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Found 3 results

  1. So I was planning on creting a hack that uses both Lyn Mode and Eliwood Mode, so I was wondering how to do a few thing: 1) How do you prompt the Lyn Mode credits and how do you signal to the game that Lyn Mode has ended and Eliwood Mode started? 2) How do you make it so the Lyn mode (tutorial) characters keep their stats when they join in Eliwood Mode as their non-tutorial counterparts? Thanks in advance.
  2. Hi first let me get my Character forcer question out of the way because I do understand it but I don't know if the order is correct. So would you please look at the below spoiler and tell me if that is how the order works or if I misplaced the order.. (*replacing the "---" with their own pointers) I'm just making sure if the H-chapters follow the E-chapters or not? Now to my question about Chapter Order+Cutscenes... My idea was to use the Lyn chapters for cutcene maps (such as lomas telling the story) but I want to know if that's a good idea or not? Or should I take the simpler approach and use the Lyn maps for playable chapters and some of the others for cutscenes? What do you recommend? Lastly, can the endgame chapter take place in any of the chapters or does it need to be specific?
  3. Hi there, I have a few technical questions regarding chapter's conceptualization using Lyn/Eliwood mode switch. I did not find answers after searching, but I may have missed something so forgive me if some have already been asked. So basically I want to use the mechanism at the end of Lyn mode dispatching all units and regaining them later, but with the following ideas (all are independant, so depending on the answers, I'll see if I change one or several aspects in conceptualization). 1 - End Lyn Mode before chapter 10 (e.g. chapter 7 or so). Is that possible ? (I'm guessing yes, but what does it require ?) 2 - End Lyn Mode with more than 13 units (so exceeding the capacity of characters that are present in the tutorial and their non tutorial alisases). 3 - Have these units always keep their stats. (No regression or progression). 4 - Eventually, have them keep their inventory. (Optional). 5 - More importantly, keep them dead if they died in the initial chapters. I also have to mention that I have already started coding Prologue and Chapter 1 (text, units, portraits, maps completed), so if I could avoid any solution consisting in using Eliwood mode starting patch, or anything else that asks me to modify deeply what I have already done, it would be cool. But if there is no other alternative, I'll use proposed solutions anyway. Thanks in advance !
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