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Found 2 results

  1. If anyone can help me out and knows, are Maximum Stat Modifiers always in effect on the specific character? For example, Kaze gets Str -2 Skl +2 Spd +3 Def -1 Res +1. If he is at Lv5, is he still currently all those plus and minus bonuses?
  2. Hello, recently I've been looking at stat modifiers and just been wondering what you guys think are some of the best Assets/Flaws for your Avatar/mu. I came up with at least one asset and flaw for each stat, and these are what I've made up so far. (The modifiers go in order by each stat listed in FE:A) i.e. HP, STR, MAG, SKILL, SPD, LCK, DEF, RES... and will be listed as the solo number. Those are a few (9) that I made to try to balance the stats for each type of asset as best as I could. I just made these for future MU's that I want to make, but I don't want them to have two big of gaps in their stats. Tell me what you think of these! And if you have any other combinations please do share~! Also, here is what each Asset and Flaw does to your modifiers :) All Assets that are 4, 2, and 2 will have flaws of themselves of 3, 1 and 1.
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