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Found 9 results

  1. This question is mostly for the hardcore FE players or those trying to get better at the game. I was wondering, do FE players take notes on specific titles they play? If so, what kind of notes do you take? I want to start taking notes myself, because I want to improve at this game.
  2. Good Day/Night people! I'm here to start my 2nd LP with a old, yet cool game even on this day standards: Fire Emblem 5 will always be remembered as the "black sheep" of the series: New mechanics that never came back (except for the FoW), Maps that would make FE11 H5 look easy in comparison, and a awful story that should have never exist (even thought I love the characters development, FE5 just fell incomplete to me) Well.....we won't play that game. I decided to give myself a headache and use this strange hack: Super Thracia it's well know around here as one of those hacks that EVERYONE have tried at least once, but just a few people have the privilege of actually beat it, so I'm up to the challenge!! (Ronlyn, Famous last words - 2016) WARNING! this LP contains: - Save state abuse - Strong language (I will swear A LOT, like any normal being would do after restarting like fifteen times because of a 12-15% hit actually landing out of nowhere) - Gamesharks (this one it's a must if you want ALL CHARACTERS AND GAIDENS IN THIS GAME, so I apologize beforehand) - Spoilers (until Ch15, from there it's completely blind) - Information Stolen from Serenes Forest's Super Thracia Threat - Bad Jokes and Memes With that aside.......... Here's the deal: I can promise, at the very least, one update per week: I have serious problems with my internet and I can't update that often. So without further adds, let's ride this train-wreck!! (FFIV TDW? Battletoads? what are those things?)
  3. I've gotten some requests for this one, so here it is! Wario Land 4 for the Game Boy Advance! 'Cause, you know, I'm still using that emulator... That could change at anytime, though! Hopefully Anyway, here's the first episode! Bit of warning (I put this in the beginning of the video, too), there are flashing and/or blinding lights in the game, primarily around the entering and exiting level animations. I felt like I should warn people about that, so try not to view this in a dark room. I also decided to not put me on the title cards anymore, mostly 'cause I can't take a good picture even if my life depended on it. I might do something about that in the future, but for now, Wario's taking up the spot. Oh, yeah! Rules! 1) Don't die. Game Over means Game Over. Time Ups also mean game over past the first episode 2) Playing on Hard Mode. S-Hard Mode was not available to me at the moment. I know I could've just beaten the game on Hard to get it, but I want this to be a near-blind run as I have not played most of this 3) No using mini-game items to help with the boss fights NOW here's the first episode! https://www.youtube.com/watch?v=7zkUMtD8olg
  4. I'm not entirely sure what to call this... Hello, everyone! Happy 2016! To kick things off on my channel, I decided to play Pokemon Ruby Version. I did a Nuzlock of my own on Omega Ruby, but I had no way to record it then (still don't), and that went well. So I wanted to play Ruby this time around. Rules! Gotta love 'em! 1. If a Pokemon dies, they stay dead. 2. I'm only using my first Pokemon. I'll capture other Pokemon if I need to learn moves like Cut, Surf, etc. but my first Pokemon will be the only one in battles. 3. No Potions or other healing item during battle. In regards to the second rule, I know this challenge is called something different. It's definitely "hardcore," but I believe it's called an "Ironman run?" Could be wrong. This is also the first time I appear on (a crappy) camera, or at least for the title card, anyway. Didn't think I looked that good, did ya'? XD Enjoy, like, and subscribe! Or don't. That's up to you. EDIT: @Jeheza I was going to do a run of Wario Land 4, that you suggested in my Sacred Stones topic. But then I heard you were going off on a journey and might not have much time to watch it. So I'm gonna hold off on that for now. Maybe that'll be my next run. :)
  5. Got a new video editor called Lightworks, so now I can continue on my quest to play games HARDCORE...-ly! That's right, the totally not annoying and super-awesome video gamer is back with Fire Emblem: The Sacred Stones! Rules: 1. If Ephraim or Eirika dies, it's game over. 2. If anyone else dies, they stay dead! Basic FE game so far. 3. I'll be playing on Difficult Mode, which I have not even attempted to do until now. 4. No mounted units (Cavaliers, Pegasus Knights, etc.) or healers, as suggested by squid kid. When I played this game before on the actual GBA, Moulder and Kyle died (Eirika and Ephraim might've too...a few times), so I'll try and not let that happen again! Enjoy and subscribe if you want to see more! I'll be posting more videos here later! Place your bets!
