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Found 38 results

  1. Now be warned, lots of bad words ad i didn't poof read any of this at all. I stopped writing at chapter 24, but i can give a basic run down of the unwritten chapters. Chapter 24 I used the captured bow units a suicide units to give my main units and free passing. Mozu stayed back and cleaned house with the reinforcements. Chapter 25 My Corrin was too weak, so I actually had to play the god awful map. How did i deal with the spy peeps? Freeze then entrap. Chapter 26 to end endgame. This is where i switch to easy just to get the game over with, i could have beat it on hard, but life. So it was just a normal everyday Xender day. (I count beating chapter 25 With only bow units as beating the game.) Anyway i just wanted to show you this because I love you guys. Fe Conquest Bow classis only.docx
  2. Hi, TL;DR at the bottom if you don't want to read the whole thing including my personal experience with the challenge and my opinion on the route split + the choice deriving from there. Yesterday I started a Fire Emblem TSS playthrough with ONLY steel weapons/D-rank tomes and staves. Currently at ch7, so far the beginning was chaotic, since Seth is the only one with a steel weapon and the rank to even use it until ch2, where the *#@! armory doesn't sell steel weapons during the chapter (while it sells them on the global map THAT'S ANNOYING I was 2 uses away from not being able to complete this at all due to steels having 30 uses and chapter 2 being a rout map, BTW it's "rout", not "route", that is used to call a decimation objective, "route" is the way you go). After ch2 was completed, I could finally sell all of trash weapons and my heal staff to buy 3 steels to Garcia who soloed ch3-4 and 40% of ch5 until Vanessa visited the south-eastern, the western and the north-western villages, baiting the bandits away from Garcia who didn't have any elixir left to heal and finally visited the armory to send steel lances and swords to the supply. After that Gilliam caught up to and left Garcia collecting dust even with less level ups since Garcia's speed is barely better than Gilliam by level 10-20 and Garcia's def is a joke when Gilliam basically doubles it by level 10-12 and only gets better from there, on top of having 0 speed penalty with steel, which makes him about as fast as Garcia in a few level ups. Franz is unusable, don't bother with him, really, he'll never double with anything other than steel sword and he can't even use them before promo since he starts with a useless E rank in swords. With a steel lance, he can't hit shit and gets a 4 speed penalty. y stat screwed Kyle reached 11 str, 10 spd/def around level 10/11 so he can at least be a passable Duessel light with +1 con to wield steel swords without a penalty and only -1 speed with steel lances after promo. Vanessa...how to say it, well, until wyvern lord promo, instead of having mediocre accuracy with iron and inexistant damage, she has Franz-level accuracy and -8 speed with steel, so it's like she starts with Gilliam's speed only she has 8 points more in it so she will cap at 12 effective speed after you/I manage to feed her exp while she's really hot garbage (I already have trouble feeding her kills before ch4 in a normal playthrough sine it's axe land with an archer in each one, but here she's a liability more than anything else, for real, 17 HP 6 def 3 speed is 3 HP less than Franz with the same speed, it's unusable). Ephraim while being stuck at 7/8 def around lv 10 has at least 14/15spd to double with steel, which is the best I can hope from a non promoted unit since GBA weight/con system is hot garb (while it may seem logical, it only makes light units a liability since everything above E rank ways them down and lowers massively their generally only tank stat, which is speed for dodge). So, my combat units (that I of course recommend) are Seth, Garcia since he's the only unit usable from chapter 3 to 5 and a half (thanks IS for this hot garbage that are early game shops, selling slims instead of steel while slim deals no damage and the crit is highly unneeded since most units would deal more with iron or steel without needing to rely on 8% crit chance, and of course the only staves I can buy at this point are torches because ch5 shop doesn't even sell the D rank healing staff, and D tomes are impossible to get at all before like chapter 9 Eirika's route or 10 Ephraim's route so mages are perfectly unusable), Gilliam (#2 after Seth, as I guessed before playing), Vanessa is level 3 and didn't gain a single point of speed so she won't ever fight again, useless unit only good to travel through the map without doing anything out of it except visiting villages. Kyle will soon replace Gilliam as the #2 unit, while Joshua is equal to Garcia since he's faster but takes less of a beating in return for having more chances of killing. Once Moulder promotes into a sage he'll use that juicy Inferno tome in Eirika's route. Why people say Ephraim's route is harder is beyong me, Duessel nearly solos the phantom ship, trained Ephraim is better than Seth unless Seth is already level 14+ which is unlikekly since if you don't feed him every ennemy on each map he should be lower level, I typically feed him the dodgy ennemies or the ones that are annoying to deal with like the cavaliers on the top-side of ch6 and the Halberd looting fighter for Garcia's contribution later on, still these 3 units are all you need with a pure water per guy to tank the eyeballs, and actually Ephraim!Cormag is garbage