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Found 1 result

  1. Hey, since Klok gave me a patch of the game too, and I asked him if he wanted my POV of the game to give better understanding of how to beat each chapter without much difficulty, and he agreed hastily. So, here we are. I already have two chapters beaten with screenies and am currently on chapter 13. (originally I had another run, but since I didn't want to erase the two save files klok gave me, I decided to erase my original run, so here we are...) [spoiler=WHY IS LEVEL RATE SO BAD? Chapter 11] First save is... I don't know what the fuck it is, Klok had both of them. Second is where the current patch that Klok has applies are at, which means... almost 8 more chapters I believe. Alright, let's get my tactician, and for the kick, let's make me a female. .w. Alright, first up, Hector is an archer with base speed of 3. That's pretty fucked up right? Well unfortunately... He has con of 9. Which is more than enough to not get weighted by his bows, of which are 7 and 10. The 7 being steel bow. Iron bow is 2 ranged tile only, but with a high MT of 14, which is very generous considering his base str of 9, making him a powerful killer, but a doubler will never be him ever. Okay, Matthew with a really strong base to make up for Hector's failspeed. Armorslayer is 1-3 range with high crit ratio of 25 and a mt of 11. When you looks at that alone, it's a strong tool of DESTROY THEM ALL. But taking look at Matthew... He has a really shitty str, but a capable speed allowing him to double is just fine. And he has a con of 9, which doesn't give him weighted disadvantage with the armorslayer's weight of 5. This chapter should be considerably easy if you... don't do something stupid like say putting on an iron sword. First up, instead of opening the door to bottom, let's crack open this wall like one would actually do in regular run because of the risk of aggressive charging by the units in the hall, which is NOT okay for you to be spartaning into. After the wall breaks down, these two units will come for you, but they are not in range to attack you luckily, so put matthew up against this ugly soldier with an ironsword. I know what I said. IRON SWORD. Trust me when I say it. The RNG will flow very nicely if you use it instead of that armorslayer. Like so. In fact that was a crit. This opens a path for Hector to target the archer, but since he has an iron bow, use Steel bow to attack him from range of 3 to be safe. Oh look at that, he hits too. With enemy's turn, the archer will obviously target Matthew because of his weak armor, and HE should kill him as long that 1 crit doesn't trigger which isn't possible with the scenario I gave you beforehand. Now that the archer is dead, and a thief is about to open the door into treasure, you should open the door with Matthew. And send Hector to target the knight instead of the thief, trust me. If you send him against Knight, the archer nearby will come charging for Hector instead of having the thief open the door. In which this happens. Send Hector a bit further back onto the chest and attack the archer with a steel bow, and the result should be 100% this. Now what do we do about the thief near the other door? We kill him of course with an armorslayer. 100% Kill. And get a shit level for it of course. By then the enemy phase should be an idle pass over, to which you opens the chest and get the red gem, now send Matthew to recover his health Now, pass some turns using Hector to move toward this door without giving Matthew the key to make the RNG waste the unluckiness. Now the two enemy units should come charging for you after the door opens, a soldier and an archer as usual along with the extra soldier in the hall beyond knight. Put Matthew just below the pillar tile and attack the soldier with armorslayer. It should be a kill. Now give Hector a vulnerary to heal himself from the wound he got from the archer earlier. By enemy phase, the archer that came along should target Matthew as he still has the lower defend and take him dangerously low, relax this is intended unless you have a really bad luck. To which Matthew takes him to a low health. To which this dude will take out and nab the exp. The last soldier arrives by the enemy phase, to which you kill with Hector, and it should be by crit provided you manages to copy my moves. Of course a shit level as well. Now, to get an extra exp farm, send Hector below the door in top left and attack the archer with his bow as usual. And have Matty clean it up for a close-level exp. (He should be about lv 4 by this point) Now just use steel bow versus Wire without using Matthew, focusing on getting a bit of exp and weapons exps. Trust me. Well he got a res. Yes, Wire heals himself with vulnerary, he actually moves for it. so avoid trying to be in his face when you attack, he usually runs 2 or 3 tiles away and heals, he will always use up the vulnerary anyway so just focus on chipping him with Hector, it's not going to bite you in the ass. It didn't for mine anyway. After Wire finally falls, you get a level up. Which is of course a shitty one like I would expect. So far, no death for either of them yet (No I wouldn't cheat and restart the adventure. it's not that hard.)
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