Jump to content

Search the Community

Showing results for tags 'If'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

  1. I am currently having trouble with installing the english translation for fire emblem if, I have all the necessary items for it, however when I start the process it stops working immediately, and yes I have Custom firmware. thank you and all help will be greatly appreciated.
  2. I had already posted this in the if Fan-Translation thread, but someone from gbatemp recommended I just make a dedicated thread on here. The title says it all. This Fan-Translation is dedicated to translating the Nohrian and Hoshidan Festival of Bonds DLC. This project is dedicated to the U.S. releases of the game but a port to the European versions is also very possible. The DLCs have their own slots, titles, and icons and do not replace any pre-existing DLC. The translation are based off of young-il-long-kiyoshi's and mariethe crocheter's translations which can be found here and localized where necessary. So far this is mainly a solo project in terms of getting the text into Fates script format and getting it into the game. I don't have much else to say at the moment but I'll leave the necessary info and links if you want more information. I'm also looking for help if anyone else is interested in helping turn the translation into script format. I'm not even asking for you to rebuild the DLC or test it as I can do that all myself. Just someone else who's willing to help put it into script would greatly speed things along. So if you're interested, shoot me a message. As of 9/8/2017 I've been focused on finishing the "Spring Scramble" before working on "Fall Scramble" as the Spring Scramble contains more content. The intro, pre-battle dialogue,, all kimono conversations, Shiro_parent, Kiragi_parent, and Asugi_parent conversations are complete. Links: GBAtemp thread (Has more info/Screenshots) Github page (Contains project files. I update it after every translation session so it's always up to date) Screenshots:
  3. I've figured out how to extract the files from a .cia of FE Fates (I own a legal copy, 2 actually). But I'm kind of stumped on what to do next. I have the mods from RainThunder and it says to used the GameData.bin. I've found the GameData.bin.lz, and I try simply looking for certain hex strings without doing anything to it, but find nothing. When I decompress it and open it again in a hex editor, I only get 00s. What do I do to start the modding process?
  4. Does anybody know how in fe8 eventing, I can make like a kind of "if" event. in other words, an event that is triggered only if something specific happened or happens. an example would be: if a specific character dies, then a unit warps in and gives You an ítem. which the ítem part i know just not how To trigger it ONLY if a specific character dies. thanks...
  5. So, I have a project I'm currently making that involves the newer games, but I can't say what it is yet. So, out of curiosity amongst the veteran fans, which FE game do you guys hate more? Awakening or Fates as a whole? I even created a straw poll which can be found here
  6. Allow me to introduce myself as Inari, headmaster of the Fates of the units. Please students, add characters as you see fit, after all our organization is to help with streetpass building (One of my constant jobs in Awakening.) Feel free to upload any units you see fit, or if you know any tips to help ready your units for battle. Now if you will excuse me, I will be waiting for my special edition to come. And remember students: When it comes to picking members for a street pass team: Thou shant call one unit useless Thou shall only punish themselves for ignoring them Thou shant use avatars to get around this, as it is cheap And thou shall train them and have them live those respecteds' ranks Shared Units: Kaze(Tactical-Pigeon) Felicia(Tactical-Pigeon) Asyura(Tactical-Pigeon) Mozu(Dark Paladin X) Silas(riolumaster) Hoshidan Units: Kaden(Tactical-Pigeon) Rinkah(Tactical-Pigeon) Oboro(Tactical-Pigeon) Hana(Dark Paladin X) Nohrian Units: Charlotte(Tactical-Pigeon) Owain Odin(Tactical-Pigeon) Flora(Tactical-Pigeon) Other Streetpass benefits/units: Concerning Copycat Puppet(Tactical-Pigeon) Anna(HTakara82)
