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  1. My first route for Fire Emblem: Three Houses was Golden Deer/Verdant Wind (Part I & Part II Respectively). I thought it was a pretty fun route to start off with as I figured that Claude was the most rational of the three lords and the Golden Deer house had the best selection of students (imo). After clearing the GD route (and beating the best final boss in the game), I decided to go with a completely different experience and join Edelgard and the Black Eagles, then go Crimson Flower for Part II. Crimson Flower was a bit of a disappointing route, though, as it was much shorter than the other routes in the game. My third and current playthrough is with Dimitri and the Blue Lions/Azure Moon (currently about midway into Part II). Definitely my favorite route and lord of the game for me. Though I have taken a bit of a hiatus from Three Houses due to fatigue and wanting to play other games, so I have yet to finish Azure Moon. So what I'm wondering is this: after I eventually come back to Three Houses and finish off Azure Moon, should I go with a Black Eagles/Silver Snow playthrough? Or is it okay if I decide to skip it? I've heard that Silver Snow is the "canon" route, but I've also heard that Silver Snow is essentially just: "Verdant Wind minus Claude" due to how similar both routes are. I know that Azure Moon also contained a few similar maps and missions to Verdant Wind, but it wasn't too many in particular and I believe that the focus on Dimitri and whatnot differentiated the route enough from Verdant Wind. I've also heard that beating the Silver Snow route unlocks a song and/or something else in particular for the gallery on the main menu, though I can't remember how true that statement is. Lastly, there's two other things that bother me with Silver Snow: 1. Going back through Part I with the Black Eagles and having nothing change except for the last 2 chapters before the time skip. 2. Having Seteth as a "main lord" despite being able to recruit him anyways in Azure Moon and Verdant Wind. So with all of that in mind, I'm wondering if it's worth playing through Silver Snow for a fourth playthrough, or if I should reserve that playthrough for a second run through Crimson Flower, Azure Moon, or Verdant Wind.
  2. Who are the youngest playable characters in the Fire Emblem series, male and female, respectively? Please do not mention playable mamkutes, or other playable characters who are actually ancient, despite their youthful appearance.
  3. Final boss fights are usually the battles that require the player to use every ounce of their skill and abilities in order to defeat them (and maybe a little luck, too). Though for me, I haven't had to use everything I had since beating Dragon Quest 3's final boss, at least until today. So, I just beat Paper Mario: The Thousand Year Door for the very first time today, and I thought it was an awesome game (makes me wonder why Nintendo didn't continue with the TTYD format). From the characters to story to gameplay, TTYD was simply a masterpiece in an otherwise gimmicky series (excluding the original Paper Mario for the N64). Most of the bosses in this game weren't too hard to beat, either. Well, at least until I fought the Shadow Queen in TTYD's final boss fight. Here were my stats for Mario going into the fight: Health (HP): 50/50; Flower Points (FP): 50/50; Badge Points (BP): 30. As for my partners, Goombella and Bobbery were the only partners I bothered to upgrade twice. Everyone else only got one upgrade. I had about 3 Ultra Shrooms, 1 Jammin' Jelly, 2 Revive Shrooms, a Repel Cape, Electric Mushroom, and a Super Shroom. Suffice to say, I had a bunch of healing items prepared before the final boss fight. As for badges, I didn't have a single power or defense buffing badge equipped, and instead used them for additional moves for Mario, and one very important badge that allows the player to switch out a partner without using up a turn. Phases 1 and 2 of the Shadow Queen boss fight weren't too bad, but once a rather long cutscene had ended and both Mario, his active partner, and the Shadow Queen had full health going into Phase 3, it was truly time to finish off the demon that lies beyond The Thousand Year Door. The Shadow Queen was no pushover, and proved to be far tougher than both Grodus and Bowser + Kammy Koopa combined (a back-to-back boss fight which also occurs within the Shadow Palace). Not only is she the only boss in TTYD to have health in the triple digits, but she also has plenty of attacks that can deal a good amount of damage to either Mario or his partner. It really did require everything I had in order to defeat her. Every single partner except Ms Mowz was near death, I had to use every single item I had, and I mostly used the Crystal Stars and few of Mario's badge moves + some of the stronger partner moves in the battle. The fight got really tense once it was down to Mario, Bobbery, and the Shadow Queen (I had no FP, items, and a low crystal star meter at this point). The Shadow Queen was down to single digits of health by the end of the fight, and I had sacrificed Bobbery in order to get her health down to only 3 health points. Mario had only about 6 points of health remaining, and if I didn't take her out here, I would have to restart the entire fight over again. Thanks to a stroke of luck, Mario managed to survive the Shadow Queen's attack while Bobbery was down to 0 HP points and was out of the fight since I had no reviving mushrooms left. I jumped on the Shadow Queen one last time with Mario and took her out with a well-timed jump to end the fight. After that, the game was over and the credits rolled. So, that was probably the most recent case of a boss fight that required me to give it everything I had in order to win. It was truly a challenging fight, and fun as well. It was very satisfying when I took down the Shadow Queen within my very first try (Honorable mention goes to Dragon Quest 3 for also requiring me to give it my all, though I feel that the level grinding I had to do along with the special healing stone and multiple final boss fight attempts don't make it quite as special as the Shadow Queen boss fight in TTYD). So, has anyone else had a final boss fight that required them to give it their all? The particular game doesn't really matter. It could be Paper Mario, Final Fantasy, Fire Emblem, or whatever. As long as it was a final boss fight that required you to put everything you had to the test, then it counts.