until ch12 because ch11 has FoW and mixed magic/phyical damage so he's dying very fast with his garbage speed and shaky con because wyverns have lower con than they should, male wyvern lords having paladin con and male wyvern knights having even less which is ridiculous for dragon riding classes. Really, Ephraim's route is Seth, Ephraim and chosen cavalier storming every map unless you impose yourself a challenge, the only hard to beat map is 14 but still if you're not into full completion of treasures/recruitment then it's actually easie than Eirika's route, since Duessel basically solos the rest of the game at base with a speedwing or 2 to double without the Garm. On Eirika's route side objectives like getting the 2 villages in ch9 for the 2nd rapier, the dragonshield and the angelic robe bonus, recruiting Marisa without killing Gerik in ch10 (screw sleep staff spammer seriously, may he burn in Hell for a million years over and over) on top of that this chapter has falcon knight+pegasi 5 women formation with a few wielding steel lances to deal actual damage and a stealable talisman that requires you to go out of your way to level up Colm until he has at least 15 speed and can survive 2 hits from steel lance pegasi/the falcon knight and a ruby to steal to the myrmidon near the boss, a ranger with a steel bow who can one shoot Vanessa/Tana I guess unless she's very trained but even then she would die to anything coming at her if she takes a hit from that ranger, namely the pegasi with steel lances who can get her even in the mountains. Ch11 is easier than phantom ship but is annoying due to the map split, ch12 is filler, ch13 sends you a LOT of ennemies all at once a la Awakening, many of which are cavaliers, has 2 or 3 ballistas that you need to seize before you get poked from everywhere and can't use any flier at all, Aias is way harder to beat than LOLSelena who dies to any cavalier effective weaponry, while Aias has HP and def and packs a punch (pure waters give 7 res and you get several for free from the beginning of the game, so magic ennemies are mostly useless for anyone with 5/6 res and enough luck to not eat a bolting/thunder crit). Also Ephraim's route can promote 2 heroes while Eirika's can only promote one until chapter 14, which means one less promoted unit to play with, it's far more restricting since knight crests are also very restricted with the second being held by Aias himself so not usable before the end of ch13, you are fighting with Seth, Gerik or Garcia or Joshua and one paladin/Gilliam until ch14. Ch14 is also very annoying as unlike Ephraim's, it's a maze where you don't see the stats/formation of the ennemies before you open the door, which is very tricky especially when the bottom-left room has a knight guarding 4 or 5 shamans, so you need a really tanky unit to survive that or you have to disarm the facing unit and kill the knight after the ennemy turn and then clear the shamans. All in all I think Ephraim's route is much more reliant on stats while Eirika's relies on strats. And Duessel is RNG-proof, while Innes and Saleh don't have such an insanely easy ennemy phase (Duessel literally takes 1 pure water, 1 elixir/potion and 3 hand axes and solos the game from ch 11 onwards with 0 investment and berserk doesn't hurt him much since he doesn't have eight move to come at your team and kill it like Seth would). So I chose Eirika's route, because it's less of a slugfest and there are more monsters for my steel party to kill (on top of that, I can let Eirika rot on someone's horse so she'll never be able to cause me a Game Over, while Ephraim would be wasted if he was left to collect dust, and Ephraim's route ch 15 is very easy to screw up with Eirika's starting position and her inexistant stats to survive wyverns), and Innes and Saleh will see use as the first useful archer at base and the first mage who has instant access to D rank weapons at a time he can actually buy them. I'll certainly feed a robe and a dragonshield to Saleh so he can be as good as Franz on EP. Saleh is like the only unit that can use a 1-2 range weapons with stats that make it useful without grinding if you can't use E-ranks at all like in this challenge. Syrene will be useful with a steel sword and a pure water to hunt magic users and doesn't need anything other than her base stats and pure water to take negative damage from any unpromoted magic ennemy, she could maybe even take out the Fimbulvetr sage with a pure water, but I'm not sure, I don't have his stats and Fimbulvetr's damage in mind. Of course the fina boss will be killed with legendary weapons since it's impossible otherwise without luck (pierce activation) and Shine with slayer doesn't even scratch him unless it's capped magic but no one will have capped magic as a bishop in a grindless playthrough. That's it, I gave the challenge and my choices/advice. TL;DR: Never use anything (edit) OTHER (end of edit) than steel weapons, D-rank staves and D-rank tomes except for the final boss, good luck. Gilliam will save your ass, try not to overlook him for once, since Franz and Vanessa are useless with steel lances only available from chapter 5 onwards and steel swords requirind D rank Franz doesn't even have at base. Basically both have Gilliam's speed, but neihter of them has HP or defense to take hits and even less to take double attacks. The only things Vanessa can last hit/OHKO are Mogalls and soldiers/mercenaries. Everything else she should stay far away from. Don't bother raising your pegasi. Kyle is the only worthy cavalier as a steel locked unit.
