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Found 2 results

  1. So I tried using FeRecolor to export a hex, but it crashed. I was going to use it for BSPalette. Any suggestions? (I'm running on a mac with wine, and it WAS working earlier, thanks!)
  2. So I made a custom animation, and upon creating the script and making the animation, Feditor Doesn't show any problems or errors, but when the animation plays, apparently this happens: Not only does the sprite disappear at the end of every fight, it also does that second counter attack which refills the enemy's life. My guess is that an important code is missing from the script, or that I have that code but at the wrong place. The problem may be at the beginning or end of mode 1 but I don't see anything strange. How can I fix this? Please help me! [spoiler=Script]/// - Mode 1 (Attack) C03 C07 6 p- Standing.png 4 p- Attack1.png C35 4 p- Attack2.png 4 p- Attack3.png 7 p- Attack4.png 2 p- Attack5.png 8 p- Attack6Pierce.png C04 C1A C1F C01 4 p- Attack7.png C22 6 p- Attack8.png 7 p- Attack9.png C35 4 p- Attack10.png 2 p- Attack10b.png 2 p- Attack10c.png 6 p- Attack10d.png 3 p- Attack11.png 2 p- Attack12.png 2 p- Attack13.png 2 p- Attack14.png C25 2 p- Attack15.png 3 p- Attack16.png 4 p- Attack17.png 5 p- Attack18.png 6 p- Attack19.png C06 6 p- Standing.png C0D ~~~ /// - Mode 3 (Critical Attack) C03 C07 6 p- Standing.png 3 p- Crit1.png C42 3 p- Crit2.png 3 p- Crit3.png 3 p- Crit4.png 3 p- Crit1.png 3 p- Crit2.png 3 p- Crit3.png 3 p- Crit4.png 4 p- Attack1.png C35 4 p- Attack2.png 4 p- Attack3.png 7 p- Attack4.png 2 p- Attack5.png 8 p- Attack6Pierce.png C04 C08 C1F C01 4 p- Attack7.png C22 6 p- Attack8.png 7 p- Attack9.png C35 4 p- Attack10.png 2 p- Attack10b.png 2 p- Attack10c.png 6 p- Attack10d.png 3 p- Attack11.png 2 p- Attack12.png 2 p- Attack13.png 2 p- Attack14.png C25 2 p- Attack15.png 3 p- Attack16.png 4 p- Attack17.png 5 p- Attack18.png 6 p- Attack19.png C06 6 p- Standing.png C0D ~~~ /// - Mode 5 (Magic Attack) C03 C07 8 p- Standing.png C05 12 p- Standing.png C01 C06 5 p- Standing.png C0D ~~~ /// - Mode 6 (Magic Critical) C03 C07 8 p- Standing.png 4 p- Standing.png 10 p- Standing.png 4 p- Standing.png 4 p- Standing.png C05 12 p- Standing.png C01 4 p- Standing.png 4 p- Standing.png C06 5 p- Standing.png C0D ~~~ /// - Mode 7 (Dodge) C02 3 p- Dodge1.png 3 p- Dodge2.png C0E 9 p- Dodge3.png C01 3 p- Dodge1.png C06 6 p- Standing.png C0D ~~~ /// - Mode 8 (Dodge, again) C02 3 p- Dodge1.png 3 p- Dodge2.png C0E 9 p- Dodge3.png C01 3 p- Dodge1.png C06 6 p- Standing.png C0D ~~~ /// - Mode 9 (Standing) 3 p- Standing.png C01 C06 3 p- Standing.png C0D ~~~ /// - Mode 10 (Standing, again) 3 p- Standing.png C01 C06 3 p- Standing.png C0D ~~~ /// - Mode 11 (Ranged Standing) 3 p- Standing.png C01 C06 3 p- Standing.png C0D ~~~ /// - Mode 12 (Missed Attack) C03 C07 6 p- Standing.png 4 p- Attack1.png C35 4 p- Attack2.png 4 p- Attack3.png 7 p- Attack4.png 2 p- Attack5.png 8 p- Miss.png 4 p- Attack7.png C22 6 p- Attack8.png 7 p- Attack9.png C35 4 p- Attack10.png 2 p- Attack10b.png 2 p- Attack10c.png 6 p- Attack10d.png 3 p- Attack11.png 2 p- Attack12.png 2 p- Attack13.png 2 p- Attack14.png C25 2 p- Attack15.png 3 p- Attack16.png 4 p- Attack17.png 5 p- Attack18.png 6 p- Attack19.png C06 6 p- Standing.png C0D ~~~
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