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  1. About a year ago, I managed to beat Fire Emblem: Shadow Dragon with only Marth and it was a fun and interesting experience. Sometime after making that video, I imported a copy of Fire Emblem: New Mystery of the Emblem. I am eager to see if its sequel can be beaten with only Marth as well, as he is the only unit that has to be deployed much like in Shadow Dragon. However, I've heard that he has received some buffs in New Mystery, likely due to his importance in the game, that he is now confronted with 3 persistent assassins and a much tougher challenge to overcome. This has taken me a while due to the limited time I've had as of late and I am hoping to improve the quality of the videos! At the moment I have managed to get to Chapter 11 with ease (except if they are littered with mages because the buffs are not as effective as I hoped they would be). I would be happy to know what you think about this! (please do not comment on the fact that it is in Japanese 😅)
  2. This is my first real draft race, so I'll just use the rules from the pinned post with some modifications. Please tell me if I made any mistakes Drafting:1. This draft is for 5 players2. Marth, Arran, Xane, Feena, and Rickard are free for all. Avatar is free for all, but may not use a mounted or flying class.3. The game will be played on Hard 1.Rules: Reclassing is prohibited. Units must remain in their base or promoted class. Undrafted units may recruit characters, visit houses, trade, and shop. Undrafted units may not do anything not listed above, including but not limited to opening chests/doors and activating Supports. All characters are free for Prologue chapters. Prologue chapters count towards your total turncount. All Sidequest chapters must be visited and count towards your total turncount. The game must be played out to the True Ending. Other: The Rainbow Potion, Lunatic Statboosters, Clock Bonus and use of Wi-fi features are strictly prohibited. Warp may not be used on Marth. Rescue may not be used on Marth by a unit who has been Warped or rescued earlier in the chapter. Hammerne may not be used on Rescue or Warp. Use of the Drill Grounds is allowed. Forging is allowed, but forging MT on any weapon with effectiveness (including bows) is banned. Penalties:1. Undrafted units have a 4-turn penalty, per unit per chapter.Exceptions: Palla is free for Chapter 3. Yubello, Yumina, Ogma and Sirius are free for Chapter 4. Navarre is free for Chapter 7. Merric is free for Chapter 10. Midia is free to be attacked in Chapter 20 Nyna, Maria, Lena and Elice are free for Final. Teams: GlichWarrior: Palla, Whrs, Ryan, Etzel, Ogma, Frey, Abel, Est, Julian, Jake, Samto, Roger, Beck NightKnight: Catria, Luke, Wendell, Warren, Elrean, Castor, Robert, Horace, Norne, Dice, Dolph, Matthis, Roshea Astralevin: Ceada, Yumina, Cecil, Merric, Jeorge, Belf, Malice, Athena, Macellan, Yimr, Michalis, Radd, Tomas, Vyland Eltosian Kadath: Minerva, Rody, Gordin, Yubello, Tiki, Barst, Cord, Bord, Astram, Katarina, Sheema, Samson, Tomas Gradivus: Sirius, Malicia, Linde, Cain, Leiden, Navarre, Frost, Nagi, Darros, Draug, Ceaser, Midia, Sedgar Free: Bantu and Wolf... if you really want to lose turns for them
  3. New Mystery has 77 playable characters. That's a lot, but let's be real. Almost everyone uses the same 10-20 units throughout their runs, ignoring the people who really matter. That has to end now. What gives Palla more popularity than someone like Dice? Stats? Availability? Thighs? Get outta here. I demand equality for all DSFE units. As such, I hope to deliver a PMU in which everyone can gain the recognition they deserve. If you want classics like the whitewings, that's fair. I'll use them. They are the og after all. But I ask that you think about the underdogs here. As the tilte says, this will be a maniac run. Why? They call me Mr. Maniac. Someone else bought the rights to Dr. Lunatic. Don't ask. Long story. Free units: PMU Rules: I think you should know that this is a sequel to a previous PMU I did back in October. As such, I will be re-using certain plot elements from it. Yes, I made up my own stupid plot. Everyone knows FE plots can use some improvements, and improved it I have. Here's a SparkNotes summary for those who haven't read through it: PMU Team: This should be a funny run. also, let me use this time to tell anyone reading this who is considering to replay DSFE to use Cord and/or Darros use them use them use th
