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Found 14 results

  1. EDIT: See a few posts below for an upload of RDCC - Radiant Dawn Code Creator! Generate masses of AR codes instantly! I had some trouble with getting some working codes on Dolphin. It took a while and even http://serenesforest.net/forums/index.php?showtopic=29220 couldn't help me. Many people seem to be posting on this forum looking for answers, so here are some answers. I found that most stuff ended up being offset by different amounts - it was a bit confusing but everything has been shifted around in memory a lot for me. Most of this was figured out with the Dolphin memory monitor thingy, which requires running the command prompt, navigating to where Dolphin is installed and running "Dolphin.exe /d". Pretty damn handy for making AR codes. NTSC-U codes, not sure whether I have the patched RD disc or not... I also posted them here: https://forums.dolphin-emu.org/Thread-wii-fire-emblem-radiant-dawn--26089?pid=319200#pid319200
  2. Hello all! I have been playing Awakening for a while now and was wondering if such a code exists that can make support grinding easier to obtain between characters. Would be nice since grinding is a pain in the ass and consumes a lot of time. I played FE Fates and I know that kind of code exists there. Also, just for kicks and giggles, is there a code that can enable me to attack my own teammates? Again, Fates has it's own version. I know how to read and understand basic ASM, and I can debug using IDA Pro + Luma 3DS, but it's very difficult to know what to look for without a reference of some sort, or "function/symbol map" as some people call it. Any help would be appreciated. Thanks! UPDATE: As of a few days ago, I've found both codes that I needed to find, so no need to keep this post here. I'm not sure how I can delete my own posts, so if anyone knows how, I would appreciate it. Thanks!
  3. Hey guys, I don't normally post my own topics so I'm sorry if I'm posting in the wrong place! But anyhow, I went to GameStop yesterday with my girlfriend and like 4 friends and I asked for the dialga and palkia code thingy. And the cashier gave me 6 of them either by accident or one for each of my friends. As I'm the only one who plays Pokemon I ended up keeping them all. So I'm willing to give 5 away to you lovely people for some cool Pokemon. I won't go by first come first serve but more like, whoever offers the coolest Pokemon (shinies, legendaries, etc). Just to be clear these codes are from the EU so I'm not sure if they will work on US or AU devices, I could be wrong though...
  4. Hey guys, I don't normally post my own topics so I'm sorry if I'm posting in the wrong place! But anyhow, I went to GameStop yesterday with my girlfriend and like 4 friends and I asked for the dialga and palkia code thingy. And the cashier gave me 6 of them either by accident or one for each of my friends. As I'm the only one who plays Pokemon I ended up keeping them all. So I'm willing to give 5 away to you lovely people for some cool Pokemon. I won't go by first come first serve but more like, whoever offers the coolest Pokemon (shinies, legendaries, etc). Just to be clear these codes are from the EU so I'm not sure if they will work on US or AU devices, I could be wrong though...
  5. Hello, I need some help with a couple of codes on Dolphin 5.0 and Fire Emblem Radiant Dawn [NTSC-U].iso: RFEE01 The only codes I'm trying to use are [Gecko] $No Cap Limits [ShadowX39] 08B54094 78646464 20A1011C 00000000 08B54098 64646464 20A1011C 00000000 08B54060 014B014B 20A1011C 00000000 08B54064 014B014B 20A1011C 00000000 08B54068 014B014B 20A1011C 00000000 08B5406C 014B014B 20A1011C 00000000 08B54070 014B014B 20A1011C 00000000 08B54074 014B014B 20A1011C 00000000 $All Weapons have a Brave Effect [ShadowX39] 08B5FDCE 00000001 00CA0050 00000000 *Like Brave Axe and Amiti $Every Single Unit always has 99 Exp [ShadowX39] 08884E0F 00000063 00A103F0 00000000 $Weapon Become Blessed after use (Player's Turn) [g6flavor] 283c9396 0000B83C 003c9221 00000090 E0000000 80008000 The problem is, when ever I try to play, not only are they not activating, but when ever it changes to the enemy phase (only after combat), Dolphin gives me these warnings. "Invalid read from 0xbf80000c, PC = 0x800784bc" "Invalid read from 0xbf800008, PC = 0x800784d0" "Invalid read from 0xbf800008, PC = 0x80078fe8" I've read on other forums that there's a strange offset to the codes to make them work, only thing is.....I'm a complete idiot when it comes to hex codes so I'd never even begin to understand how to calculate the offset. Any help would be appreciated please. Also for a side note. In the .ini I have put a + in front of the code name to make sure it's activated. But it always seems to erase the + after I save and close the .ini.
  6. I have been looking to emulate the Sacred Stones after the recent banner in Heroes. But I wish to see all of the supports conservation in one play through. I know there are codes that can do this but,then I do not know the next step. Any assistance would be appreciated.
  7. Does anyone have working Action Replay / GameShark / Code Breaker codes for the GBA Fire Emblem games? Sacred Stones in particular. I tried looking online, but the codes aren't working and since the same codes are often copy-pasted on sites it gets tiring really fast to sift through all that misinformation. I think I know how to input codes (since I have tried inputting Pokemon codes for max IV / Stat Experience for Gen 1/2 Pokemon and those do work) so it's the codes that are the problem. There's only a few lines of code I am interested in: guaranteed stat growths in every stat for all characters every level up. Only God knows why they came up with such a terrible stat system similar to Pokemon's IV system. EDIT: To clarify, these lines of code do NOT work. > FCFBCB37 78977A10 (HP) > AEAF9554 3A94482B (Str) > 7A56CA32 9008EDFC (Skill) > 2D0DEE22 393341F5 (Speed) > D7F336E1 4FE0743A (Def) > CB142A39 E87D5444 (Res) > 210C2EED EA3EF42B (Luck) I'm playing on iPhone, so Nightmare is unaccessible.