  7. I made this thread in the Site Content board, but I figure it might be a good idea to post it here as well, so that I can get more feedback. I couldn't find a compilation of ALL the average stats in the game, so I've been chipping away at it myself in a Google Document. It's taking longer than I thought it would! Anyway, I believe I am done with the Nohrians. Voila! https://docs.google.com/document/d/12GvkyCZ2D3ZwH4U9FiI7DuR1skFIa0OTWwkbs0lGaik/edit Three things to keep in mind: 1) I did not account for Partner/Buddy Seals - only base classes and Heart Seals; 2) I did not account for Eternity Seals (honestly, there's no point to); 3) characters that can be recruited at any point after a certain chapter (eg. Flora, Izana) apparently gain extra levels if you take longer to actually recruit them - because I assume that most players will recruit them ASAP in every playthrough, I account for the earliest level that they can be recruited at. I have been using all the resources on this site (Character Recruitment, Character Growth Rates, Character Base Stats, Class Base Stats, Character Max Stats, and Class Max Stats) for this project. If any values are wrong, let me know and I will correct them. I believe I have been quite meticulous with checking my math, but I'm not perfect. Oh, and the last several pages of the document contain the Growth Rates, just because I think it's nice to have it all on the same tab as the averages. :) Remember, if your character hits the level cap and all their stats are below the average stats listed for them, that means your character got RNG screwed. Oh, and I accounted for Corrin/Kamui/MU/Avatar/Whatever being +SPD/-LCK, because I assume that's what most folks do. It's what most folks did in Awakening anyway, and it seems to be pretty effective in this game as well. Sorry if this doesn't help you. I can add all the other different Kamuis as well (eg. +STR/-MAG) if requested. If people complain enough, I suppose I can whip up a spreadsheet version instead. I personally prefer Docs for stuff like this, but everyone's different.
  8. I couldn't find a compilation of ALL the average stats in the game, so I've been chipping away at it myself in a Google Document. It's taking longer than I thought it would! Anyway, I believe I am done with the Nohrians. Voila! https://docs.google.com/document/d/12GvkyCZ2D3ZwH4U9FiI7DuR1skFIa0OTWwkbs0lGaik/edit?usp=sharing Three things to keep in mind: 1) I did not account for Partner/Buddy Seals - only base classes and Heart Seals; 2) I did not account for Eternity Seals (honestly, there's no point to); 3) characters that can be recruited at any point after a certain chapter (eg. Flora, Izana) apparently gain extra levels if you take longer to actually recruit them - because I assume that most players will recruit them ASAP in every playthrough, I account for the earliest level that they can be recruited at. I have been using all the resources on this site (Character Recruitment, Character Growth Rates, Character Base Stats, Class Base Stats, Character Max Stats, and Class Max Stats) for this project. If any values are wrong, let me know and I will correct them. I believe I have been quite meticulous with checking my math, but I'm not perfect. Oh, and the last several pages of the document contain the Growth Rates, just because I think it's nice to have it all on the same tab as the averages. :) Remember, if your character hits the level cap and all their stats are below the average stats listed for them, that means your character got RNG screwed. EDIT: Oh, and I accounted for Corrin/Kamui/MU/Avatar/Whatever being +SPD/-LCK, because I assume that's what most folks do. It's what most folks did in Awakening anyway, and it seems to be pretty effective in this game as well. Sorry if this doesn't help you. I can add all the other different Kamuis as well (eg. +STR/-MAG) if requested. EDIT #2: If people complain enough, I suppose I can whip up a spreadsheet version instead. I personally prefer Docs for stuff like this, but everyone's different.