  3. Good night! Tonight I want to suggest a challenge on FE 8: TSS. The concept is this: make the route split real. In hard mode no grind of course. Rules: 1. Ephraim route will never use any unit from Eirika's route past chapter 8. Not even Colm. I suggest you keep your keys for Ephraim's chapter 9 otherwise you will miss the ocean seal worth 5k gold which will be your only item worth gold for quite some time if I recall correctly. 2. Not only units : Eirika's inventory is Eirika only and every item in the supply gotten before chapter 8 will be discarded and every unit prior to chapter 8 outside Eirika and Kyle/Forde will be killed before the route split (you can kill Colm after it for convenience). 3. The only exception to rule 2. is ch7 knight crest, which is given to either of Ephraim's guards before ch9 (ideally after the route split and before entering the first route exclusive chapter) so that you have a Seth-like Jagen and a normal cavalier. 4. You can and should raise both cavs in ch5x (because it's more convenient for ch9 and 10 and also because the next point is quite restrictive). 5. Your chosen prepromote: Kyle: he must have a speed inferior to 13 before promotion and be level 1 promoted for ch9. The goal is to have a mini-Duessel with 8 movement. Forde: he must not be able to ORKO ch9/10 units (at least the mercenaries) after promotion. He must also be level 1 promoted for ch9. None can get any exp as a paladin before ch9. Forde will be a mini-Seth but he will certainly struggle doubling or ORKOing for the whole game, thus I suggest that Kyle is the one early promoting since being mini-Duessel for what's left of the game is better than being inferior to both Seth and Titania. At least with lv 20 stats he can remain useful for the whole game. 6. If you want to make the route split even more real, you must also kill Innes and Saleh when they come back, bye bye to their inventories too. Eirika will have to find her path alone to Ephraim unless you can send someone from Ephraim's group to help her. 7. To continue on the same settings, I suggest you kill Gerik and Tethys without taking their inventories. They're more Eirika's underlings by being Innes' mercenaries than they are Ephraim's. 8. Dozla, L'Arachel, Ewan, Marisa, Cormag, Duessel, Tana, Amelia, Rennac, Myrrh, Knoll and Syrene are all usable, either because they're route neutral (Marisa is an ennemy anyway, Amelia too, Ewan recruits Marisa, he's also your only mage besides promoted L'Arachel, Rennac is an ennemy recruited by L'Arachel, Myrrh is glued to Ephraim and Knoll is purely coming from Ephraim's route since he comes from Grado's prison, Cormag comes in Gerik's place in Ephraim's route with the same settings and Syrene comes post reunion so she's allowed on both routes, and L'Arachel is recruited in the same conditions in both routes). 9. Eirika can use the ch5 skill tome and dragonshield, otherwise she's useless in the last chapter. She has to be used only in the Endgame (promote her before the final chapter). The other chapters she has to be benched (except ch8 where she must clear her entry room by herself and can help for the last parts of the chapter, if you're short on ch5x potions and elixirs, since Ephraim and his guys are forbidden to use the supply and Eirika's inventory). She also must be the only unit to take kills in her team before the route split. It is a good way to make her at least playable in the Endgame, and with so few decent units you'll need all the fighting force you can get. For Eirika's route: 1. Choose between pre-route split group and post-route split. If you choose pre-route split, Seth is forbidden. If you choose post-route split, he's the only unit who can be used alongside Eirika, Tana and Amelia in ch9. You can even choose to kill him after Innes' group has joined, since you don't need a Jagen anymore, Gerik is OP and Eirika's route doesn't need to rush before Rennac's recruitment. If you use Seth, he must have base speed before chapter 9. Good luck getting both villages for the angelic robe! 2. No unit from Ephraim's route is allowed (Cormag, Duessel, Knoll, Myrrh are forbidden) and if you consider Tana to be Ephraim's wife before Eirika's friend, then she can only be used for ch9 village rescue. If you play with pre-route split units of course none of ch9 onward units are playable, including Tana (you'll need to ferry Eirika to Innes in that case, which is harder than talking to Innes with Tana). 3. Any pre-route split unit used must be at the same level Ephraim's group would be if you chose Ephraim's route, and Gilliam or Franz must be Jagenized with the same rule as Kyle (well, Gilliam must be at 13 def max before promotion since it implies 15 def after promo which is already overkill for Eirika's route, but honestly pre-promoting Gilliam is 100% better than Franz, at least Gilliam will be useful without doubling everyone while Franz would be trash). 4. Same rule for inventory and supply, same restrictions as Ephraim's route, Eirika only once your units are on equal level with Ephraim's group in the Ephraim's route scenario. It's like Eirika is your Jagen XD. Pre-route split units are forbidden to use pre-route split stat boosters or to carry anything other than their initial inventory into ch9 onwards. 5. Forde and Kyle must be killed once you've completed ch5x, manage Ephraim's inventory wisely! He will carry it to the Endgame with the Solar Seal and Siegmund! If anything seems vague, you can ask me or suggest your complements to these rules. Have...fun? LoL.
