Jump to content

Search the Community

Showing results for tags 'LTC attempt'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

Found 1 result

  1. In the time far far away Where Sheeda was not broken and Marth is seriously overpowered People were very bored because Rescue Drop has not been invented yet So in order to pass time, they started to play Fire Emblem and full move Marth every turn for LTC-ing Lame jokes aside, I kinda want to do this because 1. I joined SF because of FE1, so at one point I also want to make an FE1 playthrough/lame excuse/10 2. LTC-ing a simple game seems fun. Sue me PT Condition: Recruit All character and get all Village as well(just so I can raeg for Minerva recruitment) NOTES: this is more of a small for fun playthrough because I still have another log to finish [spoiler=Chapter 1] Most bro lord ever. Trustory Being the first chapter in the series, this is relatively simple Marth can reach the Seize point in 5 turn even when he did not full move every single turn, so the strats is basically 1. Give Marth the Iron Sword from either Doga, Kain or Abel(the game's trade system is annoying. You can only give Item). I need Sheeda's flying utility and her low attack power to feed Marth kill, and either of the Cavs are not going to be that much of a help. I choose Abel because Kain is the hottest Cav in the series. Sue me 2. Move Jeigan as fast as possible to the boss, Jeigan has 60% Chance of hit, and he need to hit twice to ORKO the boss The castles bonus is a dick, just saying The lowest possible Turn count That being said, going for 6 Turn, Marth can recruit WRYYYYYSSSSS, and going for 7 Turn, Marth can also get the 10k Money Village as well. We get tons of money from chapter 3 or so, while I can rig some Arena for a little bit of money, but since all village and all recruit is in the condition, I should recruit and get the 10k Since exp based on dealt damage*, Jeigan actually gained some level here, not like it matter because of his lolgrowth, but when you get non empty level on the right area, its fun *OMG GAIZ WE FINALLY FOUND A WAY TO FIX THE ARCHER. IS Y U NO IMPLEMENT THIS EXP SYSTEM Character notes: Two things make Marth VERY different than his Shadow Dragon counterparts. Okay, three. One, Marth is the only character who can wield the Rapier, and he can get as many Rapier as he want to for a measly 980 Gold. Two, enemies are so weak that his 5 MT 15 EFF Rapier is a killer in this game. And last, but not least, Marth will attract every attack as long as the attacker has him in range(lolFE1AI) unless it is an Archer(rofl) and Healer. All these three traits, alongside the fact that Marth would be the one that get warped a lot creates what is possibly the best character in the game, IMO one of the more broken Lord ever, despite his lack of promotion and 19 level of growth Marth also has solid growth(90/20 Bulk, 50/40/50 Offense), which is a bonus, and statsbooster is ridiculous just in case his stats does not cooperate As a sidenote, its pretty ironic to think that my 7 Turn completion scores less EXP >_> Kain and Abel: Practically a same character(Abel should be better though). Solid combat stats, and 9 Mov. Iron Sword is cool, and later can wield Silver Lance. Sheeda: This is Sheeda before she decided to nuke the world with W1n Spear. Sheeda flies which give tons of positioning advantages, and as far as chapter 1 goes, enemies that is attacked by Sheeda's lower attack does not go into "Panic" area, which they will attack Marth for EXP. A "weakener" to say the least. I think the earliest arena would be a nice way to give her some exp Oh just in case you don't know yet, she is included in the list of "unit that will not be attacked by the enemies when Marth is around", so yeah, being able to move around Archer is lulz Jeigan: 10 Mov, practically no growth, solid base. Jeigan would be the bosskiller until Marth become a more efficient bosskiller, which start at like chapter 4 Doga: Can't promote and low mov, so he can't really be utilized that much, and his growth is pretty low as far as I remember. As far as CH1 goes, I park him on a fort for lulz Gordin: "Shitty Archer don't use". But, not really. The game's exp system means he can get exp fairly well, and he started doubling stuff because the game use FE4 AS system(Own AS > Enemy AS = Doubling). Sadly the AI is clever enough to attack him even with Marth around Use for short term/10 WRYYYYYYSSSSS: Healer/10 But seriously that weapon rank sucks, and he will never promote >_> TC: 7/7 Lowest TC: 5/7
×
×
  • Create New...