Search the Community
Showing results for tags 'Divine Weapons'.
Found 3 results
I was watching some FE6 videos a few days ago and I started thinking: Should Legendary Weapons even have uses? They're the arms of ancient heroes, forged to kill dragons, demons, and gods! If they break and disappear forever after 40 or so attacks, doesn't that undermine their significance in the game's lore?
I don't know if this has been tried before, but I want to try and make an FE7 ROM hack (or fan game) based on the events of the Scouring, and the origin of the eight legends, or perhaps just allies of the eight legends (if the legends seem a bit to OP to make a game with). There's a decent amount of backstory to work with, but there is also a nice gap for creative liberties, and original story. My Skills are: * Portrait Splicing * Nightmare editing of unit stats, starting items, etc. * Menu text editing of descriptions, names, and the like. I have only really worked on one project before, the Binding Blade Canonization Patch, so I am kind of limited in experience. Skilled persons I will most likely require for the project: * Those with a decent to excellent grasp of event editing * Those with a decent to excellent grasp of how and where the game stores code, offsets, etc. Especially with Feditor, Eventiel, etc. This job may consist of inserting the script into the game properly, bug fixing, and troubleshooting. * An editor or co-writer for the script * Map maker to design maps, and enemy placement, supervisor of most gameplay related subjects * Other positions are most likely available besides these examples, I will consider all applications. I really hope this project amounts to something, but I can't do it without some of the talented people in our community. Thanks in advance, and have fun playing Fire Emblem!
I have Fire Emblem 6 on the GBA. It's (of course) all in Japanese and though I've done okay enough considering I don't know a word of what they're saying, I've encountered a small problem. I just found out that I missed the divine weapon Armads and that I've sentenced myself to the so-called bad ending of the game. I really want to play it in full, including the last few chapters, but I don't want to start from scratch. Playing in Japanese was hard enough the first time around. I know I can look up translations, and try to restart the game but I was hoping there might be a better solution. Is there a way I can use an emulator to recreate my scenario from the GBA (but with Armads)? Is there a way to start from Chapter 14 and recreate my characters as I used them in the game? Or can I at the very least change the characters' levels to avoid grinding and arena abuse like I did in my current play-through? I know there are hacking programs that can edit stats, but they seem to only affect base stats and growth rates, which I don't want to alter. I also don't want to make my characters start at higher levels, because then they'll be too overpowered by the end. If I could change their levels/stats mid-game that would work, but it doesn't seem to be an option. Of course the ideal is a way to import or replicate the data directly but that doesn't seem possible. Any ideas? Thanks!