  4. Starting the new year with a new blind playthrough!! That's right!! It's New Mystery of the Emblem!! So excited to play this game for the first time!! I first played Book 1 on FE3 and stopped playing around Book 2. So I just decided I will experience Marth's second story in the beloved remake!! Let's get this started!! Link to Part 1 of the Blind Playthrough, Streaming soon: I will update this forum every time a new part comes out. If you have any recommendations or tips for the game you wanna share to help me out throughout the game, let me know!! I appreciate any tips required to recruit all the units or get any secrets in the game!! 🙂
  5. So I played FE12 a long time ago, and back then I didn't know about the 3 DLC maps, so I didn't get the save with DLCs before starting my playthrough. At a time when I'm considering playing the game again, I'd like to do the DLC maps too, but I don't want to erase my save from back then, or use a copy of the rom to play the dlc maps, etc .... So I'm wondering : is it possible to add the DLC maps to my pre-existing save file, or to add my save file to the save file with all DLC unlocked that is available online ? Thanks by advance 🙂
  6. While there are Kris supporters out there, the general reception is pretty bad regarding our first playable avatar and as someone who is super into Archanea's story I can't say I'm a fan of what Kris represents either. Instead of bashing him though, I want to focus on something I recently found interesting about his character, something that they could of expanded on to make him more interesting. In one of his supports it is revealed that Kris has a real flaw (No his bad cooking is not a real flaw), it is in the second convo between Marth and male Kris (Female Kris doesn't get this). Unfortunately this doesn't amount to anything and Kris is as we know him/her today, which is an incredibly boring character. Having Kris balance what he thinks is right, along side his deep personal desire for power could be interesting to dive into, though I'm not suggesting split personalities or insanity symptoms. I more suggest him having a contrast to the cast with his lust for battle and strength, given that there are many early joining members who are saddened by conflict and bloodshed like Ryan and the Marth of FE12 (bring back fe11 Marth pls). We could have some arguments, or maybe Kris puts others in danger because of his desire for battle, and some events that lead to Kris growing out of that desire and changing for the better would do leaps and bounds for his character and the perception of him/her. I would love to hear any thoughts and ideas about how you would go about expanding on this one support.
  7. Just wanted to get some opinions on these portraits I made for a ROM hack since I'm a beginner and I have, like, 80 more portraits to finish. They're all 100% custom (though I used other characters as reference while I was making them), and I tried to base them off of their designs from FE3.
  8. (((Starting note, please ignore any typos that require a capital "o". Please and thank you )) Hello and welcome to this project that I've been working on for a while. I'm not too good with intros, but here we go. You can read the hub here; https://imgur.com/gallery/EtN9dFQ Twitter mommnent: https://twitter.com/i/moments/1059121332959539200 *New!* Feedback room: I am still fine with you in posting in this thread and somewhat would prefer it. But ill just give a basic run down of what this thing is. This project is a continuation of my FE11 image LP that I originally started to document for a friend of mine who does not play videogames. And soon it spiraled into a Visual Novel inspired reinterpretation of FE12's plot. The continuity of the story follows the FE11 LP, but I write with the intention that reading the first LP Is not a requirement. My goal of this project is two things; Firstly; Remixing elements to make the fan translation of FE12 to be more coherent, focused on Marth, add more character interactions, and I add new twists along Marth's journey through the War of Heroes, and to start there is a new MU. Replacing Kris is a traveler named Pearl, a sailor who has a knack for dark magic. They plot to get into the knighting academy to retrieve the Falchion for their own ritual to bring someone they love dear. Secondly; is to analyze and commentate on the player interactions within the game universe. By treating the actions I take to always be "canon" you see then the ripple effect of how my actions impact the characters in the world psychologically and physically. This can be as direct as evidence of this being an "iron man" run, and when friends die – characters take time to lament over my own player incompetence. Yet, on the other hand, the impact of this player controlling characters relationship can be taken to its logical extreme; some questioning the fact