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Found 115 results

  1. hello does anyone know how to convert NTSC-U code to pal code?
  2. I don't know if anyone else has ever seen these pictures, but I assume it is Fire Emblem Path of Radiance, but with GBA sprites. Does anyone have any knowledge on this or anything really about what this even is. I believe this goes here but can anyone help with any info?
  3. Hello FE Fans! I've been having a lot of fun lately hacking FE games and mostly adjusting Fates growths for some pretty fun results (Kana having 125% in all stats may have been overkill...) but I want to make a more balanced one for Echoes and release it to the public so I'll need a small bit of help. Firstly I will require two rules to start renovating this game. 1. The amount I should tamper with. Echoes can be broken just like all FE games but if I give everyone 127% (The max) in all stats, it wouldn't be that fun, would it? So I'd like to hear your thoughts on where my limits should be. I should have a set percent I can buff (50%, 100%, 150%, etc...) so I'd like your thoughts on that. 2. Should I make characters more balanced or give the same level of buff to everyone? This is the main issue I have right now. I know there's a tier list for FE: SOV so I've come up with a personal problem. Should Alm be as strong as Forsyth? And if I did only give small buffs to high tiers, what is a small buff? And what tier list would I even use? This issue has been driving me nuts and I'd like to know if the imbalance should stay or if I should give higher buffs to low tiers. Yeah that's all I got for now. Depending on feedback time, the patch should come out in two to five days. I hope I can make this game something fun and maybe have this be a series where I'll update and balance my old personal hacks on FE6, FE7, FE8, Awakening, and Fates. But yeah I hope to hear from you all with what you may want from a buff patch to FE15. Thanks and good day to you all!
  4. Hello everyone, I'm currently working on hacking Radiant Dawn to make it more in line with PoR's mechanics. Here are some of the things that I have been able to accomplish: Characters have higher base stats similar to what they would if they were that level in PoR. For example, a Level 5 promoted Marcia in PoR would (on average) have 2 more points of Str, Skl, and Spd. Similarly, any character growths that were lowered in RD have been restored to their PoR growths. For example, Nephenee's Str growth is now 40%, just like it was in FE9. Gave the same stat caps to tier 1 and 2 classes as they have in PoR. (For tier 1 units, it's mostly the Res stat) For example, Soren now has the same stat caps that he had in FE9 (as a Sage) Renamed classes for consistency. (Lance Armor ---> Knight) (Wind/Thunder/Fire Sage ---> Sage) (Lance General ---> General) (Dragonmaster ---> Wyvern Lord) Made Jill and Ilyana pre-promotes, making every playable PoR character promoted. Brom is now a Lance General. All Thunder tomes are more powerful and accurate. Their stats are a mix of FE9 and 10's. Bolting has the same weight as in PoR. Light has 1 more might. (Like in the GBA games) Certain characters have different stats in their initial chapters. For example, Nephenee now has a Steel Lance in 2-1, which doesn't weigh her down. Meg is now a Lance Knight and comes with an iron and steel lance in her joining inventory. I have attached some screencaps to exemplify. What I need help on is: Modifying Ilyana and Jill's levels in their joining chapters (1-3 and 1-6, respectively, as they now join as pre-promotes) Giving Lance Generals Swords instead of Axes (like in PoR) Modifying the starting gauge of several laguz. For example, I want Lethe and Jannaff to start every chapter with full gague like PoR. Modify gauge decrements so it decreases slower for cats, hawks and ravens. Fitting some names properly. (Dracoknight ---> Wyvern Rider) I changed Dracoknight to WyvernRider (without the space) because otherwise that would add bytes to the file and crash the game. Give Paladins access to a second weapon. (Geoffrey Bows, Titania Lances) (Possibly) Making Tormod an Archsage in 4-4 (Possibly) Make every enemy Armor and General a Lance Armor/General. Basically tier 1 uses Lances and tier 2 uses Lances + Swords. If anyone is interested in collaborating with me on this project, please let me know. I appreciate any help.
