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Showing results for tags 'IgnisxLuna AetherxAstra'.
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I came up with the idea for this thread for a while ago, but wasn't sure if it was really a good idea due to situations or just general hate toward polls for some reason. If there's a particular reason you don't like the idea, post in the thread. I'll discontinue the thread if there are an overwhelming amount of "No"s. I plan on adding a new round or question daily, so check back on the thread for updates, but after 5 or so I'll have to start a new thread because of question limits. [PLEASE READ] Every day I'll add a new section to the poll, so you will have to delete your original answer and redo the poll including the new question if you wish to vote for it. Sorry if there are any problems to this with mobile devices or something. Rules: (subject to change) -The skills are based on the game play of the skill, and which is better in most situations in which they are both usable by the same character. (Don't factor Stahl into Luna-Ignis arguments) Unless I say differently, availability can be used as an argument. I'll say so in the thread if there is an exception. -Proc. rates ARE factored in, but base it only on the raw numbers, not on a character's skill or luck. (People who use Astra typically have higher skill, but it technically activates as much as Aether) -Bias can be talked about in the forum, but don't let it influence a decision as much as possible.(Sol looks stupid, and therefore Sol is a stupid skill) -If a skill "plays nice" with other skills, that can be taken into consideration, but keep the focus on the said skill. (Don't go nuts with X+Galeforce is good stuff) -Rightful King can be used as an argument point, regardless. -Skills are based on Fire Emblem: Awakening situations only. (Sol doesn't do 3x damage) -No general difficulty or game setting such as hard or lunatic mode, but stuff like "Lethality is better in Luna+ Streetpass teams" is kinda iffy. -Assume all Streetpass and DLC features are available. Round 1: Ignis vs. Luna Ignis: Adds (Magic)/2 to Strength when dealing physical damage and (Strength)/2 to Magic when dealing magical damage. Activation: [skillstat]% Grandmaster Lv. 5 Luna: Ignores half the enemy's Defense or Resistance. Activation: [skillstat]% Great Knight Lv. 5
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