  6. So, because I got bored (and I have lots of time on my hands because Power Master is almost done), I started a new YouTube series where I play my games, but with a HARDCORE twist! For those of you not familiar with the "hardcore" concept in games, it's a fan-created set of extra rules applied to a game where if you die, you stop playing. I decided to start with one of my favorite games in the Zelda franchise: The Legend of Zelda: The Minish Cap! Here are the rules I follow: 1. Don't die 2. No Heart Containers or Pieces of Hearts 3. No Bottled Fairies or Potions Watch it here! https://www.youtube.com/watch?v=2TTzgI6z7YE&feature=gp-n-y&google_comment_id=z12mhzpazlrut5dx104ccd4hbr3sznp45nw0k Do keep in mind this is my first video and I'm limited to only the YouTube editor as I don't have programs like Adobe Premiere. But enjoy it anyway! It's also a chance for my friends and acquaintances here on SF to finally hear what I sound like. Like and subscribe! Also, to Eclipse, I realized I posted this in the wrong thread. I meant to hit Creative, but for some reason I didn't. Whoops. Can you move it for me, please? I guess Let's Plays works, too. Haha
  7. What is the hardest rpg that makes you sit there and let your enemies bitch slap you while you wait your turn like a good little boy.
  8. Welcome to my Hardcore Lunatic playlog! The rules: Lunatic and Classic, obviously. No DLC No Spotpass of any kind. No bonus box stages. No Risen. No abuse: No water trick on the prologue, no (intentionally) luring enemies to forts, no heal staff tanking (I will only heal when necessary), I will rout every map except in very special circumstances (e.g Ch. 21 with all the mires, Grima), NO RNG ABUSE, no Olivia dance spam. *pending more as people point them out* ONE second seal per character. Male MU. (since Chrom x MU is too strong) Why these rules? I previously did a lunatic run with these rules and TWO second seals per character, but I know I can do better. ONE EXCEPTION: I am going to use Donnell, and he'll need an extra second seal to promote from villager. So technically he gets two, but whatever. Let's get started! [spoiler=Prologue] Seda is born! Asset is speed, flaw is luck. Pretty standard. Some people like to take defense, I was considering putting resistance as the flaw, but this worked out well last time so whatever. I set the birthday to February so we won't get that bonus. Turn 1: The most important part of this map your first turn. This chapter is easy if you let Fred kill stuff, but I want that juicy exp on MU and Chrom. I move MU into the bottom left corner and trade the bronze sword to Fred. Fred moves right and up to draw in the enemies, and attacks a myrmidon, which will attack Chrom on the enemy turn and Chrom can kill it. (Fred br. sword + Chrom Falchion is exactly enough to kill. coincidence?) Lissa moves two right and down, so that no one can attack her, and leaves the northern barbarian to attack MU. Chrom's starting position allows the myrmidon to attack him, but the barbarian cannot, so that's exactly where I want him. End. The myrm hits Chrom for 10 out of 20, Chrom kills it. Barb hits MU for 13 out of 19, MU hits back for 8 out of 30. The remaining barb and myrm attack Fred and he hits back for 15 against both. The mage moves closer. Turn 2: Here's how it looks right now: http://i.imgur.com/KqJ3B0j.jpg?1 (The images are too big to embed in this post, but I will make them smaller in the future so I can just embed them.) IMO, this is the single best way to open on this map, since Fred doesn't take kills and it doesn't rely on the enemies missing their attacks. The barb and myrm on Fred can actually be in slightly different places even if you open the exact same way, but I tested those cases too and the solutions are the same, just in slightly different positions from what I'm about to do. Fred moves to the bottom left to get the barb in killing range, MU moves 1 to the right and kills the barb, Lissa