  5. It always bothered me how growths and bases make little sense in this game, thus, I've created this patch, which I dubbed Vindication. since it's meant to make everyone to be as balanced as possible as they deserve. Broken characters shall be knocked from their high horse, while characters that are too hard to use will become just as good as your usual good character. Changed quite a few things and removed some irritations (like Echidna using an heavy axe and being easily beaten in Hard mode for instance, now she is equipped with a sword by default and thus the RNG is much less likely to hate you). This project is finished, but it migth be tweaked further later on. Also, if anyone could point me to a way to raise Roy's level cap as a lord and experience gained (not as a Great Lord) and only for him, I would be gratefull. NOTE: This balancing patch is meant to be played in Hard mode, if playing in normal mode, characters dependent on Hard bonuses might become underwhelming as a result. *UPDATED TO V.2.1.* (New Update) 2.1 changes -Made some more changes to characters growths and bases. - Knight and General MOV increased by 1. - Horselaying weapons updated (needs to be tested whoever, so might have bugs, we will see) Now, it can be downloaded via MEGA, if the link isn't working for some reason, do tell if that's the case: The 2nd download is for the japanese untranslated version, for convenience sake. https://mega.nz/#!22JQlY5D!tO8Rx2TPLo4UOCiaIUpn-Q9b7ScoECZ8nXeTmSJXaY8 https://mega.nz/#!r5MC2QrA!4kQBQDBGt3c5TkzDID5bx3_PcWH71PrekoTSAA6p5cs Future plans: -Tweak any issues that might pop up. Keep me informed of any oddities. NOTE: Due to not having the microsoft tools program active, I will not post the excel file from here on, until that problem is solved. I will see if I can find another method to make a list.
  6. Hello, you lovely anime-chess players ! My name’s Zeldacrafter64, as you’ve probably already figured out, and I’m here to share my project with you ! Now I know what you might think : "Hey, haven't I seen that title before ?", "Oh, I remember that one, it sucked". Well, after one year spent rotting in the "concept" category, I am proud to announce my little baby is finally ready to be played by the whole world ! I also apologize for how amateurish the concept topic was. I was really a beginner at the time and barely had any idea what to do and where to go. Oh, and while I'm apologizing, let me apologize for my frequent errors. I'm not a native English speaker, so please correct me as often as possible, or else I won't improve (Same goes with my hack, obviously !). Download it here ! (Please remember that right now, this is the first public demo, and until then we’ve only been three people working on it (And in the latest months, only I did work on it because of my poor direction skills. I’d like constructive criticism, like everybody else, but just remember that this isn’t a work made by a full-blown team of long-lasting FE professionals !) I -The Hack's Story II - About the Hack III - Features -10 playable chapters out of 24, from the Prologue to Chapter 8. I’m not that good at designing things gameplay-wise, but I hope you’ll enjoy some of them ! -27 playable characters out of 51. Each one coming with a different personality ! It’s unlikely you’ll like every one of them, but I’m sure you’ll find a favorite in no time ! -Only infantry ! On both sides ! Horses, Pegasi and Wyverns don’t even exist ! Because some people just want to see the world burn ! -More weapons for some classes, including Assassins and Generals with Bows and Heroes with Lances ! -The most basic bunch of patches you could ever imagine ! -Maybe it’s not worth mentioning, but I’ve also tried some interesting takes on typical FE archetypes. It’s not much, I know, but I try my best to make my hack look different, okay ? IV - Screenshots V - Credits : Do you want to be a part of this train wreck I call a project ? Do you have Discord ? Then that’s great, 'cause here’s the project’s discord server : https://discord.gg/vCYEp5E Thanks for your attention, and I hope you'll have fun playing my hack !
  7. In my current probject and one I'm going to be theoretically doing in the future, I want to add a base like in FE9/10 with conversations, forges, etc. It doesn't need to have any of the fancy stuff, but I do want it to be different from the preparations screen and have Base conversations. I also want to add AoE spells, but don't know how. Any advice is appreciated! I'm making it in FEBuilder.
