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Showing results for tags 'Florete Weapon FE10'.
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So I am working currently in a mod, and even if it is not completely new is something is not very well known for those who want to mess with hex editing in Radiant Dawn. First of all I discovered this thanks to the Hacking Notes of VincentASM which made this x1000 times easier, anyways lets begin with this quick guide. My example will be one of the most controversial weapons in FE10 which everyone would have loved for it to be magic based since the beginning, of course I am talking about Florete. I am assuming basick hexadecimal and hex editing knowledge, so if you don't know about that I recommend you to read a guide for that(the Hacking Notes of VincentASM are very great since it is very resumed and focused on FE10). To begin with you need to be using the FE10Data.cms (uncompressed) and open it in a hex editor. Then we will search for the item(in this case Florete), should be starting around 0x0000E375. -- -- -- -- 00 02 AA A0 00 02 E7 18 00 02 CC E7 00 03 42 D0 00 03 42 D0 00 03 16 08 00 00 00 00 00 02 9A B8 00 00 00 00 00 10 00 C8 0E 5F 0F 05 2D 04 01 02 01 00 00 00 04 03 00 00 00 03 43 1B 00 03 41 6E 00 03 42 C8 -- -- -- -- -- -- -- -- The part colored in red is going to be our focus(in case you are wondering it is thepart that determines the ACTUAL weapon type, the part in purple is the weapon type that you equip). So what you need to do is repoint it to a magic weapon(''light'',''fire'',etc.), instead of ''sword'', for this part I am going to repoint it to ''light''(any magic should work). Note: Repointing to light magic and white breath seems to work fine, someone tested wind and it did not work, so I recomment just repointing to the offset down here, also weapon triangle works based on the repointed weapon type. So it should look like this: -- -- -- -- 00 02 AA A0 00 02 E7 18 00 02 CC E7 00 03 42 D0 00 03 41 FB 00 03 16 08 00 00 00 00 00 02 9A B8 00 00 00 00 00 10 00 C8 0E 5F 0F 05 2D 04 01 02 01 00 00 00 04 03 00 00 00 03 43 1B 00 03 41 6E 00 03 42 C8 -- -- -- -- -- -- -- -- Remember that to point to a weapon type(or almost anything) you need to use the offset+20(hex)(So ''light'' is actually in 0x0003421B). Of course this should actually work the other way, so you could make a tome physical based,etc. Hope this helps someone :)