Jump to content

Search the Community

Showing results for tags 'FE7'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem Heroes
    • Fire Emblem Warriors
    • Tokyo Mirage Sessions #FE Encore
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Interests


Location

Found 281 results

  1. I said I was going to make this thread like a year ago, but it had completely slipped my mind, and I had set out on looking into FE9, getting burned out, and then getting everything back together again to actually make things happen. In any case, here's the link to the repo for Yune. Link Latest Release: 0.9.2 The downloads can be found in the releases section. The readme also goes over how all of the options work and what they do. As the randomizer is written in Java, the only requirement is that you need a somewhat recent JRE installed to be able to run the randomizer. It has been compiled for Windows (32-bit or 64-bit), MacOS, and Linux (GTK). Supported titles: Fire Emblem 4: Genealogy of the Holy War - Requires JP ROM (headered or unheadered) or Pre-patched ROM with Project Naga translation patch. Fire Emblem 6: Binding Blade - Requires JP ROM or Pre-patched ROM with the Redux translation patch. Fire Emblem 7: Blazing Sword - Requires US ROM Fire Emblem 8: Sacred Stones - Requires US ROM Fire Emblem 9: Path of Radiance - Requires US ISO (Note that there is a good chance of an out of memory error when using a 32-bit JRE for FE9 randomization). I trust FE4 and the GBAFEs to be fairly stable, but FE9 is a bit shaky (and likely quite buggy, if you enable too many options that I haven't had the chance to test simultaneously), because it's not quite up to the standard I would have liked for it to be. I'm still trying to figure a lot of things out for how FE9 actually works and the next step is one that will likely take a long time because it involves chapter scripting. Rather than hold it for that long, I'd rather have people able to test it and start finding bugs that need to be addressed, as well as solicit information if anybody has anything that might help with FE9 quirks. Those bugs could also help give me other ideas on how FE9 might actually work under the covers. Please file any bugs you find in the GitHub repository directly in the Issues section so that I can track them, alongside any suggestions that could help me improve Yune. EDIT: 0.9.1 is now available. Changelog: EDIT: 0.9.2 is now available! Changelog:
  2. Ladies and gentlemen... Have you ever seen an E rank in an HHM run? Have you ever seen someone get Athos killed on turn 1? Have you ever been told that you're not a good servant by Serra? No? Good for you. Unfortunately for Hector, He is about to see all of those things, and much more. Can someone as bad as me finish the infamous HHM? Will good triumph over evil? Will Nils and Ninian meet a terrible fate at the hands of Nergal? Will I run out of things to say before the end of the opening sequence? The answer to all of those questions Is Perhaps? Enjoy my suffering, children. And join me as I play... FIRE EMBLEM: THE BLAZING BLADE! WHILE MOSTLY BLIND!! Welcome one, welcome all! I'll try to suffer through this game with few casualties! (Spoiler alert: There is going to be far more than a few casualties.) So, let's get down to it! I've played this game once before, a few years ago on Lyn/Eliwood Normal mode. I have forgotten most of that by this point, but maybe I'll remember where the body ring and ocean seal are during the desert map? THE RULES: It's gonna be straightforward enough: 1. I'm playing Lyn Hard Mode first. 2. I will then go on to Hector Hard mode, playing the game until the end. 3. I have to deploy all three lords every time. 3. This is an ironman run: Anyone who dies stays dead, and if I have to reset after their death, then they will be permanently benched. 4. I will play all of the gaiden chapters and try to get the true ending. 5. I will be doing MINOR event editing, but nothing that will actually affect much**. (Setting Nils to level 7 with the same bases so I don't have to spend 70 turns grinding exp for him, giving Canas a good ending because he's a true god, etc.) 6. No Save-state abuse, or any save-states at all.* (Exception to that later on) 7.I will try to upload every three or four days, but it might vary from week to week. 8. I will not be showing all of the turns in Lyn mode since there isn't much happening during it. 9.Got a unit you want me to use? Let me know! I might use them if they're not a prempromote! 10. This is a largely blind run, using only the knowledge I have from my run a few years ago. 11. This is NOT a ranked run, so don't expect any kind of skill coming from me at all. 12. Units who bow out because they were defeated in Lyn mode CANNOT return in Hector mode. EXCEPTIONS TO THESE RULES: Exception to rule 3: Lords cannot be permanently benched and will always be deployed, no matter how stat-screwed they are. Exception to rule 5: Uh...Well... I hate Battle Before Dawn VERY VERY MUCH, so I conveniently had Zephiel, Jaffar and Nino out for a walk when the chapter starts. (I.E. I put them near where the players load so this chapter doesn't cause me hell. I know, I'm a chicken, but I hate this chapter SOOOOOOOOO much!) Exception to rule 6: Kishuna is really hard to kill, so I will be permitting Save-state abuse specifically for killing him. Hector Hard mode-chapters 11 onwards. I'm going to try to these updates Rubenio-style, with responses in one spoiler and updates in the other. I lack skills in everything but telling puns, so expect a lot of them! My tactitian will be speaking through regular text, I shall be speaking with Bolded Itallics! The first update will happen soon!