  4. Hello chaps. Last Direct, what really caught my eye was Project Triangle Strategy. Being a big tactics and strategy game fan, as well as someone who really values a good story, I was hoping for something to scratch that itch while I roll my thumbs waiting for the next scrap of Fire Emblem news. Presentation Triangle Attack's sprite work may be good, but I don't think it services the story it tries to tell, at least not when it comes to the cast. Every character seems to have official art - which is pretty damn good - but you have to click a button to see it, otherwise you're just watching these pixly chibi humans emote. The problem is that the sprites simply can't convey enough emotion or even individuality - one of the best things of Fire Emblem is that every character in your army is unique, and Project Triangle Strategem seems to opt for a similar approach, but the sprites don't look distinct enough for you to be able to tell what each character is about. You can press X when a character is speaking to get a picture of them, but it never changes expression or anything to fit the current situation. Some sprites also look vastlydifferent to their official art. This would could easily be fixed by just including character portraits when they speak. Square Enix could use the official art they already have, and just draw some three or four expressions per character, with more for the main ones of course. I'm honestly baffled they didn't learn this after Octopath Traveler, which suffered from the same problem. This is something games haven't done for decades, so it's so weird seeing this in a modern game from a prominent studio. So, you've got chibi sprites which don't really fit the tone of the game and can't convey the individuality of the characters, but I'm afraid there's one more issue: the voice acting. The English voice acting is...uneven, to say the best. Some actors sound like they're really trying, but some - especially the main character - sound like they had to memorize their lines and don't have the script in front of them. If the chibis don't take you out of it, the voice acting definitely will. The quality is so uneven and the delivery of some characters change seemingly mid-sentence. This is particularly bad since, like I just mentioned, the protagonist's performance is the worst. When Roland mourns his dead father, Serenoa is supposed to convey his sympathy, but he sighs in what sounds like annoyance. It made me laugh during what was supposed to be a serious moment. Gameplay and writing may be king in a game like this, but when you just can't get into it and buy what the characters themselves are saying, you'll feel emotionally disconnected. Three Houses and Shadows of Valentia, regardless of whatever other problems they may have had, consistently managed to sell what was happening on-screen. So far, Triangle Shmiangle has not. Story and writing Triangle Circumference seemed like it had a lot of potential. A mixture of Final Fantasy Tactics, Tactics Ogre, and with the setting similar to Three Houses, I was hoping for some sweet sweet drama and tales of political intrigue. While this may come later, there are some major red flags and inconsistent writing in the demo. The game all but starts with one massive issue which seems unlikely they'll address satisfactorily in the first chapters we haven't seen: Aesfrost's forces manage to seemingly teleport to the Glenbrook capital without anyone being able to tell. Aesfrost is located far to the north, surrounded by mountains with seemingly only one easy way in and out, and that goes through two Glenbrook High Houses territories. Even if they managed to convince House Tellior, whose leader is a coward, they'd also have to pass through or close to House Wolffort's territory, which is the domain of the protagonist. The logistics behind the attack which seems to set off the real beginning of the plot make absolutely no sense. I realize this might be addressed somehow, but this is a red flag for logistics being completely ignored. This wouldn't be the first military strategy game to basically ignore things like these, but it is very egregious here. The villains thus far seem to be mustache twirling Saturday morning cartoon characters or the usual anime take on cowardly nobles. Maybe Gustadolph, who is portrayed as the main antagonist, has some kind of weird reason for what he's doing, but he doesn't have the charisma to sell it. The game pretends like he does, however, which is a problem. Gustadolph keeps the "kind and benevolent king" prisoner, holds a speech about how Glenbrook betrayed Aesfrost during the opening of a joint mining operation. The fact we know this to be false doesn't matter, but what does matter is the people of Glenbrook cheering when Gustadolph speaks for some reason. Gustadolph makes king Regna confess to a crime he didn't commit under the threat of medieval gunpoint, and yet people seem to buy it? And yet in the very next scene, the narrator says the people are confused by Regna's death - why is the game including loud cheers during the pre-execution speech? There's a