  8. Hi, I remade the 'The Black Knight Theme' and 'Unstoppable Destiny' in GBA format to use in hacks if people want. Here's a video: If I shouldnt have made a new topic for this, I'm sorry. Free to use, no credit needed, although appreciated. Unstoppable Destiny.s The Black Knight.s Video CREDITS: Ike Mug - MarioKirby Black Knight Animation - Luerock, Cipher Lee and CanasNiimeHugh Ike Animation - oracle_of_fire and Khrene Cleaver The Black Knight Theme GBA Ver. - Me Unstoppable Destiny GBA Ver. - Me Mist & Black Knight Mugs - Me (Lol, not proud of them xD)
  9. Welcome, ladies and gentleman! I have a great pleasure to inform you that I am working on a new hack: Fire Emblem: The New Dawn! The story picks up where FE6 leaves us (Bern being defeated, Idun unsealed, Roy learning the 'truth' about the Scouring) and tells the story after ten year,s when the allied occupation (Lycia and Eturia) of Bern ends. Meanwhile new disorder erupts in Lycia, as some of the nobles are displeased of Roy's new kingdom (which he formed after the war). Unrest raises on the Western Isles due to lack of competece of the new Eturian king. Isles, despite gaining partial independence are still owned by Eturia in some parts. A young sacean girl named Sarnai is passing her final trails before becoming a true sacean huntress. All these three stories are connected by a sinister cult, worshiping that what used to be... FEATURES: a) Reworked promotions. I added some new classes and made the already existing not to double. For examble, the armor knight now promotes to (of course) General or Vanguard (heavy knight with lances, bows and magic), archer has 'hunter' and the second chosable class, etc; b) Compeling, epic story with a darker overall tune comparable to FE4; c) Fates of many characters revealed at once (many are dead, though :D); d) Custom animations for most characters; e) Epic and moving end to some stories unfinished in the previous games. RETURNING CAST: - Roy, king of Lycia - married Sue (not Lilina and this is a plot device!) - uniter of Lycia, most do not understand his dream. Believes in humankind; - Sue, queen-consort and true heir to the Caelinian throne. Mother of prince Hector of house Pherae; - Lilina, marquesses of Ostia. Has some doubts about Roy's monarchy, but supports him nonetheless. Still has hots for him; - Priscilla, marquesses of Cornwell - the house was rebuilded by Roy; - Echidna - Queen-regent of the Wester Union. Tries everything in her power to stabilize her homeland and cease any hostilities with Eturia; - Milidain - new king of Eturia. He is bad at being king and relies on his trusted advisors do rain in his name; - Klein - helps Milidain with his work. Is often sent as the embassy of the king; - Danyan, the Silver Wolf - raises the new generation of famed sacean nomads; - ??? - the defender of Sacae, known as the Beast (can't reveal this one, it's too hilarious); - Nino - the new archsage; (-ish? not really, very powerful. Speaks with ghosts); - Lugh, Raigh, Jaffar - Nino's family. Along with her try to avert the inevitable fate; - Gwynevere - the new queen of Bern; - Idun - snapped out of it. Finally. - and many more... NEW CAST: - Theodore - marquess Arphen; - Daria - daughter of Erik; - Darius, son of Erik - Hector - son of Roy (yes, he has THE NAME) - all the others marquesses; - Gren, knight of Arphen; - Gerard, illian merc; - Jeff, very bad spy thief; - Elizabeth - cleric; - Thorne, new marquess Thiria, Roy's trusted advisor; - Sarnai - young huntress from Sacae; - Big chuck of characters that are in a way spoilerish. If anybody wants to help, I would welcome it openly. You can contact me eaisly. I should reply the same day. Progress info: ACT I: - Lycian arc: 5/5 chapters made! - Interlougue 1: done! - Sacean arc : 0.5/5 chapters made - Interlougue 2: done! - Eturian/Islander arc: 0/5 chapters made ACT II: - Mid arc: 0/3 chapters made - War of the Sun God arc: 0/6 chapters made ACT III: - Return of the Old Gods: 0/5 chapters made - Final arc: 0/3 chapters made Total: 5.5/32 chapters made Credits: Credits.txt Regarding the potential hype: Don't. I know that there are people that will hype my hack. I firmly believe that it will be good, very good. But I don't want enybody to expect more than can be done with the limited human resources (ie. me) and the engine I work on (ie. FE8). If you believe that it will be revolutionary - you'll be disappointed. Just - don't hype.
  10. Hello, I have recently discovered the joys of FE Builder and have been working on my own creation. But I have hit a road block with a problem involving the prologue chapter. For some reason whenever I try and move Eirika next to one of the chapter's enemies, the game will just crash and bring me back to the title screen where I can resume or restart the chapter. The crash occurs any time I press the A button and issue the move command that would have her destination be a tile adjacent to an enemy, once she finishes moving and arrives on that tile it will crash (before any attack, wait, etc menu has a chance to pop up). If I move her to any other tile the game will not crash. Even having her wait and letting the enemy move adjacent to and attack Eirika will not crash, its only if Eirika moves. Seth in this chapter can move and attack just like normal, only Eirika will cause a crash. If I allow the chapter to be completed without this problem (by simply not moving Eirika next to an enemy and letting the enemies die on enemy phase) and advance to chapter 1 and beyond, this issue does not come up again and Eirika can move and attack just fine. I have played as far as chapter 5 without this issue happening past the prologue. Does anyone know what might be causing this on the prologue specifically?