  4. Hi, I wanted to talk about challenge runs, but any of them in any FE game. I had the idea of GBA/3DS FE without using supply and trading only during the chapters (no battle prep trading), maybe even no armory in battle preps (completely skip prep), maybe no supports along that (I never really used supports in FE and never needed them so far before FE 13 and the pair up mechanic showed up, only to buff Colm/Neimi and sometimes Eirika, most of the time I didn't even click "support"). I think a run with the weakest available (repairable/buyable) weapons would be funny depending on the game (well that's basically how I play FE8 most of the time ^^ with iron, fire, light and flux except for endgame bosses with high def/res and hp who hit like a crashing plane in your face with 120-150 accuracy ouch). Swapping roles (physical units with magic and magical weapons, magical unit with physical weapons). No mobility (playing with 4 movement on everyone like you have an army of knights). No 1-2 range weapon (or use it like you use a 1 range or 2 range, no javelin/throwing axe ennemy phase army). Swords/Bows/Magic only run (Laguz/shapeshifters only run with only the necessary non shapeshifter stuff like Ike to defeat Burger King's terrible plan to raise obesity in the whole world, and you play some Amazonian tribe resisting the empire of Burger King and its' fat church leaders wth their panther transformation XD). Only the less accurate weapons run. Devil axe run (might need to hack an unbreakable devil axe though). This would be a hardcore Nuzlock challenge. Only poison weapons. Only effective weapons. Only the lowest level units available, maintain an average level (lol you can't even promote then). Only lowest speed/luck/strength/def/res/mag/hp...units. (funny to see a team of Arthur-like units get (nuz)locked out of the PT by a random crit: "Hi Knoll how's it goin'?" "Got crit killed by the first ennemy I fought, I should have instantly promoted to summoner and spam summons till I hit 20..." "Sad story bro, see you in the next PMU since no one plays you without farming"). Your ideas?
  5. Hello everyone! Yesterday I found my Awakening cartridge (which I have not played in about two months) lying around on my desk and realized that I kinda missed the game. Awakening was the first game in the series I played (although not the first one I saw), but because I was so bad at FE back then, I didn't really enjoy it until a couple years later. My main save (as in, the one I bought the DLC when my old but newer 3DS was still functioning) has almost 190 hours and I have also played several challenges, but... all of them on Normal. My longest run on Hard died around Chapter 6, but now that I have several playthroughs of different harder FE games, I feel ready to take it on again. Where do you come in, you may ask? As you probably read in the title, I thought of doing a PMU. There are a number of rules you must follow, however: - 16 units total (the Avatar is forced, but Chrom isn't), including up to three children (Lucina doesn't count as a child) - Children may only be picked if two parents have already been picked by other users: this means that you may not choose who the unit you pick marries, but the user who picks a child may (I hope it makes sense) - One unit and their class(es) per user: for example, you may pick Tharja and have her go Archer and then Sniper - The user that decides the Avatar's "class progression" may also choose their gender and looks (add a photo of the way you want the Avatar to look or write down the numbers of his/her features); they may also invent something about their personality and choose their spouse (Morgan is not forced) - While they are not forbidden, I want to play a new couple, at least for the Avatar, which means that male Robin may not marry Lissa, Sully, Maribelle or Cordelia and female Robin may not marry Chrom or Frederick - I don't have DLC access anymore - I will try to keep the run as "no-grind" as possible, so choose wisely I know that's a lot of rules, but I hope it's ok for you guys. Have fun picking! UNITS - +Spd -Lck Avatar (Berserker), marries Lucina - Virion (Wyvern Lord) - Libra (Sorcerer) - Maribelle (Dark Flier) - Lissa (War Cleric) - Lucina (Paladin) - Gregor (Assassin)
  6. Hello everyone. I am new to the forums. I have looked around the forums for a little while now and finally decided to join. I have previously played and beaten Fates: Conquest on Normal/Casual because I valued my sanity enough to not play it on a harder difficulty. I am playing an on again, off again file on Hard/Classic. I am going to avoid using DLC, but I would like advice on which units are good ones to Kidnap. I know there are other threads that people have used in the past for advice on this game, but if you have more advice, feel free to add. However, primarily I am just wondering what are some good units to Kidnap to use for my army's benefit. For reference's sake, I am currently on Chapter 10, and I have captured Haitaka. Thanks, and I look forward to talking with you all in the future.
  7. So my Christmas holidays start in 3 weeks and I thought it would be fun to play an increased difficulty patch over the holiday but then remembered the pme craze that seems to be going round after Mangs started playing them - so why not do both? I can do most of the hacking but if custom graphics are required then assistance might be needed. e.g. portraits are not my forte Here are some of the current edits: Circles' (and everyone else who helped) skill system Overlapping weapon triangle (Dark/Axe > Anima/Lance > Light/Sword etc) 2-3 range bows increased enemy growths - most likely 20% Seth becomes Kid Seth (recruit/squire class) If i can figure out how then level cap at 30 with promotion at 20 and no level reset upon promotion Link to the current edits: https://docs.google.com/spreadsheets/d/1ZouXEcGKQ7lRJKMlYaDHSesNsJvgM7Z2D2pL0iJBS2Q/edit?usp=sharing EDIT: Updated as of 27th Nov In summary then if anyone has edits fun or hard leave them in the comments and when this is finished I will add a patch to this post. Coming Soon!