  9. In this discussion, we will be taking a look at Suzie- I mean Kaze from Fire Emblem Fates and turning him into an op streetpass unit. Be sure to leave your build for him below, include class and skills. With the introduction out of the way, let's start the process Who is the unit: So, now that we know about the unit, let's start breaking him down a little deeper. We will cover the unit's class tree, growth rates, personal skill, and all skills the unit can obtain, excluding DLC. But there is one thing I also want to cover with Kaze...There are 3 ninjas on the Hoshido route. 3!!!! So, how do I know which one to use. For now, I'll give the short answer Saizou: DEATH EVERYWHERE! Kaze: The speedy tank Kageroi...Kagerou?: Glass cannon Growth rates: HP, 55-STR, 40-MAG, 0 :(-SKL, 45-SPD, 65-LCK, 20-DEF, 20-RES, 35 *Starting class* Class set: *Ninja* -> Elite ninja or Puppeteer Samurai-> Trueblade or Weapon master So, what class to use? Now I actually haven't experienced Fates yet, but from what I see your best options are Trueblade or Elite ninja. For the sake of this discussion we are going to build an Elite ninja Kaze. Personal Skill: Prayer of Bonds; When the user is the support unit, the lead unit has a <insert your luck stat here>% chance of surviving a fatal attack with 1 HP. Essentially, Kaze can give anyone a free miracle, which makes this a very good skill. Couple that with the fact that he is a tank, have him supporting his spouse, and this can be kind of broken. All obtainable skills: Flowing Strike, Vantage, Astra, Swordfaire, Strength seal, Line of death, Locktouch, Snake Venom, Lethality, Kunaifaire, Puppet Break, Copycat Puppet And now, drumroll please, the top 5 skills you should and shouldn't use in Kaze (in my opinion); Don'ts: 5.Snake venom- When the user triggers the battle, the enemy's HP is reduced by 20% after the battle. If the enemy has renewal or a healer has fortify then this is useless. That is not to say it is a bad skill, it sort of helps Kunais out a little 4.Line of Death- During battles, both damage and damage received +10 I really don't like this skill on Kaze. I get he is suppose to be a tank, but defense doesn't nullify this. He needs to be able to one shot his opponent, something hard to pull of with him unless he gets a crit. 3.Flowing Strike- When the user triggers the battle, avoid +30. Ok...so what if Kaze one shots the opponent...What if the opponent can't counter-attack, like if it's and archer or someone helpless to Kunais? 2.Copycat puppet- Creates a clone of the user once per map with the use of the "Copycat" command. Only useful if he is a puppeteer, this is an Elite ninja build. 1.Locktouch-User doesn't need keys to open doors and chests. Streetpass team...no chests in My Castle...This is useless. Do's 5.Lethality-Chance of instantly killing an opponent, based on skill x 0.25%. Insta death is good in my book. Saizou makes better use of this skill, but come on, IT'S INSTA DEATH! 4.Vantage-If the user is under half HP, they attack first. Hey, this is great for Kaze, give him a brave sword and he might as well start wrecking stuff 3.Puppet break-The users attacks are super effective against puppets. Coverage is all I have to say. 2.Astra-Based on skill x 0.5%, chance of triggering 5 consecutive hits at half damage. If all hit connect, Kaze will do 2.5x his original damage. Nuff said 1.Kunaifaire-Damage +5 if the user is equipped with a kunai. Yay! Stronger kunai! This will actually make his main weapon useful! So their you have it. Building a good competitive Kaze as I recomend. Don't forget to comment your build and also what character I should look at next. I'm Wolfie, and Kaze might as well be the next Lon'qu.
  10. Called it "if' cause it's the Japan region :3 But the pre-order bonuses <3 http://www.amazon.co.jp/dp/B01CNWD7PM Note: You can purchase this from Amazon.co.jp and have it shipped to a Western address. Will require an account to be made, but an English version of the page is available for y'all who don't read Japanese.
  11. Hey guys, I was just wondering if anyone had pictures of the different my castle stages that are available to choose from. I've been trying to find them everywhere (especially the one with lots of boats and water) but have been largely unsuccessful. Any help would be greatly appreciated. :)
  12. http://www.ign.com/articles/2015/10/28/nintendo-direct-returning-in-2015 Nintendo Direct is going to be continued and it has been confirmed there will be one before the end of this year! A lot of people are speculating that news won't go farther than games coming early 2016, so do you think we will see anything worthwhile on Fates? Hopefully a NA release date?
  13. So on a thread a while back I asked if anyone could help me find the battle for the strongest royal dlc music but no one replied so I thought Id ask again. The only version I can find is where the map version and the ablaze version play at the same time. But I can't find a version of the music where the ablaze version plays on it own. Can anyone help me? Pretty please?