  3. I feel like this is probably something stupid I'm missing, but I've been trying to create a clone class for an existing class to better manage promotions and effectiveness. So I've copied the 0x20D0 bytes from the default location in FE7 (0xBE015C) to the bottom of the file (0x1000000). I then updated the pointers to 00 00 00 09 (three instances replaced). So far everything works up to this point. All of the existing classes still work fine. I then go and copy Lyn's class and paste it to the end at index 0x64 after some of the placeholder classes that apparently are known to cause issues. I also update the class number appropriately to 0x64 (this is the only change I make). Then I give this class to a unit in the chapter data. This causes the game to freeze once that unit tries to load. Is there something else that needs to be done when adding a new class? It doesn't use any new animations or sprites. Everything points to a known working class. If I use the original class (0x2) everything still works. So my current guess is that it doesn't like reading past 0x63 or that there's another table that is implicitly tied to the class table that I'm unaware of.
  4. I recently watched a Lets Play of Hector Hard Mode where the player lamented that effective weapons suck in this game. I decided to see if anyone had made a patch to fix this and other gameplay changes made to the U.S. version of the game, and to my surprise, no one had! So I did it myself. This patch is meant to be applied to the U.S. version of the game. I used febuilder and Event Assembler to make this hack. I'd also like to thank Venno, as I used his FE7 Effectiveness Rework assembly hack to change the effective weapon multipliers (found here). (If I need to seek permission to use it, please let me know and I'll take this down until I have obtained permission.) This hack has only received minimal testing, but the alterations were mostly simple ones, so it should work alright. If you find any bugs or differences that haven't been corrected, though, please let me know. UPDATE: I have just completed version 1.1 of this hack. The only change made was slightly altering the inventories of four enemies whose items were slightly different in the Japanese version. This will most likely be my last and only revision. Version 1.1 is available here. Here is a list of things that have been changed in this hack: What Has Been Changed The "Gate" and "Throne" terrain types grant 30 Avoid instead of 20. (The "Castle Gate" terrain type still only grants 20 Avoid--it was like this in the Japanese version.) The "Gate," "Castle Gate," and "Throne" terrain types grant 3 Defense instead of 2. The effective damage multiplier was raised from 2 to 3 for Aureola and all non dragon-slaying weapons. Bosses that had their stats reduced in the U.S. version of the game have had them restored to their Japanese stats. In Chapter 27: Cog of Destiny, Lloyd and Linus each carry a Runesword rather than a Light Brand. In the first part of Final Chapter: Light, two doors open at the start of the map, after which two doors open every two turns. (By contrast, the U.S. version starts with one door open, and one door opens each turn.) The Fire Dragon's max stats have been increased (even though they don't hit those caps). Some enemies have had their inventories tweaked to match the Japanese version. (There were only four of these.) What Hasn't Been Changed: The "Blood Type" option is still absent from the Tactician creation screen. I'm not a good enough hacker to put it in, and since it only alters Affinity as far as I can tell, there is no significant gameplay change. Correct me if I'm wrong on this. Lyn mode cannot be skipped, and the extended epilogue plays by default. None of the text has been changed. This means translation errors and the glitchy text on the Wind Sword and Dragon Axe is still present. Old versions: Version 1.0
  5. What is the most efficient way to complete the support log in fe7? I’m just talking the set of 3 chapters that allows for the easiest support grinding, even if you can’t get every support then (For example, I know I’m gonna have to replay the final three chapters specifically a million times for Renault and Karla’s supports). Or other than that, those of you who have completed the support log, how did you do it? Thanks in advance!
