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Found 6 results

  1. Hi, As much as we say Conquest lacks bows, the fact is that every 1st gen unit can get a bow class (some only after promotion but still) without using Corrin at all. SO, I'm immediately getting to the point: Let's play a full bow wielding party! Rules: 1. No Boo Camp unless it's really too hard. 2. No stat-taker skills (strengthtaker and co). 3. Use as much gold farming as you can (you'll need it) and buy second seals/friendship seals from other castles. Marriage seal should not need to be bought from other castles since you've got 3 by chapter 14 or so. 4. Reclass ASAP if reclassing is needed to get a bow (except healers, you keep them until you've got 1 or 2 adventurers, depending on your need for staves, I suggest heavy heal spamming to get adventurers ASAP so you don't have to use E staffers too long and magic bow users at E rank). 5. It's not a race, if you're loosing your mind, just do something else and come back whenever you want. 6. Everyone get a bow class, even benchwarmers (at least they can shoot at each other from each side of the bench). It wouldn't be funny otherwise! 7. No other restriction, skill buy if you want since builds are the most funny thing to go for in such a run (especially if you don't want to do point blank DLC for each and every unit you'll play). 8. HAVE FUN! - - - - - My team would be: - Jakob bow knight (from Felicia S), not usable before long though; - Silas bow knight; - Kaze mechanist; - Mozu sniper, maybe Kinshi for diversity (+ she's the only potential kinshi who doesn't need good growth rates from the class since she's got good ones from personal + aptitude); - Shura himself; - Xander bow knight (A+ Laslow), although he could go mechanist too (A+ Kaze) but he would be completely unable to wield his personal sword and he would only loose HP, str, def and mov from paladin so I don't think it's worth it (bow knight gives instant +2 speed, which is all Xander needs to rock with much less investment than he'd need in paladin, 18 base spd >>16); - Leo adventurer or bow knight (A+ from Niles, I haven't decided yet); - Camilla bow knight (A+ Selena); - Elise adventurer (S Niles) to keep staves; - Laslow bow knight (saving a second seal + bow knight 2 speed advantage is better for him than mechanist mediocre bases + growths); - Peri mechanist (S with Kaze) because I think the class suits her more thematically (it's weird, unappealing, and puppets are creepy, sadly mechanists don't summon or control puppets...), but bow knight is possible too (A+ Selena); - Beruka bow knight (A+ Selena); - Selena Kinshi because we've got too many bow knights already; - Odin adventurer (we need staves and we're already lacking them too much); - Niles depends (if he's got enough mag he goes adventurer, if he's got too low mag he goes bow knight); - Effie sniper or Kinshi (A+ Mozu) (sniper is more effective but Kinshi is still fast, increases greatly her res and there aren't many flying archers for the moment); - Arthur bow knight (A+ Niles); - Nyx adventurer; - Charlotte bow knight (S Keaton); - Benny either bow knight or Sniper (a tank not vulnerable to bows is nice so Kinshi is out); - Keaton bow knight (A+ Laslow); - Gunter bow knight; - Flora bow knight (A+ Felicia); - Izana mechanist. Corrin can be anything so I don't mention him/her, although ballistician Cornflakes could be funny, if I don't end up giving dat class to Gunter with a +2 silver bow for a decent attack and accuracy, and he can get more attack without having to fight with moar and moar foarges.
  2. I was watching some FE6 videos a few days ago and I started thinking: Should Legendary Weapons even have uses? They're the arms of ancient heroes, forged to kill dragons, demons, and gods! If they break and disappear forever after 40 or so attacks, doesn't that undermine their significance in the game's lore?
  3. Which Fighter promotions do you prefer? Not much else to say.
  4. Is there any skill that allows Archers to attack at 1 distance? I remember seeing a video saying something about it. If you know anything, tell me please. Thank you
  5. Is it just me, or does anyone else think the weapon for Astra should have been an axe, and not a bow? If they had made it an axe, the three weapons (Sol, Luna, and Astra) would've completed the weapon triangle. Also, the first letter of each weapon's name would've matched the first letter of their weapon type's name (Sol and Sword, Luna and Lance, Astra and Axe), which would've been a nice touch.
  6. If you get the dreadfighter/bride dlc, then take out the SD card with a dread fighter or bride in your party, that unit will be in a class called Outrealm Class, then their model will change to the tactician model, right? I would want to see that, but, I can't do this because I have the digital version, so does anyone happen have a pic of the tactician model with lances, bows, axes and staves? I would really appreciate if someone could do that. Sorry for the trouble.
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