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Hi, I know a solo run already breaks the game and the way I started it broke the rules: Felicia was lv 1 after chapter 6 since I started the run at the path choice. I know normal difficulty is already shit. But honestly past the few first levels she can do hard as well. So I began chapter 7 with a master ninja pair up speed boon avatar C supporting my bronze sword lv 4 hero Felicia after giving her the herbs and boots from bonus path and the initial goddess icon that anyone can get at this point in the game if they have all 3 routes. I didn't get any stat booster by the 2 easiest random battles I fought (1 for reaching 10 with MU who would have reached it if the stupid boss didn't play BEFORE his subordinate and the other just to get gold and the 1st 3 lv ups on Felicia because well, beginning chapter 7 in a new file Felicia would already be level 4 with ease like mine tend to reach 5 at this point in the game it's not like I gave her 10 level ups from the get go). When I got Hana, Felicia was level 17 hero and reached 18 by the end of the next chapter with Hana pair up for the support "grinding" (then I played 3 random battles with Hana only fighting to get A+ Felicia to go swordmaster before reaching lv 20, she got astra at lv 21 in chapter 12). Then I gave her the witch class. She has also gotten all the chapter 10 stat boosters excet res, spd and lck (she doesn't need them at all). You know, Felicia who starts with shit base stats and needs 8+ level ups to just reach Gunter's gutter base stats. Well, Before getting her out of hero she could already have soloed chapter 13 (which she did as a witch). This while ending full hp. Now level 47 witch (-20 or 21 for real level) she has 10 str with a base of 1, 29 mag, 20 skl, 31 speed, 28 lck, 15 def and 26 res. Her skillset is sol, vantage, astra, teleort (which is useless in solorun so I'll switch with axebreaker or something else) and toxic brew (which could as well not exist since she killed everyone but Xander and Ryoma in one round or hit with E parchment then switching to Mjolnir by the middle of te chapter). I ended up replacing those 2 with axebreaker and strong riposte since it's ennemy-phase oriented. I bet she will shit on the game and I'm sure she would shit on hard mode with the same build even if you don't give her hp and def boosters like I did, same for magic, maybe skill is needed since it's shaky. She just dodges everything or blocks the attack. TL;DR: If I made this topic it was to show people that in th end even a unit with shit base stats and a lackluster and competely absurd class set for one's base stats and growths, ANY unit can just shit on the game with little effort without even needing to be tanky. Many new players just read about RNG avoid being shit and think you can no more dodgetank in this game. But it is all about dodging some attacks, proccing astra to refill the guard stance gauge for free and getting vantage to activate whenever you happen to lose enough hp, some sol proc to be full hp again. Also unlike new players would think (or any player who didn't use the witch class and didn't go see the teleport skill on the internet) teleport can only be used to teleport close to an ALLY UNIT meaning it's useless for like 99% of a solo run, don't bother with witch on any physical unit since you won' be able to use it at all. Now at least my exp gain will be minimal since Jakob and Felicia aren't counted as lv 1 anymore in DLC classes (some random exp bug on these classes maybe, they ae lv 21+ with that level's exp gains unlike in their promoted classes) so I don't recommend using DLC classes on them before level 21 to get enough exp before getting shit on by exp gains. So maybe ennemies will catch up with Felicia before my solo run ends, who knows? still 100 basic ennemies give her 1 level up anyway so she will gain maybe 7 or so levels before the endgame comes? Still enough for her to stomp the game in normal and probably in hard too with a little more care. No need for MU+Ryoma, Felicia can do everything by herself. She doesn't even need forges, just weapon drops and E ranks when you class change. Mine has more stats than my average MU with a few really bland lv ups (like 5x at least she got 1 hp 1 spd, or 1 lck 1 res etc.) that might make up for the stat boosters I gave her if you compare with MU's growths that are far superior to hers. And if Felicia can solo the game, so can Azura and Setsuna, they just need a little more time to start rising in the beginning since they don't have t2 skills, but a dread scroll shoul be enough for them to do the same as my Felicia. They will just need swordmaster from someone else, maybe only A support with MU and S with a samurai since they might not have friendship samurai access. Why no samurai MU? Because +2 skill gives slightly more skill activation rate, and +1 movement is far better than 2 stat points. Sure we can't nosferatank the whole game like before. Instead we can just block 50+% of incoming attacks, abuse vantage easier alongside astra and guard stance, and stomp the game without being in death range for 80% of it (once the lower levels are behind our unit). And this doesn't require anything more than an access to samurai and to a physical or magical +10 avoid class (swordmaster, Witch and nine tails, or master ninja for 5 avoid and 5 dodge) makes it easier between blocks. PSS: in case you didn't catch the point, It is just the proof that IS wanting to make us stop with ressource funnelling into one and only unit is a lie, because they continue giving us stat boosters that can be abused on one unit since they don't set a max of stat boosters per stat per character, one weapon type superior to all of the others, OP units, be they ests or prepromotes, and stat inflation, and with the guard stance auto block and it's link with astra procs, it's just even easier than Awakening to stomp the game for one only unit.