  6. Hello all! I just finished my first large-scale hack of FE7. A hack of Fire Emblem The Blazing Blade that follows House Cornwell and its scions. It involves a slight twist in the plot of Lycia, wherein Cornwell was standing up against Ostia's rampant corruption and was destroyed because of it. Follow Raven and Priscilla on their quest for justice and their opposition to emerging forces of darkness that threaten Elibe. For fans of the original game who want to revisit the nostalgia of The Blazing Blade with new and updated chapters plus expanded recruitment options. I've made a webpage with more information and the download itself, please check it out! www.cornwellsascension.com Please post if you find any glaring issues as you play it, and enjoy!
  7. Hello, I am using FEBuilder and I'm working on my FE1/FE11 Hybrid Remake hack. (More info here: https://forums.serenesforest.net/index.php?/topic/92222-fe7-fe1fe11-hybrid-remake/) I tried to import Jagen's sprite from FE11 to FE7, but I ran into one problem (yes, I know it's importing a DS sprite to a GBA game, but I couldn't find a GBA-style Jagen sprite). Besides the color reduction that makes Jagen look quite monochrome (as it exceeds 16 colors), FEBuilder automatically assumes part of his armor to be his mouth and eyes, and so the sprite ends up a bit scrambled (Here's a screenshot) FEBuilder forced me to resize it to 128x112 (from 128x128), so that might be the issue. How can I fix this? EDIT: So apparently the GBA FE games have a "format". I'll try to do this the best I can.
  8. This will be a RP/Ironman Randomizer. Call me a lunatic. Chapter 1 The Knights of the Greataxe
  9. Hello Serenes Forum, I am a french videomaker-wannabe who recently produced a lenghty analysis of the game design of FE7, with extension to the whole series. Having browsed this forum for years for interesting discussions, I know this place has the best concentration of Fire Emblem enthusiasts on the net, probably including french ones, so I humbly submit this video to their attention. https://youtu.be/UMXy5Rh416U
  10. I decided to do an experiment. My six-year-old brother decided to try FE3H, but couldn't do too well, so I decided to see how well he'd do in FE7. I put him on Lyn's normal tale for the sake of actually giving him a tutorial, and he actually did fairly well. Up until about chapter three. He got Florina killed hilariously quickly, she was dead by the end of turn 3. He also managed to lose Dorcas on the last turn of HIS join map. Then, he basically threw Matthew away on Chapter 7 by trying to make him fight a shaman. He then asked if he should send Rath in against said shaman. It sounded good to me, so I gave him the green light. He forgot to tell me that Rath was on 13HP and wouldn't survive EP... He's still got both of the cavaliers, though, so he should be fine. I plan to at least get him through Lyn's Tale.
  11. Greetings! My name is SavageJester and I have decided that I wanted to make a rom hack. I do have experience with FEBuilder but I would still call myself a fledgling hacker (A turn off for a lot of experienced hackers, I know). The rom hack necessarily won’t be a new game but rather an edit and adding new things to FE7; an expansion if you will. I also would like others to help give me a hand in the process too. This is also my first time doing a collab as well. I also posted this on FE Universe a s well. In this project, I plan on adding and changing new things such as balancing (Marcus and Karla for example) and editing units, fixing typos and bugs, and changing certain scenarios in the game. A major addition in this project will be a playable Mark (another turn off for a lot of people) with their own unique class. They would not have the game revolve around them but rather have a supporting role similar to a deuteragonist (akin to Kris and Robin). The character’s role and backstory as well as the other things mentioned before in the previous paragraph will be determined by the people in the collab. It will be something that everyone would agree and vote on. Every change and addition will be decided by the group and not by one person myself included. Those who are interested can fill out the form and will be assigned to different roles in the project such as script editing, map design, sprite animations, art, etc. They will then receive a discord invite via PM to a server dedicated to the collab. The invite will be determined by first come first serve and the role’s quota. Requirements would include having a basic understanding of rom hacking but not having to be an expert, experience with Sappy, Usenti, etc., being able to communicate, time aside to participate, and have played FE7 and beaten all routes (will make it easier to work with people who have experience with the game). Now I notice some people have other obligations such as jobs and school, so when the collab is in its initial phase, we will discuss schedules and deadlines that can work with everyone. For people who are wondering how this collab will work, we will discuss that in the discord as well. As I said before, this is my first time doing something like this. The deadline to apply is 1/22 and the project will begin on 1/23. Thank you for reading and I hope this project will come to fruition! I am eager to work with you all! P.S. I posted this under questions because I was not able to post this directly under Fan Projects
  12. I've been writing on and off for a while, but between a relatively recent replay of Echoes and a less-recent replaying of GotHW, I came up with a Crossover story centered around Sigurd surviving Belhalla in a modern AU where he finds himself barred from contacting anyone he ever knew. While I'll try to update it here first from here on, here's the first chapter of Little Chalphy (link leads to AO3, so warning if your Job/School forbids access to it). Any feedback is welcome here. While I've been translating documentation and whatnot for a long time, it was only up until a few years ago that I gained enough confidence to start writing fiction in English, so any daft bits you find that sound odd/goofy/out of place to you, do not hesitate to let me know. Good day to you all and thanks in advance.