moves left into the corner and heals MU, Chrom moves down 1 to block off MU from the myrm and uses a vulnerary. End. Myrm suicides against Chrom, barb and mage move closer. Turn 3: Lissa heals Fred up to 24. But the mage hits Fred for 13, so if I attack on my turn, the mage will kill him on the enemy phase. So I just move him into a blocking position, and then use MU and then Chrom to kill the barb, while also putting the MU in a blocking position so the mage can't get to Chrom. Here's how that looks: http://i.imgur.com/yOhsvXj.jpg?1 Pretty slick, if I do say so myself. End, mage attacks MU, MU hits back for 4. Turn 4: Fred his the mage, Lissa heals MU, I put Chrom behind MU for Veteran, MU kills the mage for a level up. +HP/Spd. That's pretty fuckin terrible, but fine. Look at that! We cleared the beginning of the map without using the silver lance, and Fred didn't get any kills. And you can do it too! Fred not getting kills makes it really tough, and it's really tempting to one shot that mage with the silver lance, but as you can see, this is totally manageable. Now I heal everybody to full, and MU gets the mystery square for 12 exp. Lissa levels up for +HP/Skl. Ugh. Turn 9: Fred moves to bait in the rest of the enemies by the boss. End. Myrm attacks Fred, everything else gets close. Turn 10: Here's how it looks, sorry for potato quality: http://i.imgur.com/nxeRy4O.jpg Fred kills the mage with his silver lance (I don't have a choice this time), I move lissa to the bridge to give Chrom +10 hit when he moves next to her to kill the myrm with his rapier, since it has better hit than Falchion and I really don't want to miss at this point. Chrom kills the myrm and levels up with +skl/spd/lck/res. Ugh. MU moves next to Chrom and Fred and trades with Fred to make it so Fred has the bronze sword equipped again, and then pairs up with Chrom. *enemy phase* The myrm attacks Fred, a barb attacks Chrom and misses, Chrom crits for the kill, second barb attacks Chrom and hits, Chrom hits back. THAT COULD HAVE GONE SO WRONG. Crits are actually bad sometimes, because if you kill the enemy, it lets a second enemy move onto that square for another attack on you. If that first barb hadn't missed, I would have been SO angry at that crit. Turn 11: Here's how it looks: http://i.imgur.com/6QGOMM6.jpg?1 Fred hits the barb, leaving it at 3 health, MU takes the kill with Chrom still attached. End. Myrm attacks MU, Chrom blocks and also dual attacks, the myrm dies. I want to point out that if Chrom had done neither of those things, I'd still be fine. MU is at full health and I could have just killed the myrm on my turn. As it happened, though, they did kill it and MU leveled up with +HP/Mag/Skl/Spd/Res. Much better. Turn 13: I move closer to the boss. Turn 14: I let Chrom take the mystery square next to the boss and he gets 13 exp, Lissa heals Fred to full. Turn 15: Here's how Fred looks against the boss: http://i.imgur.com/taHyYfc.jpg?1 That 8% chance to crit is basically a guarantee, so that's 21 damage, and then another normal hit on enemy phase would be 28 to kill Fred. That would be bad, and there's just no reason to gamble on that when you don't have to. So I put Fred next to the boss and end. The boss misses, Fred hits. Turn 16: Time to win. I put Lissa behind Fred for support purposes, and Fred attacks. The boss is now at 8 HP. I pair up MU with Chrom and go to the boss. Chrom has a 94% chance to hit with Falchion, but when you've played as much Fire Emblem as I have, 94% to win after this much work might as well be 15%. I switch to the rapier for a guaranteed kill. Chrom levels up with +HP/Str/Skl/Lck/Def. Cool. That's the prologue! Like I've said, it can be much easier than how I did it, but not if you want all the exp in MU and Chrom and you want to conserve the silver lance. Fred only took ONE kill! And ONE silver lance charge! That's pretty damn good for this map! [spoiler=Chapter 1] Turn 1: The only thing to really worry