reason people don't trust people speaking in videos sent by kidnappers. The core of the demo is the decision to give up Prince Roland so that House Wolffort and its allies live another day or fight a seemingly hopeless battle to defend him. On paper, this is a decent moral dilemma. In practice and with context, this doesn't work. You know Gustadolph is a lying and manipulative bastard, and you just spent great effort trying to keep Roland safe. It makes no sense for the cast to go "whew, we just saved Roland. Anyway, should we sacrifice Roland or nah?" The Scales of Conviction is a very strange part of the story. With the power of democracy, you can use this family heirloom to make decisions to avoid regrets, but...putting votes in a hat and then sorting them would literally accomplish the same thing. During this phase the dialogue also seems to be incredibly mismatched. I played both choices, and when I spoke to Frederica about giving up Roland, which she passionately spoke against a minute before, it said she was "indifferent to your pleas", yet her position changed and she still voted to sacrifice Roland. I could also convince one of Roland's loyal soldiers, yet she remains in the party after he leaves, which is...awkward. When I convinced others to let Roland stay with us, Anna, who I thought was Serenoa's spy, said half-threateningly "don't make me regret this", which also doesn't seem to line up with the, er, medieval hierarchy. The "I've had Roland in my party for five minutes but if anything were to happen to him I'd set fire to people's houses and then myself" route Probably the most mainstream choice and honestly there's not that much to say here. The traps are convenient and I dislike the fact that the game assumes you used them all. It's also pretty frustrating that you've got two separate bonus conversations with people going "all according to keikaku". At least this choice lines up with the rest of the game, however... The "Oh hi Roland. Oh bye Roland." route I'm sorry but what is this? Within minutes, Roland is convinced by the man who invaded his country to order the Wolffort house to attack the other loyal house. And the Wolfforts agree to take their army to the other house's doorsteps...is Roland okay? Did we drop him on the way from the castle? So anyway, you fight against the other loyal lord in a typical "misunderstanding battle". These are not too uncommon in strategy games, and there are bad examples of this in Fire Emblem too, but that does not make this okay. Again, due to Aesfrost apparently having an army made up entirely of teleporting ninjas, no one in the Wolffort army notices them approaching, and now you're forced to fight against the other house...apparently. One would've thought these two houses would be in constant communication with each other, especially considering how fast armies move in this universe. This entire battle felt contrived. It was built upon contrivances and poor communication between two houses which should've been talking to each other constantly considering the circumstances. While I understand the other house leader (whose name I've obviously forgotten) would be suspicious of Wolffort, he immediately jumps to conclusions and attacks the Wolffort army. Serenoa, in his idiocy, doesn't just lay down his arms to prove his innocence or anything, but just goes "fuck it, we're killing him". I worry that this game is so focused on giving us choices that matter that they forget to make the choices make sense. Gameplay Honestly? Pretty good. Lots of things to keep in mind and I like the uniqueness of the characters thus far. I also liked the variety of the map layout and the different objectives seen thus far. There is a lot of room for improvement here, however, but unlike the story, I suspect this is much easier to fix. 1) The camera is wonky and getting it in a good position was a struggle. This also affects how easily you can move your units. 2) It's slow. Really slow. Both versions of map seven take far too long and make me nervous to think of the final maps. 3) For some reason it says "search" even when you interact with things in the world, like a ladder. 4) I don't know what it is, I can't put my finger on it, but the UI felt...bad. Really bad. Like I couldn't view all the information available to me. 5) This might just be me which is why I saved it for last, but in the "let's send the prince to his doom" route, I couldn't use the zipline. I tried standing behind it, in front of it, at the side, click on it, but I couldn't see an option to use it despite Benedict telling me to use it in case of combat. Summary Project Triangle Democracy has many major issues which plague the demo. This is especially bad in terms of its presentation and story, and I worry the latter in particular will be hard to fix. There are leaps in logic, ignored logistics, and character interactions that seem inconsistent in addition to lackluster bonus scenes and uncharming villains. All in all, it feels amateurish, and while I realize this is a demo, I worry it's built on a foundation the developers will be hesitant to change.