  14. If Zero get's an A+ support with Odin does he get the samurai class line? I just wanted to double check because I've got my Zero character break down pretty much done apart from the buddy seal.
  15. I just ordered a copy of FE:If (Hosido), and should be getting it within a few days. I was a big fan of online battles back with Shadow Dragon, and I'm hoping to jump right into preparing a competitive team. Keeping in mind that I'll only have Hosido access, I'm very curious to hear what classes/characters/skills/weapons are recommended for online play. As a side note, I'm thinking of making my Avatar a magic class. Is there any suggestions for what magic classes work well online?
  16. Here is a list of the cards available for the wave 2 cipher release. Also, on a side note ...
  17. Wherever I look I can only find the calm and ablaze versions of each map themes fused together, I can't seem to find many map themes with the ablaze version on its own and its really frustrating. What I'm asking is does anyone know where to find the ablaze versions of the map themes that are not fused together with their calm/regular versions?
  18. Hey Guys. I'm pretty new to the concept of 'breeding' children for optimal stats and skills and wanted to give it a go during my FEF: Invisible Kingdom run through. I have already calculated the max stats and growth rates for each child as the result of each pairing available to the father or mother in Azura's case. This is where things begin to get a little confusing for me. How do you determine which mother is the best for what child? Is it more preferable to balance the child units stats or polarise them towards having higher stats in some areas (i.e. a +6 in DEF or a +7 in STR, etc)? Then, going on from the stats, how do you determine which of their available class sets would complement them the best? I understand how skill inheritance, class inheritance and seals work and have not gotten around to considering the best options in depth for the child units yet. If anybody would like to use Shinonome as an example to explain how to determine who the best mother is l have provided all of the stats from each pairing below. (The stats next to Shinonome's name are Ryoma's stats). Ignore the colours, they are for my own reference. Any help or direction would be greatly appreciated.
  19. Hey Guys! Finally we're allowed to present you our first Translation Patch for Fire Emblem If! We're working on the translation project since the JPN-Release of FE:If and finally we're able to share our first progress with the Community! This is our first Patch for this Game. We've more patches planned for the future. I hope everyone enjoy our Menu Patch. If you have Questions, Suggestions or if you want to report bugs, errors or something else, use this thread for it, we'll answer as fast as we can! A project of the Community of Serenes Forest Note: There are still some formatting issues with linebreaks in descriptions and some miscellaneous text. Please report any you find so that they can be fixed! [spoiler=Screenshots] [spoiler=Videos] WILL BE ADDED LATER [spoiler=The Team] Arachio2 - Tester Cellenseres - Project Leader, Technician, Tester, Proofreader, Translator Courtrecords - Main Translator CreAtor135 - Translator, Proofreader Czar_Yoshi - Main Translator DatKami - Translator, Main Tester, Proofreader DJPlayer - PA Rep Gamespage - Main Tester, Translator GermanTacos - Proofreader Horatio - Main Translator, Tester Kalimizu - Main Proofreader Kirokan - Translator, Proofreader Luyairis - Sub-Leader, Main Translator, PA Rep, Proofreader PharaohsVizier - Translator PotatoPower - Sub-Leader, Main Translator, Proofreader, Tester Ranaline - Main Proofreader SciresM - Co. Leader, Main Technician, Main Tester, Proofreader Solemnity - Proofreader Tymek - Translator, Proofreader Ziggyro - Proofreader [spoiler=DOWNLOAD LINKS] Fire Emblem If - Menu Patch (Rom Patcher Version) (v1.2) Fire Emblem If - Menu Patch (NTR_CFW Version) (v1.2) (only for SpecialEdition yet) (not supported anymore. To much Users have a problem to get this to work properly) [spoiler=HOW YOU CAN PLAY IT ON YOUR NINTENDO 3DS!] Many of you asked how I can play it on my Nintendo 3DS. I'll explain some methods now. This Methods should work on EUR/US/JAP Consoles (Regionfree plugin needed) [spoiler=Patching the Game using the Patcher] README.TXT [spoiler=NTR_CFW Method (Special Edition Only)] Some Users have problems to get it to work