  8. What video games did you find it hard + hard difficulty mode as well did you managed to clear in your playthrough. I did managed to beat some of the hard video games that I managed to complete that are: The Mysterious Murasame Castle Donkey Kong Country 2 & 3 on the GBA (I did heard it was one of the hardest games on the SNES) The Angry Video Game Nerd Adventures Star Fox Zero (I did heard people complaining about the controls, but I managed to play the demo first to get use to the controls) Fire Emblem Heroes (I beat all the Story Mode Chapters in Lunatic Mode and Paralogues, and plus, this is kinda like the first Fire Emblem game that I managed beat Lunatic Mode) Super Mario Bros.: The Lost Levels on Super Mario Bros. All-Stars 25th Anniversary Edition in the Wii. Super Mario Maker for 100 Mario Challenge in Expert Mode (13 times to get the Mystery Mushroom costumes) StarTropics (two times on Wii Virtual Console and NES Online) Ninja Gaiden (NES version) The Legend of Zelda (NES version) Zelda II: The Adventures of Link Ninja Gaiden II (NES version) Castlevania Castlevania III: Dracula's Curse Super Castlevania IV Castlevania: Dracula X Blaster Master Mega Man I am still haven't cleared on Castlevania: Rondo of Blood, Ninja Gaiden III (NES version), and Cuphead.
  9. If you've played Conquest, I bet you remember it. This is for strategies of frustrations with it.
  10. Hi everyone, I think you know why you entered to this post, but if it is not obvious, well, I am challenging you! Yes, I am challenging everyone who has the next things: -Fire Emblem Fates: Any version of the game -Is in the American Fire Emblem Fates Servers: Sorry for the ones who are in the EU/OC/JP Servers, but my 3ds is from America -Anyone that is wanting a challenge. What is the challenge: Defeat my castle army: My castle army is a very hard army You can see my Layout there What are the conditions to win: DEFEAT, not seizing, DEFEAT my whole army. If you seize it your win will not count for the challenge. Take a screenshot of it: You can take a screenshot by going to the home menu and then to the miiverse app of Nintendo 3DS It must be on my feedback in my castle. You can only try it once per day. What you would win: -In the Serenes Forest Chat I would call you Milord or Milady [insert your name here] -When you enter to the chat I will say to you: Welcome back Milord/Milady [insert your name here] -You will gain my respect. -When I have a free day in the month you can choose for me from a pool of characters of Fates, what character you want me to draw. (I have atleast 1 free day every month). -If you SEIZE my castle then, good for you because you seized a hard castle but you didnt beat my army The prizes will last to you atleast 1 month. If you defeated my army, you can try to defeat it again the next month. My army is getting stronger every day, so, start now and try it now that is not that powerful. I will put to you some images of my army. Thats my Castle Layout. You can see who is in my army Thats my information, there you can go and take my castle address. Well, I think thats all, if I need to update something I will put something like this: ------------------------------ [ UPDATE: ] Updated things :) ------------------------------ With nothing more to add, thats my challenge, I hope you like it and try to DEFEAT my whole army. Thanks for passing by. ------------------------------
  11. So, yeah. This is my first LP. What do I say? I've been playing FE for around a year now, though I've only played FE6-8 and FE13. I'm also new to the forums, though I've been lurking for a while. And... that's it, really. Best get to the LP. Rules: -Can't reset unless Roy dies -If I fail to reach a gaiden, I may not reset to achieve it [spoiler=Ch 1: Dawn of Travesty - Part 1] The only way to play. Defeated and humbled, the Dragons disappeared from the realm. Mankind then began to rebuild and repopulate their newly won land. A millennium has passed since then... ...culture and civilization to the farthest reaches of the continent. In the west lies the Kingdom of Etruria, which is widely considered to possess the most refined culture in all of Elibe. The Kingdom of Bern, with its powerful military and logical, pragmatic people, is located on the other side of the continent in the east. These are the two most powerful nations in Elibe with the weaker nations situated between them. These smaller lands are... the Lycian League, whose numerous territories are independently ruled by a number of marquesses that are bound by a vow of allegiance; Ilia, where the people arduously till the frozen soil and many become mercenaries to earn money to survive; and Sacae, where various clans ride through the plains on horseback. Although there were occasional clashes between these nations, the majority of the people of Elibe lived in peace. That peace, however, was not to last... That moment when you're told that this whole game is because you beat BBD. Now, Bern is mounting a merciless invasion into Lycia. Pherae is a territory of Lycia known for its beauty and honorable lords. Pherae's Lord Roy was in Ostia, Lycia's largest territory, when the invasion began. He had been sent to study to become the next marquess of the Pherae territory. Eliwood defies the laws of FE and goes on to survive for the whole game. ...has sent for Roy to return to lead Pherae's soldiers in defending against Bern. He gets a beard, she gets a beard, we all get beards! At the same time Eliwood sent for Roy, Marquess Ostia's daughter Lilina was in Pherae visiting Eliwood, who is Marquess Ostia's long-time friend and confidant. Upon receiving his father's message, Roy hurries home, taking with him his vassals and Bors, a knight from