  8. So, I was trying to find the offsets of Radiant Dawn through Dolphin, but, I ran into 3 weird things: 1 - I managed to find the offset for Edward Exp just fine, so I could change it to whatever I wanted. But, later, I wanted to continue my own game without cheats and forgot to turn it off, so Jill got 99 Exp on my game. Isn't the offset supposed to be for the character, and not the slot? 2 - Even though I did manage to change Edward's EXP and Item count just fine, I couldn't, for the life of me, change his stats. I just couldn't find the memory offset through the cheat manager, I tried a lot, still couldn't do it. 3 - Regardless of all that, the Radiant Dawn Code Creator, done by this guy from this post right here has some working codes for me. Namely, the skill ones. If I put 0 on the capacity of all skills, all skills take 0 capacity on the characters. But the other codes don't work. So, am I doing something wrong? Or are Dolphin's memory offsets crazy as all hell? I remember the codes did work a while back, all of them, and I even had the version of Dolphin they worked on stored on the computer, however, when I tried these codes on that version again recently, it didn't work regardless. I'm confused, lol
  9. Super Mario Maker comes out tomorrow, guys! At least, in America and Europe. In Japan, it's out today and for Australia, it comes out on the 12th. I wanna know what sort of levels you guys are planning on making. Be it simple "Just keep running" levels or "Try to get past my Thwomp Totem" levels or "Play as Ike" levels. Not everything is available at the start, though. It takes a few days for everything to become unlocked. Or you can mess with the Wii U clock settings like I will XD When the game comes out in your region, and you feel like testing others with your level, post the level ID here so others on this forum can take on your challenge Completely outdated compilation of levels posted in here: https://docs.google.com/document/d/1D7S7lfQbzarBaV4PbaxIJyiHFGAkRjy_2FeE80zTqVI/edit?usp=sharing It mostly just contains the earlier level datas. Some may no longer work.
  10. It seems to be the only game I can't use AR codes with in Dolphin (version 4.0.2 with a USA copy). Both encrypted and decrypted codes do absolutely nothing. Google gave me no solutions and the search bar here only gave a fix for radiant dawn Anyone here manage to get codes working?
  11. I have two download codes (Pegasus Knight Minerva and Masked Lucina) from the Wave 1 release, I was just wondering if anybody knows if these codes are region locked or not (seeing that I don't own a Japanese 3DS or Fates).
  12. So I've been playing around with AR codes from this topic (the actual codes, not the code creator thingy) during my recent playthrough of the game, and everything was working fine and dandy for a while. I used the EXP codes, the Gold and BEXP codes, and the item codes and they worked without a hitch. Right now, everything... Still works perfectly. Except for the item codes. See, I can find item slots, edit remaining uses and properties, and even spawn items in the slots just fine, but the problem is that they come out wrong when I spawn them. No matter what I try to spawn, it comes out as a nameless, unequipable weapon with weird stats (like, 1 Hit or 0-96 range), the symbol of some other weapon or item, an X where the name of the weapon type should be (the rank is always -), and a high max use. Example codes: 0484DB4C 80B66180 Here I try to spawn a Seraph Robe with 0 uses (which become 256 when I use it, this apparently breaks weapons but not items) on Nolan's first slot. It worked perfectly when I tried it in part 1 (along with some other stat-booster codes), but now it doesn't work. 0484DB4C 80B63250 0484DB50 0F000000 Here I try to spawn a Tomahawk with 15 uses in the same slot. Tried it in part 3 and it didn't work. What could have gone wrong? Is there some way of fixing this? I'm on Dolphin 4.0 BTW.
  13. Alright, I just obtained an Action Replay DSi as my Birthday Gift and I just unlocked a few undiscovered codes for Fire Emblem: Shadow Dragon that it wasn't listed in CodeJunkies.com and I just run the second playthrough and unlocked Chapter 6x with just Lowing the Allies' HP. And I also selected the Quick Level Up, Max HP, and Low HP. But, I just noticed that code for Max HP that if the player has selected for Max HP and then, stays on the Fort after the turn will revert the HP back to the like 99 HP -> Current Character's HP if it touches the Fort or Castle. But here's the Undiscovered Codes that I found: Over 100 Moves (I think this might adds 99 Moves) Just change from 6C or 6B from the Max HP or Low HP -> 6D for Adding Over 100 Moves. It permanently stays if its selected the character and it also allows to move in all areas in the map and I did tested this out on Caeda as a Pegasus Knight also and she can Move in all places in the Map. And I did tested out on Non and Mounted Characters and they can move on the all the areas on Land also. It should be like this: 62197504 00000000 B2197504 00000000 2000006D 00000063 D2000000 00000000 But, I did this discover this one also Make the Characters on the Map turns Invisible. But, this one stops the game and I think that one might be crashed. 62197504 00000000 B2197504 00000000 2000006F 00000063 D2000000 00000000 But, I did this discover this one also can do Select + L or R (It can choose which button you can use after holding Select) 94000130 FFFB0000 But, I just wondered that what kind of new codes that I can might possibly obtain clone Aum Staves, Elysian Whips, and some of the others with Action Replay.
  14. http://fire-emblem-awakening-ar-codes.webstarts.com/index.html?r=20130604175234
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