about on this map is the Hammer guy. I move Fred to aggro the nearby merc and barb with the silver lance equipped, and move the rest of the team close to clean up next turn. The two enemies get to low health against Fred, all the other enemies move closer. Turn 2: Put Lissa behind MU for extra magic, MU kills barbarian, Chrom pulls Lissa out and drops her nearby, Leave Virion where he is, Fred moves onto the fort and uses a vulnerary, finds Tiki's Tear on the mystery square (oh please let me win this time), put Sully behind Fred. She's a great support at this point in the game, actually. Strength, speed, and defense. The defense from Sully and the fort make it so the hammer barbarian can't one-shot Fred, which is nice. Here's the current map: Something about the reddish hue of this map makes my phone's camera unhappy. Sorry. End. Northern (weakened) merc attacks MU and dies, southern merc attacks Fred for 0 damage and dies (thanks to Sully's support strength), hammer guy misses fred, other barbarian hits for 4. Here's the map again: That was really the only turn that matters. Turn 3: Chrom kills the southernmost barbarian, Fred one-shots the archer (thanks again, Sully), I put Virion behind MU for Veteran, Lissa heals MU, MU moves to the square above the fort, trades to re-equip Fred with the bronze sword, and kills the last weakened barb for a +Str/spd/lck level up. The boss can go for Chrom or Fred but can't kill them, and the full health barb can go for Fred or MU or Chrom. If both had gone for and hit Chrom, I would have lost, but he prioritizes MU so it works out. Turn 4: Fred hits barb with bronze sword, Chrom kills barb. MU retreats and drops Virion near Lissa, but I fucked up the positioning so I can't heal MU this turn. End. Boss hits Chrom. There's no need for the details at this point. It's just a game of keep away as Fred whittles down the boss with his bronze sword. Fred gets a level up for +HP/Skl/Lck/Def/Res. Lissa gets a level up for +HP/Def (T____________T), and Chrom kills the boss for +HP/Str/Skl/Spd/Lck. That's it. Easy map. Fred got two kills.
  9. After clearing FE6 with the similar run, I figured I'd tackle either FE7 or FE8 with the same challenge, and I was told to do FE8... After reviewing the roster, I must say it's whole lot tougher than FE6 run for a certainty. Being forced to only have SIX SEVEN units to use, of which one is the last unit to be recruited in the entire game. However, just like my FE6 run, I will also use the dancer and the mamakute. Tethys and Myrrah. The Units I am restricted to for the run... Eirika, Vanessa, Neimi, Tana, Marissa, and Syrene. And Amelia apparently. Tethys and Myrrah I am not allowed to use any other weapons, with expectation of the classes that only get swords on promotion, to which I will freely use their default weapons until they promote. (Vanessa, Neimi, and Tana. Amelia.) With no further explanation, let's begin! [spoiler=Prologue] Silent and Serene adventure begins. On second thought... not that quiet and gentle. Getting the Romance of the Five Kingdoms vibe Random nation is random. I like the wordings. Suicide time? Suicide time! But Daddy, this bracelet is so 15 years ago! Worst King Ever Surprise! Batt sekt! Must...? What? Roll in the mud and sneak through the forest in the camouflages of brownness? CreepValter is Creep Creepiest Character Japan NO! I SHALLN'T LOSE MAH VIRGINITY TO THIS PEDO Best Knight NA? But it's certainly a bother to see you gushing out like a fountain onto your beloved horse. Well, you won't die because it's FEMALE!SWORD ONLY RUN! Eiraka sucks, petitioning for Seth to be turned into a woman please. GIMME EVERYTHING YOU GOT SETHY Dead fighter is dead. Dead princess is dead. Twond try! One step behind the other fighter. SAFE ENOUGH RIGHT? Poke She's good looking at least. She already died though... Not too rash. With a flick of her wrist, that's how. WTB str. Quite so.
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