Ostia who is responsible for Lilina's safety. The story begins when Roy reaches the outskirts of Pherae... Bandit: They've all hidden themselves inside the castle! Bandit: Hee hee hee... You were right when you said there wouldn't be many soldiers. They're all getting ready to defend against Bern! The damn ass is always right! Damas: But reinforcements could be here any minute. All right, you curs, listen up! Kill everyone in the castle while we still got time! Then we can waltz outta here with all the loot! Bandit: Let's go ransack the villages and take everything they got! OH GOD I NEVER KNEW --- Merlinus: We're under attack by bandits from Mount Bolm! Eliwood: I understand. Thank you, Merlinus... Eliwood: Lilina, you must hide yourself. This castle is going to become a war zone. She joins at level 1 unpromoted, by the way. In Chapter 8. Eliwood: Don't be absurd. I couldn't face Hector if something happened to you in my own castle. Lilina: My father? But... Eliwood: It's going to be all right. Roy should be here any moment, so we just need to hold our own until then. He'll drive off these dastards. Merlinus! Send a messenger to Roy to let him know the current situation! We need his help! Merlinus: Y-yes, milord! --- Roy: Why are you in such a hurry? Lance: Lord Roy! Bandits have appeared and are attacking the castle as we speak! Lance: He's inside, defending against the bandits' attack. But I don't know how long he can last with his illness...! Lance: She should be all right. She's with Lord Eliwood after all, but he can't last forever. Assuming the best paladin in the game will become a victim to level one unpromoted bandits. Roy: No... I shouldn't have let Lilina go to the castle before me. Roy: Yes, you're right. This is no time to despair. Very well. To arms then! Our target is the castle! We must rescue everyone! --- GROWTHS: HP 80, Str 40, Skl 50, Spd 40, Lck 60, Def 25, Res 30, Total 320 Yes Roy, please do invest all your good growths in Skl and Lck. It's not like you need more Str/Spd/Def or anything. You don't get to use his promoted version until The Neverending Dream, which just sucks. He's lagging behind for at least ten chapters, and gets insulting promotion gains for it. His 20/1 stats would be fine for literally anyone else at the same level, but he has those at what could potentially be the final chapter. I haven't played FE5 so I don't know how bad Leif is, but Roy is definitely one of the worst lords in the series. GROWTHS: HP 60, Str 25, Skl 20, Spd 25, Lck 20, Def 15, Res 20, Total 185 Your typical Jeigan. I swear that 14 Skl is a "fuck you" message from IntSys, because it just makes him better at stealing kills. For what it's worth, though, Marcus is otherwise pretty much what a Pure Jeigan should be. His Silver Lance is there to weaken stronger enemies like knights or wyvern riders. Use until chapter 7, bench for Jerrot, who is better in every way that matters. Also, Paladins have complete weapon triangle control, 8 move, and canto. Generals have lances, axes and 5 move. Balance, people. GROWTHS: HP 85, Str 45, Skl 40, Spd 45, Lck 40, Def 25, Res 10, Total 290 His higher Str puts him above Lance in Hard mode before Lance starts doubling. He regains his lead later on, and also has a bit more luck, if that matters to you. GROWTHS: HP 80, Str 40, Skl 45, Spd 50, Lck 35, Def 20, Res 15, Total 285 Lance is a faster, weaker Allen who is slightly more frail. He also has a 5% weaker growth total. Absolutely unacceptable game design. He's better earlier on, but becomes inferior later on because Allen will eventually reach him in the speed department if you train him enough. He doesn't quite double at base on Hard, but once he does, he'll get his earlygame lead, and things will become slightly easier. Also, nearly every potential paladin in this game starts off lance-oriented. The only people who don't are Noah (C swords, D lances) and Percival (A/A/C). GROWTHS: HP 90, Str 30, Skl 30, Spd 40, Lck 50, Def 35, Res 10, Total 285 This is the place where everything goes wrong. The problem here is so obvious I shouldn't need to spell it out, but I will anyway. 40% Speed. 50% Luck. 35% Defence. That's ridiculous. Sure, it's nice and all, but an AK's main selling point is its bulk, not its speed. Nevertheless, this basically makes Bors the best AK in the game, because Wendy has no defence and Barth has no Speed or Luck to speak of. Does that make him good? No, because he has four move in a game full of huge maps, and starts off at level 1, but he can be good. His C rank in lances is also fairly good for this point in the game. GROWTHS: HP 80, Str 40, Skl 50, Spd 40, Lck 40, Def 20, Res 10, Total 280 Okay. What. Just what. Remember, this is the archer. He has the worst bases in the group. He also has the worst growth total, save for Marcus. This means he's improving the least. Now remember that literally everyone else has 1-range, three people have horses, and that even Bors starts off with respectable stats in the areas that an AK needs good stats in, or at least has acceptable growths if they aren't good already. I thought archers were supposed to have some sort of redeeming feature like good offense to make up for their 2-range - I mean even Rebecca/Neimi can amount to something if you take the time to train them. Wolt literally can't do anything that other people can't do better. He has nice hair though. Yeah. He's bested by everyone else right from the word go, and will remain so for the rest of the game. I'm not using him except for urgent kills that Marcus is too far away to handle. tl;dr What is balance? I'll get the next part up at some point, because it's too late now. Any advice for making these in general would be greatly appreciated.
