Jump to content

Search the Community

Showing results for tags 'Gimmick'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem Heroes
    • Fire Emblem Warriors
    • Tokyo Mirage Sessions #FE Encore
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Interests


Location

Found 1 result

  1. In your opinion, what was the best map gimmick in Fates, and what was the worst? Which was the most interesting, and which was the most irritating? In my opinion, the best was the wind currents that slowed down flying units in chapters 11 and 24 of Birthright, and the worst would be a tie between the giant streams of fire in Birthright chapter 23, and the winds in Conquest Chapter 20 (those winds would have been a lot better if only one or two at a time and they didn't push you as far). Note: This includes but is not limited to Dragon Veins (example; the fox illusions in Conquest Chapter 19 count as a map gimmick) EDIT: I don't consider it the best or the worst, but the water draining in Conquest chapter 10 gets an honourable mention.
×
×
  • Create New...