of "is Naga the true god here"?, characters with cannon "future sight" abilities horrified that things are not / will not go "by the in-game script", "save stating" and then "reloading" makes characters feel as if they're taken out of their own bodies or violated mentally, to something as little as our own spotless "goodie two-shoes Prince Marth being aware of how easy it is for any character to kill their friends they know canonically if and when the own gameplay allows for it. And not only knowing that he can but having the baseline motivation to do so in the first place, because the gameplay allows both him and you the player to shank your friends. In short; every deviation from "the sparse canon script" is to be heavily noted for it was done intentionally because of player interaction with the stories fate itself. It is called a "rewrite". It's this balance between both "bumping up" the script and bringing in meta-commentary which has made it somewhat difficult to find a platform to showcase this work, but I think you guys would quite enjoy this. Here are the links to the individual chapters, all hosted on Imgur due to the visual style format. If this list is not updated check the hub URL at the top of the post 1) Prologue 1: https://imgur.com/gallery/3H7ZiyQ [gameplay] 2) Prologue 2: https://imgur.com/gallery/ordtlxb [gameplay] [Cover found on the hub] 3) Prologue 3: https://imgur.com/gallery/hQUrMfa [gameplay] [Cover found on the hub] 4) Prologue 4: https://imgur.com/gallery/jEXEO8f [gameplay] [Cover found on the hub] 5) Prologue 4 . 1: https://imgur.com/gallery/rqMJy7t [Cover found on the hub] 6) Prologue 4 . 2: https://imgur.com/gallery/iQeGwxu 7) Prologue 4 . 3 https://imgur.com/gallery/ZFbCiQU 😎 Prologue 5: https://imgur.com/gallery/metxz5T [gameplay] 9) Prologue 5 . 1: https://imgur.com/gallery/i8jKK8E 10) Prologue 5 . 2: https://imgur.com/gallery/YzFrOd0 11) Prologue 6 . 0: https://imgur.com/gallery/MUUGCNx 12) Prologue 6 . 1: https://imgur.com/gallery/TODyeLc 13) Prologue 6 . 2: https://imgur.com/gallery/XW7JgpP 14) Prologue 6 . 3: https://imgur.com/gallery/S5OC6BN 15) Prologue 6 . 4: https://imgur.com/gallery/t0jxpZz [gameplay] 16) Prologue 7: https://imgur.com/gallery/03zFsJX 17) Prologue 7 . 1: https://imgur.com/gallery/qDPocr0 18) Prologue 7 . 2: https://imgur.com/gallery/NXPWZeH [gameplay] 19) Prologue 8 . 0: https://imgur.com/gallery/1NfhpoL [+4 illustrations] [gameplay] 20) Prologue 8 . 1: https://imgur.com/gallery/W4au1BO 21) Prologue 8 . 2: https://imgur.com/gallery/YohbGuU 22) Prologue 8 . 3: https://imgur.com/gallery/FI6kglZ 23) Chapter 1: https://imgur.com/gallery/LlsEL6o 24) Chapter 1 . 1: https://imgur.com/gallery/1G2gd3R 25) Chapter 1 . 2 https://imgur.com/gallery/FGoA2Qf [4 illustrations] 26) Chapter 1 . 3: https://imgur.com/gallery/OkgQRms 27) Chapter 2: https://imgur.com/gallery/NAeK66K [Gameplay] 28) Chapter 2 . 1: https://imgur.com/gallery/MfhVzY5 29) Chapter 2 . 2 https://imgur.com/gallery/2pbs5Fh 30) Chapter 2 . 3: https://imgur.com/gallery/2pbs5Fh [many illistrations] I would absolutely adore feedback, both just comments/reactions/ to raw criticism. This is my first time seriously writing, and I'm considering making this more than just a hobby at the end of this project. But I would much rather have the feedback be in the main thread. I love the conversations! Additionally, shout outs to any of the editors who translated the original FE12 script and put it up on the our wiki. Seriously, this couldn't have been made without you.
  9. FIRE EMBLEM: OLD MYSTERY OF THE EMBLEM Dramatic story inside spoiler: It's the tenth anniversary of FE12's release, and therefore I believe there is no better time to release this hack. Download here! Mystery of the Emblem is the Fire Emblem that set the course of the series for the next seven games. New Mystery of the Emblem did make some beneficial changes, but also made some harmful changes that negatively impact on the game. The primary aims of this patch are twofold. Aim #1: Compare the FE3 and FE12 scripts and restore all details cut out of the remake. Aim #2: Remove all lines of dialogue from Kris, the player self-insert. This applies to the 22 chapters in the original game. All Kris-centred cutscenes in these chapters have also been removed. Several optional patches have also been included. These allow removal of the prologue and gaidens, and the adjustment of gameplay to disable reclass and use the original game's weapon balance. Screenshots: CREDITS: Shouzou Kaga and Intelligent Systems for making the original form of this game. Original FE12 translation by the Heroes of Shadow. Text editing tools by Nintenlord. Hacking for this patch was by Darrman.