  13. Greetings, forumgoers! So I really want to make my own campaign someday, hopefully learning how to create maps, trigger events, what have you. But one thing I am terrible at is spriting. One person I found intriguing and interesting is Ephidel. I think he honestly got the short end of a stick and honestly, I want him as somewhat playable in my idea of a campaign, but I notice some glaring issues. He has no battle animation from what I can find/recoloured sage. I have no talent or patience trying to do this sprite work so I'm wondering if someone out there (who would have a paid service I could donate to to make it happen, as I'd rather hard work being compensated) has made one already. For context, I have disclosed an image of what Ephidel's colour palette would be. Thank you for reading, have a good day everyone! 😄
  14. Which mainline Fire Emblem game do you feel hard the hardest soldiers and why?
  15. Hi there I've been getting back into FE7 lately and want to balance the game a bit better. I messed around with Nightmare2 for the first time yesterday with some success, but I figured there is no reason to spend several days trying to reinvent the wheel, if people in this community have already done something similar. The FE7 Gameplay Reversion Hack is a good start including 3X weapon damage effectiveness, but I had some more ideas for balance changes: Buffing Lyn and Eliwood, their prf weapons, and preferably making Eliwood a lance wielder. There is a patch for this, but it also makes Lyn a bow wielder which I dislike. I managed to change Eliwoods weapon ranks and Rapiers type, but I failed my attempt to give him the Soldier lance animations. Also couldn't make the Mani Katti a magic 1-2 sword without overwriting effectiveness. Buffing Fighters, Warriors, Archers, Snipers, Generals, and Swordmasters. I wanted to give the Sniper class the crit ability, but it takes the slot of Ballista, which would screw with several maps. My fix was to give the Archer/Sniper characters the ability, but then it is also active when pre-promoted. Nerfing Paladins, removing their Axe ranks like FE8. Nerfing Hand Axes and Javelins. Buffing unpromoted enemies in the mid game, increasing their level. Base/Growth rebalancing, including nerfing some pre-promotes including Marcus, Pent, Harken, and Athos. Earlier/more promotion items for Thieves, Pirates, (and Lords). My thought was to make the Ocean seal and Fel Contract into Earth Seals, and have the latter be usable by all classes. Would appreciate links to any good balance patches, or info on which of my suggestions aren't feasible to implement, before I break my head over them.
  16. Hiya! I'm Zane. You might know me from my FE5 Menu Translation. Although work on the menu translation has essentially ceased, I've been steadily working on a project that uses it as its base. So, I'd like to introduce Emblem Chronicle VII (henceforth called ECVII): ECVII is essentially a demake of FE7 within FE5. It's a proof-of-concept, learning tool, and showcase all in one. I'm currently planning on making all of Hector mode, skipping Lyn mode. This release has two chapters. This isn't 1-to-1, however. I'm not looking to write Elibe fanfiction, but this won't ever be a cut/paste job from 7 to 5. Classes, enemies, maps, and dialogue, along with some other things, will likely be changed. Unit stats, skills, and classes are not final. This is partially due to the WIP nature of the hack, but is mainly just me figuring out how to play with FE5. Have some screenshots: Here's a patch: ECVII [12-1-17] This is for an unheadered, unedited FE5 ROM. I'm not responsible for anything past chapter 2. Please don't ask me why it's vanilla. I'd also like to reiterate that essentially none of this is final--if you have a suggestion, I'd like to hear it. If you've got a complaint about stats/levels, be thankful that they'll be getting smoothed out later. I'd like to thank everyone involved--I certainly couldn't do it without you: There are plenty of bugs in the current build. If you find one not listed here, let me know. I'll probably be releasing more tools, doc, and whatnot sometime soon. More info, plans, and screenshots are likely to be appended to this post shortly.
