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Found 3 results

  1. Presentation Current version: 2.0.0.1 This program is meant to be used with FE Recolor. This program uses parts of Nintenlord's work according to his conditions. Example 1 Example 2 In FE Recolor, export hex to clipboard. In BSPalette Assembler(the name is not definitive yet), click Import from clipboard, then you can In v2 and later only, choose a ROM (that will be considered as a ROM). Choose a palette entry to replace. Add a palette entry. Extract a palette entry. choose an output file and specify where to write the compressed palette, keep in mind that it doesn't check if the new palette is bigger than the previous one. export the compressed palette to the clipboard and insert it manually with your favorite hex editor, which allows you to check if the new palette is bigger than the previous one. store it somewhere for later use. Any index you don't set will use the default index. e.g. You insert a palette with a blue armor for the player, a palette with a red armor for the enemy and set the default index to the enemy. The NPC and link arena indexes will use the red armor version. If you only edit the player index, the new palette will be shorter than the previous one since the compression algorithm will be more efficient. It doesn't provide any way to edit colors since you're supposed to do that in FE Recolor. Downloads (latest version) v2.0.0.1 New version, built from a more modern computer Source code (Github) Downloads (v2.0) Program Alternate Download Sources (I'm a C#/.NET beginner, so any feedback about my code will be greatly appreciated) Dependencies FE Recolor, by BwdYeti .NET 4.0 or higher Credits BwdYeti, for making FE Recolor. Nintenlord, for making his ROM Hacking libraries. You, for using the tool. Me, for making it. I hope you'll use this tool and give feedback.
  2. I want to insert several animations in all the GBA games but keep running into a problem. I've followed the steps in the animation thread for insertion, but I can't get the game to run afterward or worse. the game crashes when any battle takes place. Here are the steps I took: Open FE Editor Render Edition, go to Class Manager and up the max index by the number of animations I intend to put in, proceed to put in said animations then add the correct information in hex for the classes. If I try to replace existing animations it either freezes up or says something along the lines of using too many editors at once. The animations I'm trying to add/replace are as follows: FE Binding Blade: Thief, Thief F, Pegasus Knight, Falcon Knight, Yetizerker, Lalum w/ Staff, Elphin w/ Magic, Wyvern Lord w/Axes, Soldier Reworked, General FE Blazing Sword: Thief, Thief F, Pegasus Knight, Falcon Knight, Yetizerker, Ninian w/ Staff, Nils w/ Staff, Wyvern Lord w/Axes, Soldier Reworked, General, Knight Lord, Hector Lord/ Great Lord FE Sacred Stones: Thief, Thief F, Pegasus Knight, Falcon Knight, Hawkzerker, Tethys w/ Staff, Druidmancer, Wyvern Lord w/Axes, Soldier Reworked, General, Great Knight, Female Assassin I've tried looking through lots of threads to see if a similar problem was reported but I came up empty. Any push in the right direction would be appreciated!
  3. I wanted to refrain from becoming yet another problem thread, however the only fix I have found doesn't seem to work for me. I had recently begun modding when I finished my very first largely crappy map using Tiled. I of course went to insert it into my clean FE 7 Rom using Tile map inserter and markyjoe's tiled map inserter guide, however I got this error: Could not load file or assembly 'ROMhacking, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system could not find the file specified. No data written to ROM. A quick Serenes search brought me here: http://serenesforest.net/forums/index.phpshowtopic=32802&hl=%2Btiled+%2Bproblem#entry1992978 Lucky song had the same problem, but harmony had a solution. Harmony asked if the .dll files had been moved. Lucky replied that they moved the files back and their issues were fixed. I couldn't recall where my Tiled Map inserter had been originally, I still had the program in the zip folder together with the tilesets folder, the gba.dll, the readme file, the Romhacking.dll and the program itself all in the original zip folder in which I had downloaded them from Markyjoe's tiled map insertion tutorial. The only changes to the folder I had made was copy pasting the FE7 tile resource folder to another folder and possibly moving the entire zip folder containing all aforementioned downloaded materials once or twice as a whole to my desktop or other such movements. So then I sscrapped all of the Tile map Inserter zip file and everything in it and downloaded again from the same source. This time I opened the tile map inserter program from inside my downloads folder and thus avoided ever moving the .dll files. However I was met by the same error yet again: Could not load file or assembly 'ROMhacking, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system could not find the file specified. No data written to ROM. I have become obsessed with finding a solution. To myself it appears that the GBA.dll file is not being read or else can't be found for some reason. I tried to do as Marky joe said and I tried to follow the solution presented to lucky by harmony, by deleting my tile map inserter zip file and downloading agian for a fresh start so that the .dll files couldn't have been moved. Neither have worked for me. Tomorrow I may get an opportunity to work on a separate computer, that may be my best solution. If it can help at all my map was made in Tiled, my Rom was clean (I downloaded a fresh one that hadn't even been touched), I included no map changes so that the first map would be easy to insert and I wrote the offset at D0D000 (again this is a clean rom of FE 7 so this should be free space) and I set the map pointer to Lyn's tutorial level C9C9D8. Hopefully the solution is simple, I can't find anyone else who has experienced this error besides lucky (aptly named for having such a seemingly simple fix) Thanks in advance for anyone trying to make sense of what the hell is happening here.
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