  10. So I've been looking around for an enemy recruit AR cheat code for FE 12 and was wondering if anyone has it? No old forums seem to have it and were abandoned without sources upon others finding it. Please help.
  11. Stat Modifier - add or remove extra stats 94000130 FFFB0000 621BED30 00000000 B21BED30 00000000 200000XX 000000YY D0000000 00000000 XX= 50 Max Hp 51 Str 52 Mag ...etc 5A lvl 5D Move YY= Number 10 means 16 9=9 if you want to remove stat from your unit just make it 0 This will make your units stat a default Growth Rate Modifier - it Adds to Growth rate 52050A10 0A000003 02050A10 E1A00000 02050A1C E3A000XX D0000000 00000000 xx for ex: if you make 05 you will add extra %5 growth for all stats Edit Item in Item Slot 5 94000130 FFFB0000 621BED30 00000000 B21BED30 00000000 20000070 000000XX 20000072 000000YY D0000000 00000000 XX Item Id - YY Usage Left
  12. Which mainline Fire Emblem game do you feel hard the hardest soldiers and why?
  13. Some time ago I completed my first play through of this game and I sat on my overall thoughts for a while until now, in which I would like to share them. If you could, share your opinion on FE12 as well as I would like to hear what others feel about it. Since my favorite game is FE11, I was really excited to play this game and see where the story goes, and while I was spoiled mildly I went in mostly blind. Because of my ego and having played Shadow Dragon on H5 a lot I chose lunatic on this game for my first run which turned out to be a BIG MISTAKE because the game is absurdly hard, probably on par with conquest until I figured out how terrible the AI is and how easy they are to abuse, and even then it was still very painful. Gameplay Story I can't say I like this game better than Shadow Dragon, it probably would of been closer if Kris wasn't a thing but alas, here we are. Really solid game that I would say is in my top 5 for FE games. Please share your thoughts on FE12, I would love to hear them.
  14. After some messing around with Puyo Tools, HxD and Shadow Dragon modules, here's an unfinished Class Editor for FE 12! Use it on FE12Data.bin after decompiling and decompressing your ROM. FE12 Class Editor.zip
  15. By editing Blazer's module, I've made an Item Editor Module for Fire Emblem 12. Here you go! Use it on FE12Data.bin after decompiling and decompressing your ROM. FE12 Item Editor.zip
  16. Ok, how does the ''crit frequency'' of FE12 works? This is the forth time that I got ripped apart by a 1%-2% Crit and now this thing is getting pretty frustrating. Just for some backstory, I was playing Chapter 3 (that boring one with Matthis, Julian, Palla and all that) and everything was going ''ok'' until the moment that I decided to Recruit Matthis. To do this, I decided to also use Bord, because he can't kill shit at his base level, right..? No. 2% Critical hit. Restart the Whole Map again because of ideals. (And YES, I know you can unequip characters! I'm just dumb and forgot to do this!) Anyway, should I just worry whatever a enemy (or me vs allied units) has >0%Crit or there's a more complex crit frequency?
  17. FE12 is an FE game that is close to my heart, for some reason, but playing it on Lunatic has made me question its balancing choices. Do you think it's broken or do you think it's the pinnacle of resource management, or are you somewhere inbetween? Shall we discuss?
  18. Hi all, i finally started playing this game. It’s one of the few Fire Emblems I haven’t played. My issue is on Prologue 5 the display on my second screen switched. It nor displays Status (unit count and victory conditions) and a mini map. Before it showed the last selected unit (face, inventory, and stats). This is very disorienting and I don’t know how to change it back. Does anyone know how to do this? I’m using an emulator on a retro pie. Thank you!