  17. The land of Eldrahgo is home to stories of might, magic, and valor. After centuries of war, its five kingdoms have managed secure peace that, so far, has endured even longer. Yet nothing lasts forever. In the blink of an eye, the whole continent is thrown into war again. Its only hope is a young man not of this world. A traveler who must learn to navigate this land if he has any hope of ever getting back home. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Foreword I've always been fascinated about the universe, space, other dimensions, the multi-verse theory, and other related topics generally considered the next frontier/final frontier. I believe in the multi-verse theory and wanted to create some sort of story based around that. And seeing as how there are a bunch of hacks out there set in what I consider parallel universes to the 'official' universes, I decided to go with using this multi-verse idea. Book of Eden is about a traveler from another dimension that whines up in one of those fire emblem universes. I known and talked to many people and one thing that intrigued me was how people always wanted or likes to either put self inserts, or create an alter ego of themselves, or even personal characters and put them into their favorite games/anime/universe. So I'm taking that concept and exploring how someone with little or no prior knowledge end up in one of my favorite universes. I love cross over between characters of different stories and finding out that in the official fire games, the dragon gate is an actual thing, I just might have an easier time bringing in other characters from different universes. So, in addition to the cast of Book of Eden, there will also be characters such as Ike from FE9&10 and Felix from Golden Sun TLA, just to name a few. Most will just be cameos but others will have both major and minor roles in the story. There's a saying that goes a little something like: "Born too late to explore the seas, but born too early to explore the stars." that perfectly captures how I feel about the current state of our world. Nothing beats the feeling of exploring new places and having adventures with those closest to you. Maybe the only exception to this, is having your heroes alongside you for the ride. So, I hope to convey this feeling through Book of Eden. If you would like to help with the creation of this hack, feel free to message me either here or on FEUniverse. Download Version 1.25 is out. Download Prologue to Ch.12, no gaiden chapters, totaling 13 chapters. Screenshots Patch Notes Known Bugs Credits
  18. Hey guys, I'm looking to do a FE7 PMU. I at least want 14 units for my run that do not include Hector. Thanks a ton!
  19. If you could add a support for sain who would it be between? Sain is my 2nd favourite fe7 character after canas and is the reason why I decided to carry on playing the game as he was really ridiculous which i found funny however his supports suck and gets paired endings with his worst options(not even a bromance with Kent!) Anyway, I was wondering if I could add a support and paired ending who would it be between? Personally, if I had the power I would pair him with Florina as I would imagine their supports would be super funny with them being the complete opposite when it comes to interacting with the opposite sex. As for a paired ending either Florina, Isadora or Kent. who would you pair him with if given the choice? i may do more of these on Reddit or on here if it's successful Ps. a 2nd option i would add would be Marcus and Sain.
  20. Yo so basically a while back I had an idea for a game that revolves around the black fang and I just saw this cool box art and it reignited my interest. So basically in this game, it would start off at around 5-10 years from lyns story, and before Nergals infiltration of the fang, it would obviously give some backstory between the members of the black fang, (such as why they joined their history ect) show the black fangs slow downfall by Nergal and how the members reacted and tie in some events that happened in elibe. one example I had is that Ostia recruited the fang to assassinate house Cornwell leader (raven and Priscilla's former houses) while the ostian troops destroy the soldiers. I think the game could work as a spin-off or something, there are certainly enough characters to have a balancedish cast and you could just fill out the blank spaces with characters, that got killed later on in the story.(probably by legault) anyway tell me what you think down below, i love making these kinds of idea threads