Hello, As you can guess from the title, I've begun a Lunatic run. Well, Prologue is a real pain (in the ***), but it's manageable. Gamble and Focus are the only really annoying skills the ennemies have. Still, without the water trick, only Frederick can take down most of the ennemies. But when you face Counter users...well, they just reck you if you don't play full ranged attackers. The gae's balance is totally broken. Some classes aren't even useful. When you make a Griffon Rider, you only want it's skills, but you would really prefer a wyvern lord, which is much more cool-looking and has generations of FEs of existence. You would like to promote your fighter into a hero because hero has more reliable overall stats and sol? You won't before long, because you NEED that Couner skill if you want to hit back your opponents like they dare with you. You nearly can't fight a Warrior at 1 range because you'll get severely wounded by the Counter. That skill was supposed to deal 30% of the damage back or not far from that, but in Awakening they decided that this skill would be cheated, and in Lunatic, as if the +13 HP to everybody, and the +5 HP skill to Fighters weren't enough, they also put Counter 100% activation and 100% damage returned. Even in the Exp DLC you face 1 luck/level shadows and the lv 30 have counter and some have counter + miracle...the ultimate skill abuse... It happened even in easy mode that I died from trying to kill them in close combat, just because the 2nd hit was returned thanks to damn miracle. Galeforce i lower difficulties is a 3 turns/map skill, but in Lunatic it's just a hit and run skill. Because you can get really bad from one only fight. I've bought Ashnard because he's so good, and I've used him in 2 or 3 chapters because the beginning of the game doesn't keep my attention, but even with his 29 res, he took 15 damage in one hit in the chapter where you defend the castle of Ylisse from Vallsomething. It means chapter 5 or something like that had a 44 magic damage unit outside of the boss (I think it was a wind magic, but even like that it means that you need 15 res and 30 HP to block it, and it let you with 1 HP). Skills I would never want in an easy or even a hard mode run are totally worth or even OP in Lunatic, you really want them (for example, you would probably like a MU with anti-bows, anti-swords, anti-spears, anti-axes and anti-tomes, because basically you gain 50% accuracy and avoid against all of these annoying 40-60 Mt ennemies and it means you will mostly dodge everything, but also you won't be dodged by insane avoid ennemies). Lunatic ennemies are so annoying. You see in the chapter where you recruit Cordelia, there is a lv5 Fighter with 32 HP (with HP+5), 16 strength and 11 speed. Then, WHY THE **** DOES MY VAIKE HAVE 6 SPD, 8 STRENGTH OR SO AND NOTHING ELSE? Seriously. I'm running lunatic only to see what the last chapters are like in Hell, but if not for curiosity, I would never run such a no-brain mode. It's not about you having to deal with more ennemies, or choose a little character pannel to go further, it's about EACH SINGLE ENNEMY HAVING MORE STATS THAN YOU + SKILLS! And that from the very beginning, where your Lord can't even 1v1 a little swordsman without taking 2 potions or dealing a critical hit! you get hit, even a potion doesn't heal enough for you to fully heal. Every single ennemy starts with A rank in every weapon, but you start E or D... Even Frederick's 14 base def let 5-9 damage pass through during the first 3 chapters, and then it's even worse since wyvern riders are even more abused with more strength, more mobility, much more def etc. than fighters and barbarians. I think I'm really gonna put everything into Chrom until I get Lucina, then put Chrom in the support position and never use him ever again to avoid certain death! What I intend to do: Chrom lv 20/15 Lord, then reclass into Great Knight/Bow Knight, take dual guard+/anti-bows then go for Bow Knight/Paladin and go for anti-bows/aegis, then the last one (I think I'll go for GN last because it gives +1 movement as a support character). Sumia 20/15 Dark flier, then GN/general, then the other one, and finish with war cleric/Valkyrie for bonus res to Lucina (the only stat which won't cap otherwise when you get her lv 10). This way I get Lucina maxed stats everywhere, with Galeforce Aether, promote her for Majesty, then switch for a more useful class, depending on what I'll need by then. After that, as always, rush to Yggdrasil map, finish it, and unlock Scolaris for grinding the units I want to use, and make an anti-everything MU and see if he needs it all the time or not, depending on the ennemies' cheatedness. If you have more advice to give me, (assuming I'm using EXP DLC and gold DLC), don't hesitate. If you just want to dicuss about how Lunatic is really dumb as full of stats-cheaters and annoying skills, there you are! I made this topic for that, and you can also tell us what skills they possess that makes you COMPLETELY MAD MAWAHAHAHAHA! See you!
It was actually EASIER than with a full team! I attempted to solo the whole game with only Seth. However, I couldn't beat the final chapter, since Eirika and Ephraim (who are mandatory in it) couldn't survive against the mooks who were sent by Formotlis. The rest was really cool, seeing how Seth murders an entire army with a JAVELIN! Anyway, you can see their final stats here: The stats for Eirika and Ephraim are in the thubnail. ;)