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Showing results for tags 'LHM'.
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I'm playing through Chapter 9 of Lyn Hard Mode and have noticed the following curious phenomenon in the enemy AI behavior. Depending on certain conditions that I have yet to determine, it appears that sometimes the bandit(s) who spawn in the SW corner of the map do not move off of their spawn point, which prevents certain enemies from spawning. I am currently doing a run where getting all of the EXP is extremely important, so if anyone has a viable workaround to this problem or even understands what causes it, I would be really glad to hear it.
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As stated in my previous PMU post, I'm doing a FE7 run, and since I like reading other people's LPs, why not try one myself. The Lyn mode stuff will just be levels and a few random things because its Lyn mode. Since this is my first one, go easy on me. Here is the team from PMU post (in no order): 1. Kent 2. Wallace 3. Guy 4. Lucius 5. Matthew 6. Bartre 7. Serra 8. Heath 9. Vaida 10. the lords obviously 11. Sain 12. Nino EDIT: 13. Karla (I'll see if I can work her in at the end) [spoiler=Prologue through Ch4 AKA The Great Bandit Massacres]The journey begins... Lyn with a nice first level up and I might be reconsidering being OK with Kent Lyn continues to win my heart as Kent continues to dissapoint. Hard to go wrong with Sex Panther, my super lame set up for defense, and Kent continuing to show me why no one likes him. I let Will and Florina do stuff just to make Lyn mode go faster, they will be benched in HHM. Also, Lyn is too good. Lyn continues to down the HGH and crits the boss on the first strike to gain some strength. Kent.............. -_- Next we should get Serra and Lucius (wooh) and hopefully finish LHM. (Sorry pretty dry read LHM is boring.)