  12. Rules Here is the unit list, in order of obtain-ability. Spear Master!Emi (S-Laslow) Strategist Elise Dark Flier!Arthur Robin!Odin Lucina!Azura Kinshi Knight!Selena Hero!Beruka Wyvern Lord!Camilla!Sophie Berserker!Peri (S-Keaton) Wolfssegner!Peri!Velouria Maid!MU!Soleil Dread Fighter Benny General!Beruka!Ignatius Adventurer!Charlotte!Nina Balistician!Shura Dark Knight!Flora MU: Name: Emi (Works with my name and means Smile in Japanese, fitting with Laslow and Soleil) Boon/Bane: HP/Lck
  13. Hello! I just finished the third route for me in Fates, so I decided to try a PMU, mostly because I've never done one before and I wanted a challenge. I'll probably give updates whenever I feel there's a need for it. Rules Please don't give awful units. Growth rates should align with classes, not counting magical weapons. Bad units will be ignored. All DLC classes are available. Everyone about the MU may be customized, except gender. The MU will be male. Azura is going to be used no matter what, but you can decide her class. Please consider accessibility when choosing units. It's not necessary, but I highly encourage class changes! In my first runs everyone kept their class for the most part, so I want to change it up. Please explain how to get classes if class changing (example: support partners). No Gunter, Corrinsexuals, or Einherjar units. If giving a child unit, please say the parents. Each person can choose 2 units. Units Onmyoji!Lucius (+Mag, -Luck) Maid!Azura (A+ Elise) Berserker!Arthur Adventurer!Subaki (A+ Niles) Swordmaster!Kagero!Ophelia Dark Knight!Kagero (S Odin) Maid!Sakura (A+ Elise) Falcon Knight!Laslow (S Azura) Dark Flier!Felicia Spear Master!Benny (S Oboro) Hero!Effie (S Keaton) Master Ninja!Azura!Soleil General!Keaton (S Effie) Wyvern Lord!Oboro (A+ Beruka) Priestess!Sakura!Mitama Dark Flier!Nyx!Caeldori All units are selected, so I'll be starting now. Thank you for helping! ^-^
  14. EDIT: Finished getting units! I'm going to do a PMU of Revelations as my second playthrough of the route. All units are fine except Scarlet and Gunter, for obvious reasons. Be hard, I've used a Sorcerer Charlotte on my Randomized Conquest run. I'll pick by who posted first, and I'll only take up to 3 per post. Also, here's my Corrin (He was randomly generated via Kamui Customizer.) Name: Mario Class: Paladin Boon/Bane: HP+, Skill-. Rest in peace Hit rates. At least I use swords. Oh, and all DLC is available besides Boo Camp, Museum Melee, and Ghostly Gold, so any DLC class is fine, besides 2 Dread F and Dark F limitation, and 1 Lodestar and Great Lord. I also won't be using the scout option, nor using any challenges. I kind of realized I do get exp from the DLC, so I will limit Vanguard to 1, Witch to 2 (One from Anna's gift), and Ballistician to 1. Grandmaster DLC doesn't give main party exp, so it's fine. 1. Mario (Paladin) 2. Nyx (Paladin) S-Support Mario 3. Sakura (Maid) A-Support Elise 4. Felicia (Maid) 5. Flora (Maid) 6. Ryoma (Strategist) S-Support Elise 7. Oboro!Caeldori Lucina (Great Lord) 8. Effie (MoA) A+-Support Hana 9. Azura!Soleil (Dread Fighter) 10. Shinobu (Dread Fighter) Einherjar Spear Fighter 11. Nyx!Kana (Dark Knight) 12. Oboro (Wyvern Lord) A+-Support Beruka 13. Odin (Vanguard) 14. Selena (Berserker) S-Support Keaton 15. Camilla (Wyvern Lord) 16. Felicia!Ophelia (Witch)
  15. Enjoy! Note that since I'm using sucky recording software, there is a big slowdown, so you should view the video at 2x speed.
  16. Since you guys (for the most part) seemed to enjoy the 1-turn clear of Chapter 14, here is another 1-turn clear, possibly more interesting due to the more complicated nature of the map. I'm pretty certain I can't do this without using the Rescue staff; it might be possible if one had a couple of extra shove/swap-bots, but I didn't have time to capture any more than the 2 I got in Chapter 10, and it was already difficult enough to get those guys 2 levels while racing through the past few maps, so I imagine it would probably be impossible to get more than 1 more shove-bot trained up with maximal RNG abuse, if even that. If you throw in the 2 Boots from the path bonuses, things become a little more interesting... I can investigate this and see if something works out if you guys want. Not sure if this is something to do in a full playthrough LTC context, since it's possible that there are better uses of the Rescue staff later, but nevertheless an interesting strat imo. Didn't bother to record good level ups for obvious reasons. Oh and also, the speed issue is still there so watch it at 2x speed for maximal viewing pleasure.
  17. Hello everyone! Does anyone have any strategies to do chapter 14 of Conquest? Everything goes well until those pesky Kinshi Knights/Pegasus Knights reinforcements come in, their high speed makes it hard for my party to deal with them! Thank you!
