Jump to content

Search the Community

Showing results for tags 'Map glitch'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem Heroes
    • Fire Emblem Warriors
    • Tokyo Mirage Sessions #FE Encore
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Interests


Location

Found 1 result

  1. So i'm new to hacking, and i made my first map using Yeti's Map randomizer/maker. I made my map, assigned each tile the correct tile type (for example, giving walls a wall property) and saved it as a .mar file. I inserted it into a clean fe rom using the mar array inserter, and made sure i had the correct pathway/dataline that corresponded with HxD. I then set the correct settings (i think) in nightmare, and loaded it in. However, while it looks fine for a couple of frames, after a few many tiles turn into a weird sort of water. As far as the tiles themselves go, they still have the correct properties, (walls function as walls), but the tiles just look weird for some of them. If it helps, this is the fe7prologue, and i havent yet edited the events which is why units are in non valid locations, and i made it using the fe7 fortress tileset. Any thoughts on what i may have done wrong?
×
×
  • Create New...