Search the Community
Showing results for tags 'Organization'.
-
...cause I damn well need some. Best intentions only go so far... ...I would love to hear what helped some people here in terms of getting class stuff, or work stuff, or whatever done in the midst of a super busy schedule... [spoiler=a lil about me?]I currently get about... One day off a week. Three upper level classes, in two days... Three days of work... Then Sundays are family day, so not really a day off at all. I have a wife, and two small kids... I often get asked how I do it... Well z answer is... I dunno. I fly by the seat of my pants and improvise sometimes... I have all the best intentions... But I need to get my own personal stuff in order. I want to be the guy that does it all right? The good guy... The good student... The good Dad... The good husband... The good employee... The good community dude... The good spriter as well? Or actually, I wanna be great at those things... I wanna be EXCELLENT! 'Cause I believe I am capable of excellence, maybe that is arrogant... But I think I can really, do almost anything if I put my mind to it. :\ Anyways... I sabotage myself a lot, in not planning things properly, or taking on too much at once? ...so yeah... Any advice?
- 7 replies
-
- Organization
- Time Management
-
(and 3 more)
Tagged with:
-
Okay, folks. Here's the rundown. The current FEditor Animation thread no longer has a steward to maintain it, and needs a new one. I will be running the show from here on out. However, before I take on the large task of creating the thread (believe me, it's tedious), I need feedback on organization. In the past, there have been differing opinions on how animations should be organized. The way I see it, there's two different schools of thought: 1) Grouping battle animations by weapon type. 2) Grouping animations according to their "nature". This means animation fixes, animation edits, and original animations (i.e. from scratch). These two schools have their pros and cons. #1 is inherently more intuitive... so long as an animation only uses 1 weapon type. As soon as it's 2+, it gets weird. #2 is a little janky to start with, but doesn't suffer from the multiple weapon types issue. Post your thoughts here. If the discussion is substantial enough, I'll post a poll so we can vote. If no one cares, then I'll be implementing #2 because it's easier. If there's another sorting way you'd like to see, bring it up! Either way, it'll take me some time to get everything organized and ready to go. So, you'll have to be patient. Chat away~