properly. Just use our Patcher-Method to use our Translation [spoiler=More Informations] We won't release a patched rom (.3ds/.cia) because we don't support piracy in any way. [spoiler=FAQ] A: Do we have to pay for this Patch? Q: No, this Patch is completely free :) You don't need to pay for it. A: Can I download a copy of the modified Game here? Q: No, we don't support piracy. We won't released patched roms or cias. A: Why do you translate the game? We'll get a official translation next year Q: Because we want to play this game early in english and to avoid censorship. We want to compare our fan-translation with the original one. And of course, we're trying to fully translate the game before the official US-Release
  20. In this discussion, we will be taking a look at Nishiki from Fire Emblem Fates Hoshido/Birthright and turning him into an op streetpass unit. Also, one more thing before we start this discussion. Ever since Marriage seals and Buddy seals have been confirmed you also have to think about whom Nishiki will S-support and A+-support with. These discussions will only cover his BASE stats and classes, so I will not be talking about spouse options. Anyway, be sure to leave your build for him below, include class and skills. With the introduction out of the way, let's start the process. Who is the unit: Nishiki was born to the leader of a Youko fox spirit clan, I call what happens when a Taguel and Beast Laguz have kids, and as such is the rightful leader. Eventually, however, he has to put aside his leadership duties to help in the war against Nohr and Hoshido. Since his clan is located in Hoshido, he decides to help that side, meaning he is only playable in Birthright. So, now that we know about the unit, let's start breaking him down a little deeper. We will cover the unit's class tree, growth rates, personal skill, and all skills the unit can obtain, excluding DLC. Personal growth rates: HP, 45 STR, 40 MAG, 10 SKL, 25 SPD, 45 LCK, 50 DEF, 35 RES, 40 *Starting class* Class set: *Fox Spirit (otherwise known as Youko)* -> Nine-tailed Fox Spellcaster -> Basara or Exorcist So, what class to use? Well you are stuck with, and for this discussion we are using, 9-tailed fox. Why? Look above you, do you see that magic growth rate? IT IS SO LOW! Spellcaster is completely out of the question for Nishiki, only make him a spellcaster for skills and or to make him a Basara and spam Naginatas. Take a look at these max stats and maybe you'll understand why Spellcaster is kind of useless to him, unless you want to make him a Basara in which case I understand. Max stats; in order of HP, STR, MAG, SKL, SPD, LCK, DEF, RES 9-Tailed Fox : 55, 30, 29, 30, 36, 34, 25, 36 Basara : 65, 32, 30, 27, 33, 36, 28, 34 Exorcist : 45, 26, 33, 28, 34, 28, 23, 33 Personal Skill: Gratitude; When a unit uses a healing staff on the user, that unit has their HP recovered by half the same amount. This can make Nishiki kind of a broken supporter/glass cannon. Say you are having a non-healer-healer/glass cannon heal him, say that 5 times fast, all the way back up to 80 HP and that healer will heal himself by 40 that same turn. That is INSANE, the unit can spam heal Nishiki with fortify and bulk himself up as well. This already makes Nishiki very useful as both a glass cannon, who can take hard hitting moves to help heal whomever is healing him, a tank, so healers can spam heal him so that they can heal themselves from hard hits, and a supporter, look at the two reasons stated above. All obtainable skills: Breaking Sky, Flamboyant, Magic +2, Fortune, Rally Magic, Tomefaire, Even Illusion, Beastbane, Even nap, Four fangs And now, drumroll please, the top 5 skills you should and shouldn't use on Nishiki (in my opinion); Don'ts: 5. Rally Magic-Magic +4 to all allies within a 2 tile radius for one Turn when the “Rally” command is used. I'm going to say it now, no rally skill is useless. The only reason this is counted as a don't use skill is because all the other skills on the "do" list are more viable. That is why this skill is only at Number 5; it can still be used, but not really useful. 4. Flamboyant-User and enemy’s Hit rate +30 and skill activation rate +15 during battle. This is just like Line of Death, but more toned down. And just like Line of Death, this activates even if the enemy is attacking you. And if the enemy has Lethality (and it's Saizou) Then you can kiss Nishiki good-bye. 3. Tomefaire-When user is equipped with a Tome, damage +5 during battle. Only use this if you are using a spell caster Nishiki, as here it is completely useless for a 9-Tailed fox build. 