  11. Hello SF! After much time in the shade, I’m here to announce my project. Fire Emblem: Souls of the Forest is a gameplay focused hack made with FEBuilder that I’ve been developing since around late 2017, and now I feel like it’s a good time to make a public release. I’ve done changes on this project which I feel modify the vanilla FE gameplay to give the game it’s own unique, yet not cluttered, experience. The hack features: Three difficulties and many custom gameplay options, such as 100% Criticals, Fixed growths, Reverse mode, and many more. Lunatic Reverse is the intended mode for those seeking a tough game, but Normal and Hard are also avaliable, and the modifiers are completely optional. 16 chapters and 3 sidequests, the first 8 chapters and 1 sidequest have writing in them. 27 playable characters, all with custom portraits. The standard quality of life hacks, such as warnings for effective/killer weapons, HP bars, growth rate display, etc. Classes each only have access to one weapon type, but weapon triangle power is greatly increased. Bows have 2-3 range as standard. Mounted units have a bit less move in general, but possess Canto+. Custom art mostly made by myself, or obtained from the Ultimate Graphics Repository. Almost entirely custom music. Strong emphasis on weapon types and class individuality. Master Seals as the sole promotion item. No ambush spawns. Generic replacement units that join if you lose enough units. There’s supports, they increase based on deployment, similar to games like Path of Radiance and New Mystery, but there’s no writing done on them yet. Specific gameplay changes can be read in the diary that the game has. Patch download: https://www.dropbox.com/s/buhv906u505p8w1/Sotf8.1.ups?dl=0 The hack’s discord: https://discordapp.com/invite/BjcX3zJ Screenshots:
  12. Hi sorry, i am trying to do my personal hack on Fire Emblem 8, with Fe Builder, i make all good but i want to ask you how to put a new character (for example Hector) not in a single chapter but in all the rest of the game... because when i put him in a chapter, in the latter chapter he doesn't exists... can you help me?
  13. I started this hack around the start of december, since I don't have much time on PC, the progress is kinda slow. About my last hack, the Dark Emblem, I accidentally courrupted the files and since the hack was kinda lmae and messed, I decided to start a new one.(No random-generated maps this time, I swear) Story: In the Melgen continent, there are two very powerfull countries, they're Arcadia and Petos, Arcadia suddenlly started to invade other countries, even though king Arcadio and King Petos are on good terms with each other, so wat's the reason that made king Arcadio suddenlly attack it's neighbors? Follow the story of Izarck, as he makes his path from a simple squire to a famous Hero. Features: No bandit chapters! New items. New icons for new items. Some new classes. 7 chapters as of now(counting the prologue and chapter 4x) Some new music. New mugs. New events. New maps. Deep plot(Not much at the start I admit, but what FE game starts with a good reason to fight?) New custom battle animations. All chapters have hidden items and secrets.(Except for the prologue, don't bother searching) Some screenshots: Download: http://www.mediafire.com/file/ba417u1z9azcuza/Izarck%27s+Quest.rar Update notes: Known issues and gliches: Lamp sword use effect works properly but it crashes the game if used right after resuming a chapter. Make sure to always savestate before using it's use effect. By grammar isn't the best, if someone could help with it would be of great help. The same can be said about my mugs. Credits:
  14. Hello everyone! and sorry for my bad english xD. later I want to do a english patch. Now I want to post a proyect in witch I am working alone (but not for that is sooo bad). The history is from 1000years after the sacred stones. The olds nations dont exist anymore and new countries have formed, Arcadia, Lydia and Precia. Precia is knowed for his great military power, Arcadia by his connections to the sea, and Lydia by his great commerce. History: Our protagonist invade a castle with his army because his earl is guilty of a exclave trade, after killing him, they go back to Arcadia castle to report what happened but in his way they found a band of Precia soldiers seeking the prince´s Diego. After their painful path, they realize that Precia captured Arcadia and his only way is go to Lydia for help. In other side, his sister Melissa is fighting with his own army triying to stop Precia. Other screenshots: Credits for the animations and sprites: Nuramon: Soldier Sprite Orihana_Saki: Rein Sprite Orihana_Saki: Sussan Sprite Orihana_Saki: Serval Sprite StefanDesic: Nephenee Sprite Orihana_Saki: Hardin Sprite LetsGoForlt: Gregor Sprite Capibarain: Melissa Sprite LordGlenn: StatusBackground Demo Patch (Spanish) Ver. 3.5 (Chapter 1 to final) http://www.mediafire.com/file/0m5nwbfgdak9o89/Lost_Legacy_3.5.gba/file Here the demo. If you find a problem plis tell me c:
  15. Hello everyone! I recently uploaded a Demo-Patch from my first self-made Rom-hack. But thankfully eclipse told me, that there was something wrong with it (oversized and bad link), so I changed it a bit. The file size should be now smaller and better for a download. It would be a great help for me, if you would check it out, if the patch and the link are ok! You don't have to download the hack, only if you're intrested!!! (And why are the screenshots so big...?) Dropbox link: https://www.dropbox.com/s/n2y64b7lf5ez21i/NarcianFe (Demo).zip?dl=0
  16. ~~~~~~Narcian and the Mirror Chamber (Demo)~~~~~~ (Dropbox link at the end) Greetings dear friends! (You can skip the introduction by scrolling down!) My name is Max. I first heard about these Rom-hacks through a Let's Play. (*cough* *cough* Mangs: Sacred Chairs) I really enjoyed it, so I decided to create my own one. Apperently I've found FeBuilderGBA and downloaded it. I had no idea what I was getting in to... First, FeBuilder is a extreme massiv programm at first glance Second, I had no ideas where to start... So I closed the programm and left it for a year. BUT, now I returned with more power and knowledge about hacking and I started my own hack for REAL! It was quite simple for the first chapter, but, the more I got into it, the more problems accured. How to insert music, create special and unique events and so on. I made like around 500 safety copies, cause I always messed something up. But I didn't give up and now I have my very own first 4 chapters. There are still many, many things to change and improve, but whatever! The only thing I couldn't fix was the world map. You'll see by yourself what happened. Still I hope, that when you are really gonna playing my hack, you have much fun and most importantly(!) give me some feedback what I should change/improve! 😉 ~~~~~~Information about the Hack~~~~~~ Creators: Alexandra & Max Title: Narcian and the Mirror Chamber Chapters: Ch0-Ch3 (cause it's just a demo) Gameplay: The first chapters are pretty basic, but chapter 3 got some special objective. Difficulty: It's automatically set an hard. Music: I think I played with custom music the longest. Is it good? You'll hear it. Story: You will see, where I tried to make a good plot and where I just inserted memes... Characters: There are some unique characters...and Gheb. Credits to the Female Fighter animation: Original Tellius Fighter by MK404 Design by Pikmin1211 Axe animation by Maiser6 Handaxe animation by Maiser6 Unarmed animation by Maiser6 Palettes by MK404 and Pikmin1211 Map Sprite by Pikmin1211 Class Card by flasuban and Pikmin1211 This animation is just beautiful! I guess that's with the informations, so have much fun with trying it!!! 😊 This link contains: screenshots, readme, the patch of the hack! Please inform me if something doesn't work!!! https://www.dropbox.com/s/6lecv5f95fp524p/NarcianFe (Demo).zip?dl=0
  17. [FE5] EnDavio's Thracia Palette Mod - Version 1.0 This hack for Fire Emblem: Thracia 776 modifies some units' portraits and palettes to make them consistent with the game's official artwork. The modified units right now are: -Callion -Dean -Glade -Saias -Homer This patch is compatible with the Project Exile english translation patch. If you wish to apply both of them, remember to APPLY THE TRANSLATION PATCH FIRST, otherwise it won't work. Download Here Changelog: - Ver. 1.0: Initial release Installation guide: 1) Obtain an unmodified ROM of Fire Emblem: Thracia 776. I can't help you with this. This patch only works with the cartridge/ROM version of the game. 2) Extract your ROM, flips.exe (included in the patch folder) and EnDavio's Thracia Palette Mod.bps. 3) Open flips.exe and click the "Apply Patch" button. 4) Select EnDavio's Thracia Palette Mod.bps. 5) Select your unmodified ROM. 6) Choose a filename for the patched ROM and open it in an emulator to play it. Credits: EnDavio - Hacking Special thanks to everyone that supported this project in the Project Exile Discord Server, especially to Ando, HidoranBlaze and Robert of Normandy, for helping me to understand the ways of ROM hacking. Also, thanks to Raymerald for helping with some colour choices. Finally, thanks to Shouzou Kaga, Intelligent Systems and Nintendo for making this great game. -EnDavio
  18. As the title states, I'm looking for an Action Replay code for PoR that allows the use of the Debug menu for the US version. I've tried the one here (https://tcrf.net/Fire_Emblem:_Path_of_Radiance/Debug_Menu) bur for some reason everytime I put it into my AR, it says the code is used for another game. Or does anyone have a way around this limitation of AR?
