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Found 5 results

  1. I have just started delving into the world of FE ROM hacking and have a couple very basic questions that I cannot seem to find simple answers to in the large amount of information that is out there: 1) What commands do you need to use to simply write over data from a specific hex offset in an ASM build file? For example, Venno implemented a drop item flag shortcut for FE7 and his instructions to enable it are to paste-write "201C4130007840210840000000000000" at offset "0x17826." It would be nice to just do this in the ROM build file so that I don't have to keep using the hex editor every time I build the ROM again. 2) I'd like to add additional items to some shops that are already in the game. However, it appears that NMM only allows you to replace items and not add additional ones (unless I am missing something). How would I go about inserting additional items in existing shops? Thank you for the assistance!
  2. So, I was trying to find the offsets of Radiant Dawn through Dolphin, but, I ran into 3 weird things: 1 - I managed to find the offset for Edward Exp just fine, so I could change it to whatever I wanted. But, later, I wanted to continue my own game without cheats and forgot to turn it off, so Jill got 99 Exp on my game. Isn't the offset supposed to be for the character, and not the slot? 2 - Even though I did manage to change Edward's EXP and Item count just fine, I couldn't, for the life of me, change his stats. I just couldn't find the memory offset through the cheat manager, I tried a lot, still couldn't do it. 3 - Regardless of all that, the Radiant Dawn Code Creator, done by this guy from this post right here has some working codes for me. Namely, the skill ones. If I put 0 on the capacity of all skills, all skills take 0 capacity on the characters. But the other codes don't work. So, am I doing something wrong? Or are Dolphin's memory offsets crazy as all hell? I remember the codes did work a while back, all of them, and I even had the version of Dolphin they worked on stored on the computer, however, when I tried these codes on that version again recently, it didn't work regardless. I'm confused, lol
  3. I just want to say that I was looking for this type of document for 30 minutes before deciding it'll be a better use of my time to go onto Nightmare and put all the offsets onto a document. I then thought that I can share this for lazy people like me so I did. Notes: 1. Every offset starts with 0x8 but that's not needed in most programs you'll use this stuff in. 2. There's no organization to this because I just copied this straight out of Nightmare and how the program had these values organized. They go from 0x01 to 0x78. 3. Remember the numbering system from the point above goes, 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F Here's the .txt document then. Every Character's Palette Offset.txt
  4. Hi I'm everyone friendly pal Singaara. This is where I am going to ask all my questions about fe7 and fe8 hacking. So warning I may spell something wrong and spell check may not help at times so bare with me ok. Well first question, do anyone know how to edit the title screen for fe7and fe8. I don't know where to start on how to do it, if anyone willing to teach me. I'll own you one. Question two, is anyone willing to teach or help me out on making my sprite sheets to an animations. I can sprite, I can draw, I can program things on nightmare but making animation not my strong suit well Ty for your time everyone.
  5. I think I could be really good with hex editing... if I could just figure out how to make more free space. I read the Ultimate Tutorial, but my table looked different and I just couldn't figure it out. If anyone has a more dumbed-down tutorial or can give me good instructions on making/finding free space, I would be super grateful.
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