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Showing results for tags 'Noob help'.
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Please... anyone... I've been trying for a very long time of not finding any resources... it's been an obviously frustrating journey to anyone This was the best I felt relieved to find: But my Dolphin ended up crashing, possibly because I may not be fully grasping how to do memory editing, I haven't touched this stuff until literally a week ago. Please can anyone help a noobie out... Maybe just explain what I need to do in dummy terms and I can probably go back to this other thread and piece everything together
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Oh I'm gonna be doing this a lot, aren't I... Anyway, for now I have two questions. First off... How do I make generic enemy units? Secondly (and the main question), how do I make breakable walls disappear and snags fall after being destroyed? I understand that it has something to do with tile changes, but all of the tutorials that I've seem only cover doors and chests. I can't seem to find anything that covers walls or snags, nor can I find the Event Assembler codes for walls or snags. I tried inserting this based on some things that I've seen on my search for info, but it doesn't work. Third, if I wanted to make a unit fight the wall in a cutscene, would it be a simple FIGH command in the Opening_event? Finally on a related note, how do I change the amount of HP a wall has and if I can, will all walls have the same amount of HP? (100 is a bit ludicrous and it would with my intro cutscene.)
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- Eventing
- Walls & Snags
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