2. Magic +2-Magic +2. See above, and I also really hate the "+" skills. 1. Fortune-When user triggers the battle, Luck% chance of gaining double experience when user defeats the enemy...Streetpass team...Your units don't get EXP...I swear this is Locktouch Kaze all over again. Do's 5. Breaking Sky-Skill x 1.5% chance of adding half the enemy’s Strength (if user has a physical weapon) or Magic (if user has a magical weapon) as damage. Ah, yes. Sweet revenge. This can help Nishiki immensely for any of his classes and just makes him more useful. The only reason that this is at Number 5 though is because his skill stat is...so-so to say the least. 4. Even Illusion-During even-numbered Turns, damage +4. This fixed what Even rhythm did wrong. Still, not having this the first turn kind of sucks, but it is still a damage adding move that defenses can't counter which is great. 3. Even Nap-Recover 40% HP at the start of even-numbered Turns. Once again, fixes what Even rhythm did wrong. Couple this with Gratitude, and Renewal (If his spouse happens to be Sakura) and Nishiki is pretty much invincible 2. Beastbane-When user is a Garou or Fox Spirit, their attacks are effective against Beast units. Coverage is all I have to say, and this is great for our 9-Tailed fox build. 1. Four Fangs-The enemy’s HP is reduced by 20% after the battle. Even illusion, Breaking sky, and an Attack stance all put on top of this means that your enemy has a very low chance of surviving, especially if they have a high STR stat. So their you have it. Building a good competitive Nishiki as I recomend. Don't forget to comment your build and also what character I should look at next. I'm Wolfie, and why does Nishiki make me want to play Okami so bad?
  21. So when I first saw Kagerou's design I thought that she looked really cool and i was expecting her to be fairly popular like so many other characters have become. However in the weeks leading up to the JP release i heard barely any talk about her. Even now the only real talk I hear about her is a quick mention on her good strength growths and thats about it. Seems like im one of the rare people who actually likes her a lot, shes my second favourite female Hoshidan unit from an overall character and combat standpoint. Anyone else that actually likes her as well? (also any links to supports and other info would be appreciated).
  22. Hello, this is my first time posting. I just wanted to share this. With hamayama's playthrough on Twitch completed, I was able to view the credits and translate the names of the voice actors (and I double-checked, these are all indeed the names of Japanese voice actors). So, here's the full Japanese cast list for Fire Emblem Fates.
  23. If you would indulge me, if you are female will you ever play the game as M!Kamui and vise-versa for males? My answer would be yes because I feel like I'm getting more out of my game when I do that.
  24. Today, Roy was announced as a DLC-character for Super Smash Bros. Wii U/3DS. That character could also get a amiibo. You know that Fire Emblem If has amiibo support. This game uses the amiibo of Marth, Ike, Robin and Lucina. Would it be possible to use the Roy-amiibo in Fire Emblem If?
  25. At 60+ classes that's a lot of skills. Plus characters have character specific skills. We could potentially have around 150+ skills with our current knowledge. The skill mechanics of If are very different with Parallel Seals being in the game. If there are no Secondary Seals, then the game will be forcing a very specific skill path. That doesn't really make sense though now that I think on it, because there are 6 slots, 1 is filled by default. Then there's 5 more, and if each class has only 2, then with Parallel seals you can only attain 4 more skills per character, so then there must be a way to reset the characters level or somehow get more skills than at cap. Plus the UI before battles has a "Swap Skills" section, imposing that you will have multiple skills. How do you think they will handle skills in Fire Emblem If? Will Hoshido and Nohr share classes and class skills? Will there be Secondary Skills or a way to reset EXP? Will different classes on Hoshido and Nohr have the same skills (I.e. Dragon classes and Pegasus Classes having the same skills)? There are too many questions for skills.
×
×
  • Create New...