  19. So, earlier this week I decided to open up Fire Emblem: New Mystery of the Emblem in a Hex editor and see what I could learn from it, and actually learned a good amount of stuff for items. So I decided to try and make a Nightmare Module, with the help of some of the SD Modules, for an Item Editor to make it easier for me to work with. But I ran into this error whenever I tried to use it and, after several hours of trying to figure it out myself, turned to here for help. After I got this module to work I was planning on learning about unit data in the hex editor and then making a module for that to also help, so any help in this regard will be welcomed gladly. Here's a dropbox link that contains a .rar file with the module that I tried to make and text files that go along with it. https://www.dropbox.com/s/c08tv657lp9es58/FE12 Item Editor.rar?dl=0 Thank you for any help ~Rute
  20. Hello everyone. My name is Sir Ragnell and I have come with an interesting idea: A few days ago on the Fire Emblem Subreddit, I made a Marth X Kris Support rewrite that fixes both of their bad lines in it. After some consideration, I decided to try and rewrite the entire story script of FE12. Using the translated script from Serenes Forest as base and the localized names from Heroes, I set to work on it. I thought this could be a fun experiment to try. So here we are. All of the script will use Male, Default Kris. As of now I have completed Prologues 1 to 5, you can expect more at a later date. Prologue 1: Meeting. https://pastebin.com/8nFVjDGj Notes: No real big changes besides using the localized names. Prologue 2: Young Squires. https://pastebin.com/tAhaVR0b Notes: No real big changes besides using the localized names. Prologue 3: Training. https://pastebin.com/eugm4TSd Notes: Once again, no real big changes besides using the localized names. Prologue 4: New Friends. https://pastebin.com/Qiz91dGP Notes: Now we get to something, the most important change here is Elice's dialogue, which has been altered. Prologue 5: March Duty. https://pastebin.com/jcYsRc0Y Notes: Aside from fixing Kris's lack of direction, there is no real big change. As you can see, most of the dialogue is the same with some fixes on certain parts of it. But in the end I have the desired outcome. That is all for now. Stay tuned.
  21. 23:04 P.M., somewhere in the world. A random nerd's room. Man, it's so much fun playing Fire Emblem! I just love it, all of my units have been blessed by the RNG goddess. Look at that avatar. She even started as an archer! No wonder they gave her a 10/10 in that old Rate the Unit thread... My army is invincible. Even Maris can't get killed. Huh. Maris. What's her new official name? Malice? Malicia? Marlacilis? Who knows, I sure don't. Oh man Palla died. I was foolish to place her there. Well, it's just my fourth playthrough. That's better. Ogma isn't sitting on a flying creature, therefore he survives getting shot in the neck with an arrow. ...this is so boring. Where did I go wrong? I was playing maniac like a boss! My stats weren't so good, Wrys hadn't capped anything yet. And Tiki died so easily, having to reload the turn was so annoying... but even with these huge handicaps, I still can't shake this feeling that this is too easy. How strange... what shall I do? ... LET'S PLAY AS KAGA INTENDED US TO! This is more or less how I got the idea to do this. That, and having recently watched Markyjoe's video on Fire Emblem's balancing. So, out of tremendous boredom, I decided to do a LP in a foreign language, taking away the ability to reset which I'd never done before, and publish it for all the pros to gaze upon over the shoulder in disdain. I might not even be able to finish this (I'll try as hard as I can, though), as I begin college in around a month, but hey, I just wanted to try this let's playing schtick out. Please bear with me. Not that I expect this to become anything big, but eh, if I can manage to get a stable replier or two, I'll be happy. The rules are as follows. - Obviously, I won't be resetting. If I lose a unit, I'll have to press on and use a replacement. Hopefuly, I won't have to settle for using Matthis or Frost or anything like that. I'll also try to recruit everyone and get every gaiden. That would be sweet. Units defeated in the prologue won't be considered dead for good, and I'll be free to use them in the main game. I think having to LTC Matthis should be enough of a punishment for leaving Wrys and Caeda in range of Jeorge and his archer buddy. - The only exceptions to this rule will be Marth and MU (whom I have already created, by the way, so I'm afraid I won't do like the good Let's Players and let the viewers participate), as well as the unit who will take the Growth Drop. This is mostly because I don't trust my skills and, well, I'd like to have more than one "permanent" unit to help the seizebot sit on the throne. Now, don't worry, I won't give it to Palla or anything like that. It'll be an early game terribad unit. Place your bets. Once more, because I am a bad LPer, I already have someone in mind. If any of these die, I will reset the chapter. If I lost any of the other units before resetting, I'll disarm them and kill them off as soon as possible. I won't be allowed to change anything in the prepscreen, either. If I have to reset five times because I forgot to give Marth the starsphere the first time, so be it. As of the Bond Drop, the Rainbow Potion, and the lunatic statboosters, I won't be using them. - I will use the reclassing feature. I'll try to have one of each class, though. - I'll be playing on H1, again, because I don't trust my skills. - And, just for the record, with this intro, I don't intend to insult people who use save states and the like. I use them a lot, it would be quite hypocritical of me to do such a thing. I just... figured it was an alright introduction to this thing. - Lastly, I'd really appreciate if you guys behaved like grammar nazis and corrected my mistakes. Partly 'cause I'd dislike to have an ugly mess of a first (and probably last) LP, but improving my english will be of use in college. We could use this chance to turn Serenesforest into a Den of Education and Knowledge. So, without further ado, let us... wait until tomorrow when I feel like typing down another part! And that's when the LP died.