  19. Hi all so I've worked on a Fire emblem sealed sword hack a while ago and i'm currently just playing through it to test it out and fix any errors. I would love to upload a patch for others to play, however, I do need some people's permission before I do so. I have used a few different sprites from other hacks, I had used a bunch of different class animations and so on. I've been using FEBuilder. Now, I believe a few things were snagged from Elibean Nights, some from The Last promise I think. I downloaded a bunch of the class animations from different sites that said they were fair game to use, but want to double check first, some of them being dracoknights with axes, hoodless shamans and mages, bard using light magic, etc. Errr….also, downloaded a huge page of weapons sprites that I used and inserted into the game, It's still the same game, with a bunch of different supports, boss dialogs, boss palettes coloured and a few added classes and more weapons. Anyways, hope I can get all the proper permissions and give credit where it's due! Thanks for reading! Jaygore
  20. Hello everyone. I'm starting my new project, Purging Flame, a reimagined balance patch for Blazing Sword. The goal of this project is to create a FE7 that is balanced in a different way than the original. Siince the original was already somewhat balanced to begin with. Objectives: - Increase difficulty of Lyn mode - Fix supports growth rates - Make a few units actually worth using (Dorcas, Barte, Karla... etc...) - Make enemies more quality based in difficulty, rather than quantity based. - buff some units so they can deal with those changes. Here are some videos that I already posted:
  21. What is the best hacks or cheats for Fire Emblem Echoes: Shadows of Valentia? I’m mainly looking for hacks or cheats to get the rare weapons, Astra, Sol, Luna and also easy level promotions, maxed stats, learned all weapon skills, and after all that, if it’s possible, save the file and not continuing the hacks or cheats. My OCD is killing me. Those items are way too hard to find and I don’t have the time to grind for them. :( Any help would be great!
  22. Hello, Been a while, but I need some help. For some reason only 1 of my characters can trade with someone. I've hacked up to chapter 3- Bandits of Borgo. Im thought it was a tutorial lock, but im making sure everyone plays on hard mode. Any and all advice is helpful as I started hacking with the new FEBuilder tool maybe a week ago, so im really bad. Thanks Alot -Ashton
  23. Everytime I download a rom hack, some of the rom hack patches are .rar files. Please help.
  24. Well, I am gonna say it, I speak spanish, so please, if you talk that language, answer me with it, now the important thing: I am going to develop a new Fire Emblem 8 hack, and I need some help with it, specially with the sprites, I mean, I will make it with a friend of mine, but I need someone that can and wish to help me with it, because none of us have the pacience or the skill to do the sprites we need, so please... If some of you could help us, it would be nice. Thank you.
  25. Hi, there everyone. The purpose of this topic is to revisit a project of mine, a balance patch and see if there is anything else I can do to improve on it. For that purpose, I'm going to post here videos and screenshots of my playthrough so that everyone can see and throw in their opinions on this patch. Well, then, for starters, the characters growths for chapter 1: Roy: HP 90% STR 65% SKL 55% SPD 70% LUK 60% DEF 35% RES 35% Wolt: 80% STR 50% SKL 50% SPD 45% LUK 40% DEF 25% RES 15% Marcus:: HP 60% STR 35% SKL 40% SPD 30% LUK 20% DEF 20% RES 20% Allen: HP 85% STR 55% SKL 40% SPD 35% LUK 40% DEF 35% RES 20% Lance: HP 80% STR 40% SKL 50% SPD 50% LUK 35% DEF 20% RES 25% Bors: HP 90% STR 50% SKL 40% SPD 35% LUK 50% DEF 45% RES 20% Now, here are the level ups in this chapter: Wolt off to a nice start Allen gets level ups in areas that aren't particularly his expertise but will do Lance doesn't start so well Wolt gets an level for killing the boss and is a bit meh I will post the video at a later date.
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