  21. Hey, it's been about 6 months since the last time and I got inspired while learning Python to remake the auctioneer program as an exercise, so I felt like doing another race. Here's the last one for context. For those unfamiliar, the way this works is rather than selecting units one by one, we all bid privately on each character in terms of turn-count penalty, then they get assigned to us along with turn-count handicaps by a program. I've attached a PDF detailing the rationale and operation of the auction. I'll also attach the Python files. Create a text file with your bids each on a separate line (plus an extra 0 for the blank slot) and it will automatically create some random values for the other players and run the auction. I'd delete the line that does rotations in Main.py to save some time while you experiment. Here's the rules, I've bolded some parts that are different from usual. If anyone has strong opinions I'll consider adjustments. I kept the bit about survive chapters becoming rout chapters, the optional Gaiden turn-counts are reduced, Marcus is no longer split into two units, early game penalty is reduced, and what you can do with others' units is generally better defined and restricted. Team structure 1a. There will be five players. 1b. There are 34 units. One team will have 6 units; the others will have 7. 2. All teams automatically include: a. Hector, b. Merlinus, Ninian/Nils, and Athos due to their unique nature, c. Wallace/Gietz and Harken/Karel as they would only create dead team slots. 3. Bartre and Karla come as a pair. 4. If you get Marcus, he may only be used freely starting chapter 17x. Rules of play 1. The game will be played on Hector Normal Mode, skipping Lyn Mode. 2. Restricted actions a. You may only deploy other player's units on chapters with units recruitable by a specific non-Hector unit or desert items, specifically 14, 17, 19, 20, 22, 23, 24, 27, and 28. b. Another player's units under your control may ONLY move, recruit units (any), rescue/drop other players' units (not yours or NPCs), trade between chapters, and dig up items in the desert. c. They may not do anything else, including but not limited to: enter combat, use items/staves, trade/merch mid-chapter, visit (any building), rescue/drop your units or NPCs, steal, or build supports. d. Your units may do as you please without penalty. e. Mine/enemy control glitch is banned. 3. All Gaiden Chapters except 19xx, 23x and 28x must be visited. 23x and 28x are optional, and don't count towards the total turn-count up to 15 turns taken per chapter. The value is shortened from 20 which feels like too long. The last bridges needed to reach Sonia on 28x open turn 9 so even without water transport you can seize in 15. 4a. Chapters 13x, 15, 28, and 31 count the last Player Phase for which enemies are present for turns (or last PP if enemy not routed). 4b. Chapter 26 counts as 11 turns and is excluded from 4a so the player does not need to kill Vaida, and so that Vaida is actually usable. Penalties 1a. You may use an another player's unit as yours with a 4 turn penalty, per unit per chapter. 1b. The penalty is instead 3 turns for chapters 12, 13, and 13x due to forced deployment and to mitigate unfun early game. Exceptions 1. Matthew is free for Chapter 11. 2. Unarmed units may be attacked in Chapter 13x. 3. Lyn, Kent, Sain, and Wil may act freely in the southeast 5x5 box for Chapter 16. 4. Undrafted Thieves may be used to obtain necessary Promotion items. PM me your bids if interested, and post below so others can see how many slots remain. Please format your bids in the following order to make it easy for me to accurately create the bid file (example values given are the medians of the previous FE7 auction): The SHA-256 hash for my own bids is a47d4291ad131a370119711f848893ef99cc909c90ecd120be5b8f63c4377b51. feAuctionDoc.pdf AuctionState.py GameData.py Main.py Pricing.py
  22. I just started playing FE7 and I'm nearing the end of Normal Lyn Mode. I'm wondering if the assets are determined by the items of full price, or if they are halved by this sale equation for shops? What about prices that have decimals in the calculations, are they rounded up or down? I'm wondering because I'm trying to save up for Lyn's White/Blue/Red Gem that she gets when she's recruited in Chapter 15, and if I've already dropped below the wealth threshold, if I did, I might as well use the knight crest & energy ring to my liking. From what I've found what gem you get is determined this way: For reference, I've used the glitch to take Wallace's Knight Crest, and I used the Angelic Robe on Florina since I intend on using her as much as possible. Would using the Knight Crest on my preferred unit (Kent) & using the Energy Ring on who ever needs it be more beneficial or would trying to save up for the gems be more beneficial?
  23. I remember seeing a patch for one of the GBA games that changed UI things, maybe even added the enemy attack range overlay from later games, to make it more convenient to play if you've got used to the modern games. Am I just imagining things, or does such a thing exist?
  24. RFV DLC v1.1 So this was suppose to be my RFV submission but I got carried away with my ideas and ended up missing all the deadlines. If I stopped at chapter 1, I would have made it. Same with chapter 2, would have made echoes but chapter 3 sunk all those plans. But man it was worth it. Too lazy for pictures so here is what to expect: - 3 chapters - Each one has a theme with mechanics unique to it. - A gripping story I never finished. It's about Raisen leaving Markyjoe1990 - Puns, tons of puns. Some would say being forced to listen to them could be a trap - Custom Animation I actually finished. Only the (crazy) worthy will see it's glory. - Might be a little hard. Only releasing this because I am actually really proud of this hack and think it's my best one yet. There is some weird dialogue stuff in there but I am not changing it because it captures my thoughts at the time. So eh enjoy.
×
×
  • Create New...