  22. Hey guys, I'm looking for any NDS emulators that can support FE 12? If any links are provided would be really appricated :)
  23. Recently I've been fooling around with recruiting enemy units, but sadly, I'm making a self-challenge to recruit every boss and that's already seemingly impossible. Bosses have -- movement. That basically means 0 movement. Yikes. Using movement changing codes doesn't work, warp glitches up recruited enemies on the map, and neither Rescue nor Warp work properly in enemy hands. If anyone has either has a movement changing code that works, or a portrait changing code, that'd be appreciated.
  24. After seeing a lot of people I know play H4 on FE12. I decided to play through it myself. I've played beaten H2 and H3 before so I know what I'm in for. I want to use this thread as some sort of screenshot lp, so any suggestions and help is appreciated. I will be using the dlc items like the rainbow potion and growth drop. (because I'm a wimp) So I make my avatar and give him the best name possible. And I choose to make him into a Knight just for the prologue. As for the customization options, I choose Priest's Child, Diversity and Honorable. So, in Prologue 1 nothing happens aside from Poop getting a good level up. In Prologue 2, nothing specific happens aside from me attempting to get levels on Ryan who I plan to use as a Hunter. In prologue 3, I fight a mercenary, two fighters and a wing spear. The strategy I used to beat this map is slightly different then the strategy I'd use on H3 only because all the enemies attack first. After dispatching all the enemies Caeda comes up and tries to square up to Poop the Knight. (also lol, this would so kill him if she had her signature weapon.) So, I move on the prologue 4 (Athena's version of course) and have a generally easy time thanks to the strat I learned from Rengor's playthrough. Shoutouts to Wrys for surviving the archer. I also use this map as an opportunity to train up Luke, I don't know what class to make him yet but I'm thinking Swordmaster. After Prologue 4 the difficulty starts to ramp up in which I end up having to restart Prologue 5 multiple times. I find a way to beat prologue 5 but only because Athena dodged a 70% Fighter. I try to feed Luke a boss kill but extended oof. I got to prologue 6 which is kinda tricky but not as bad as the previous map, I choose to get Ogma, because Draug is bad, he's just my mu with lower growths and really frail while not having enough speed to compensate for it. In Prologue 7, I choose Kain's map because Kain is really good for the prologue. I end up having to reset the map because I didn't pay attention to his attack range and he sniped Caeda. Prologue 8 is where the gloves come off and is, in my opinion, one of the hardest early game maps in this game. I restarted the map multiple times, because even after playing this game almost five times, I still can't find a good strategy of clearing this map. This middle section I feel is especially painful because of the fact it's hard to kill all of these guys in one turn, especially on reverse lunatic where they would attack first. I was able to be this part because fact that Athena dodged a 54% attack. Taking out the remaining thieves wasn't that bad. I had Wrys bait out the two Levin Sword thieves (Because he got an hp level, he survived both thieves with 1 hp). I finished off the Katarina which was actually kind of tough since she one shots everyone except for my units who have either a lot of res or 26+ hp. After I take out Katarina, I move on to the main game.
  25. What if the fire emblem heroes were to fall and all their adventures were given to random people? The fire emblem has been corrupted by the presence of the fell dragons, now a lone group of adventurers must travel to the different worlds and pick up where the fallen heroes started. (roleplay is welcome to everyone, would prefer it if we roleplayed on discord. Canon and ocs are allowed
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