  18. I think difficulty is pretty easy to figure out on the same route -Hard is harder than Normal, Lunatic's harder than Hard- but is Lunatic Birthright harder than Hard Conquest? Lunatic Revelation? After going through Conquest on Hard, Hard Birthright was a cakewalk, I found. Is stepping up to Lunatic for Birthright feasible during lategame? (Chapter 23)
  19. (Note: DO NOT post unit choices in this thread. For that, please go to my planning thread: http://serenesforest.net/forums/index.php?showtopic=63275) Hey all! I'm just about to finish my first playthrough of Birthright, and before I tackle the beast that is Conquest, I wanted to try a PMU just for the heck of it. The rules are as follows: My main team will be composed of 16 units (including the Avatar) You can choose the class, gender, Boon/Bane, and even the name for my avatar if you are so inclined. Since this is an Ironman run, I'm going to have an alternate team of up to 10 units to cover for inevitable deaths No grinding for EXP, supports can be grinded in My Castle Battles Units will be reclassed into their chosen class as soon as possible If a unit needs a specific pairing to obtain a class, please tell me that pairing. I'm still not used to how class inheritance works... The only DLC classes I can use are: 2 Dread Fighters, 1 Great Lord, 1 Lodestar, and 1 Witch/Ballistician Well, that's enough from me! Give me your best (or worst!) units, and I'll try to make them work. [spoiler=Main Team] Oni Chieftain!Orochi Falcon Knight!Sakura Lodestar!MU (+DEF/-MAG/Talent:Knight) General!Setsuna Hoshido Noble!Kana Blacksmith!Hayato Witch!Rhajat Priestess!Hana Onmyoji!Silas Onmyoji!Kagero Sniper!Felicia Dread Fighter!Azama Spear Master!Oboro Spear Master!Subaki Great Lord!Caeldori Mechanist!Reina [spoiler=Alternate Team] Butler!Takumi Kinshi Knight!Kiragi Blacksmith!Hinata Master Ninja!Shura Mater of Arms!Izana Onmyoji!Yukimura Dread Fighter!Azura Kinshi Knight!Ryoma Swordmaster!Kaden Maid!Hinoka
  20. (Note: this thread is a planning thread for my PMU. To view the actual PMU, go to this thread: http://serenesforest.net/forums/index.php?showtopic=63273) Hey all! I'm just about to finish my first playthrough of Birthright, and before I tackle the beast that is Conquest, I wanted to try a PMU just for the heck of it. The rules are as follows: My main team will be composed of 16 units (including the Avatar) You can choose the class, gender, Boon/Bane, and even the name for my avatar if you are so inclined. Since this is an Ironman run, I'm going to have an alternate team of up to 10 units to cover for inevitable deaths No grinding for EXP, supports can be grinded in My Castle Battles Units will be reclassed into their chosen class as soon as possible If a unit needs a specific pairing to obtain a class, please tell me that pairing. I'm still not used to how class inheritance works... The only DLC classes I can use are: 2 Dread Fighters, 1 Great Lord, 1 Lodestar, and 1 Witch/Ballistician Well, that's enough from me! Give me your best (or worst!) units, and I'll try to make them work.EDIT: Both teams have been filled! PMU coming soon! [spoiler=Main Team] Oni Chieftain!Orochi Falcon Knight!Sakura Lodestar!MU (+DEF/-MAG/Talent:Knight) General!Setsuna Hoshido Noble!Kana Blacksmith!Hayato Witch!Rhajat Priestess!Hana Onmyoji!Silas Onmyoji!Kagero Sniper!Felicia Dread Fighter!Azama Spear Master!Oboro Spear Master!Subaki Great Lord!Caeldori Mechanist!Reina [spoiler=Alternate Team] Butler!Takumi Kinshi Knight!Kiragi Blacksmith!Hinata Master Ninja!Shura Mater of Arms!Izana Onmyoji!Yukimura Dread Fighter!Azura Kinshi Knight!Ryoma Swordmaster!Kaden Maid!Hinoka
  21. So, having just finished Conquest on Hard, I'm having a dilemma. Birthright is easier, at least from what I've hear from literally everyone I know playing Fates. Furthermore, grinding is possible. Supposedly, Revelation is between the two in terms of difficulty. Seeing as there's no Lunatic+ to unlock, and I've heard that Fates' Lunatic mode isn't the totally and completely idiotic and non-strategic RNGfest Awakening's lunatic/lunatic+ was, I'm wondering whether to play Birthright on Hard or Lunatic mode. My concern is that I intend to play Revelation on Hard mode because Hard mode doesn't lock your stat growths at mission start, and I want to use my Revelation playthrough for PvP later on (which means locked growths would make stat-capping awful grindy and tedious). If I play Lunatic Birthright, will Revelation on Hard be boringly easy? Thanks in advance for opinions and input, I'd appreciate someone whose already done this weighing as well.
  22. Hey guys, I'm having a bit of trouble at Nohr chapter 20 "Winds of Change" So my units are about on par with the enemies, a bit stronger in fact so they can easily keep up in the combat side of things. But the problem and what keeps getting me is the map's hazard, the wind. It keeps pushing you forward and or pulling you back from the progress you made, and it does that to the enemies too, and that usually left my weakest units exposed for the enemies to just wail on them. Can you guys help me with some advice for this level? I'd be much appreciated. I'm playing on hard difficulty by the way.
  23. Hello everyone! As the title says I am doing a Hector Harem run of Blazing Sword on hard mode, using this hack: http://feshrine.b1.jcink.com/index.php?showtopic=6173 This is so I have access to a thief. I welcome you all to take a look. The link to my Let's Play channel is in my signature. Have a radical day. :) Gryphon
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