They push critical builds over the top. They will start ORKOing too many units with even limited forged weapon. Boots are banned for very similar reasons. A) It's just favorable to have more boots, which isn't adding to player interaction. B) Boots affect different classes(and characters), well, differently. Flying units(and Takumi) are favored to use boots more than non-flying. Finally Copycat is broken, It's a free action somewhere else on the map. Allowing copycat is saying you require every character to have copycat, and that adds nothing to the game. Pros: Simple rules. Balanced Gameplay. Aggro and Defensive Play are equal in power. Cons: Can't use a few of the fun options. Games may take longer than you like. Interferes with how you play single player. And the final Ruleset: Odin's Sphere(Maximizes Interest) 1) One Boot per team allowed. 2) Forged Weapons only allowed to +1. 3) Copycat restricted to one unit. 4) Only one Brave Weapon(can be +1) per team allowed. So, you want broken stuff but still want balance(and maybe you want Odin's ability to actually do something in a semi balanced environment), then these are the rules for you. Sure you can ORKO like before with one unit, but it's painting a giant target on that unit's back. These rules give boots, copycat, and brave weapons an opportunity cost when attaching them to a unit, but still allows you to use them. Pros: Semi balanced gameplay. Favors Aggro, but defensive play is still a good option. Favors a faster paced match. Cons: Rules are somewhat complicated in comparison. Interferes with single player slightly.