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Showing results for tags 'Editor'.
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So I've been scratching my head for years about this. Every now and again I like to pull up my old Sacred Stones rom and tweak the character classes to re-run the game. I use'd to be able to change the palettes to match the classes on my old computer, but that tanked and I had no backups. I've got most of what I need, but all the download links to the two modules I still need have long since been dead. If anyone happens to have a save of the Palette Association Editors made by Zeld and Zephyr, I'd appreciate it.
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- palette
- association
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Hi guys, today I decided to download Tiled to create a map, as long as I found a problem, after having imported some graphics to test tiled I found this problem (Go to see the image)… Can anyone help me to resolve this problem?
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- tiled
- tile map editor
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So, I recently completed Path of Radiance on Easy mode (I picked easy mode for the higher XP gains), and I wanted to transfer my file over to Radiant Dawn. However, I found out the hard way that Easy mode saves don't work well with Radiant Dawn transfers. I really want to use the level caps, supports, and coins I earned in PoR, and I already put 40+ hours into that gamesave. To that end, is there a way to create or edit a Path of Radiance save file so that it is exactly the same as my existing PoR save (but, say, on Normal difficulty)? I was hoping to do the transfer and create the Radiant Dawn save via Dolphin so I can put the saves on an SD card and play it on my Wii. It'd be nice if there's a GUI editor out there, but failing that, is there a hex editor reference to find where all the data is stored to edit it manually? Thanks!
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Well, this FE4 Editor is a very old tool from decade ago. I have searched over google, but it seems like no site host this tool anymore and it's lost in the flow of time. I also upload an old FE4 Save State Editor. So I think it's a good idea to archive them here, on Serenes Forest. FE4Edit.zip Fire Emblem 4 Save State Editor.zip
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Hello everyone, I went ahead and made a video showing my issue. It's 2:30 a.m. so I couldn't talk, but I managed to record my mouse pointer: Basically my issue is no matter what I try (changing pointers, re-inserting graphics) the moving sprite for the fighter class is always the big dumb oaf I'm trying to get rid of (seriously, I HATE the default fighters). If anyone knows what's going on any help that is provided will be greatly appreciated. I will also remember to include "[sOLVED]" in my topic title once the issue is resolved. :) Thanks, Gryphon EDIT: I managed to figure it out. Three months back when I was still an uber noob I changed around the text files in the Nightmare module folders. This caused classes in this module to display at the wrong IDs. Fighter is at ID 0x11, not 0x12 like I thought. Thanks to all who took a look at this and tried to help.