  5. If you haven't seen the warnings for spoilers, this thread has spoilers, and you have been warned once more in this sentence. Anyway, what I wanna discuss isn't too spoilery, but I wanted to at least give that warning. ~ ~ ~ ~ ~ ~ Crenel Peak, or "The Road Home, Besieged" if you want the chapter name, is the best map in Hyrule Warriors: Age of Calamity (to me, at least). Of course, everyone should take this with a grain of salt because I haven't actually started on the map after that since I've been busy with others things, as well as the fact that this map is my favorite map in the game so far (I've been replaying it quite a bit). For starters, this map comes directly after obtaining the Master Sword for Link. Crenel Peak provides the perfect opportunity to test this new beast of a weapon out. The Master Sword works like any other one-handed weapon, but the key difference is that, when Link is at full health, it shoots sword beams (which is pretty standard Zelda stuff). HOWEVER, the beams come out with almost every attack, which gives a lot of Link's attacks a sizable upgrade in range, at the cost of the sword beams dealing half of the damage the sword would actually cause with a direct hit, that way it's immensely overpowered (again, typical Zelda stuff). This allows for Link to take on slightly bigger groups of enemies at once, which is absolutely perfect for Crenel Peak because the map is absolutely infested with monsters in really big groups. If you're willing to fight every group that you come across, you can rack up about 800-900 KOs in just the top-half of the map. With how many enemies are on the map, this provides for excellent level grinding opportunities. This leads to my next point; once you complete the map for the first time, you unlock the ability to play as any character (except Zelda). If you need to level up your characters, and you don't want to spend the rupees on the training camp, this is one of the best maps in the game for leveling up (except for Zelda). There are plenty of enemies to fight, and a healthy amount of health-bar enemies (I don't know how else to explain this one; basically, the moblins, wizzrobes, and taluses that you fight on this map are what I mean by health-bar enemies... maybe lock-on enemies is a better term?), which can provide a lot of experience for your characters (except Zelda). When it comes to gameplay, this map is just pure Warriors fun. It takes the concept of the one-man army and truly makes it a reality with this map, since you only have access to one playable character (except Zelda) per run-through. Lastly, the music: I have nothing else to say. This game's soundtrack already blows it out of the park, and this song is absolutely a home-run. So yeah, that's me gushing over Crenel Peak. What maps does everyone else like in the game?
  6. Is it the final boss themselves? The map having an interesting twist? Difficulty? Story impact? Not having to use specific characters to deal the final blow? The map forcing to engage with it? (Like not warp skipping or straight up ignoring whole segments) Obviously the answer is some combination of things, but what is it for you that makes it good or memorable? I intentionally left out music since pretty much every endgame map has great music (and then there's Thracia) Almost forgot, this is a topic about final maps and thus spoilers will be everywhere.
  7. For those who've heard of GenocIke... I present to you... GenocIke and Ryoma! In this story of sorts, Ryoma has gone insane from too many Conquest timelines and being forced to kill himself over and over again. Then he finds the infamous GenocIke... The story so far: Panels 1-9: Panels 10-21: Panels 22 - 30 (Mild Blood Warning): Panels 31 - 40 (Mild Gore Warning): Panels 41-50: Panels 51-61: Panels 62-70 Panels 71-80 Panels 81-90: Panels 91-100: Panels 101 - 110 More coming eventually... Also, not only will I regularly update this with more of Ryoma's maddness, but I shall also allow you to make suggestions of any panels you want to add. Just tell me: 1. The character(s) you want in the panel. 2. What they say 3. The expression when they say it (optional) 4. Location (optional) 5. Optional things that are happening (i.e. someone being stabbed) and I can get it done using little more than the conversation generator and Paint.net.
  8. To avoid reviving an old thread missing quite a few supports, I'm making this new one so we can complete it. I will try to keep it in support log order (Byleth first, then lords, BE, BL, GD, others) and may format it differently later. Any help is welcome, such as missing supports or errors like the wrong chapter. There are a few question marks, and I hope someone can help mention any additional specifics, specially since I think some of the pre-timeskip-only ones may have specific deadlines. I also recall seeing some Ashen Wolves supports with timeskip locks, but could only find Ashe/Hapi. Legend: after means after the chapter starts or a pre-requesite is completed; until means until chapter mission; CF - Crimson Flower/Black Eagles Edelgard Route; AM - Azure Moon/Blue Lions; VW - Verdant Wind/Golden Deer; SS - Silver Snow/Black Eagles Church Route; (?) means information may be missing or conflicts with claims Byleth Supports: Here are other non-Byleth supports Crimson Flower only: Silver Snow only: Azure Moon only: Verdant Wind only: Multiple Paths: Ashen Wolves and non-Byleth characters (DLC-only): *Check if the glitch mentioned in the previous thread was fixed with an update: "On new Game Plus, if you access the holy tomb through the Amiibo Gazebo, it appears that the game cuts off some supports that can only be obtained early on (like Byleth x Dimitri C or Byleth x Rhea)"
  9. SPOILER NOTICE FOR CONTENT UNLOCKED BY COMPLETING CINDERED SHADOWS After completing Cindered Shadows you unlock the Abyss library with lots of books in it that the church wouldn’t want you to see. Most of it fits fairly easily into established lore of Fodlan, with the exception of of one - “Romance of the World’s Perdition”. I think this might be the most important book there. It reads as follows: “Romance of the World’s Perdition “In the land of Thinis, where the old gods are said to live, the False God has awakened. Its looming, heteromorphic vessel was resurrected to sink the world to the depths of the ocean. It will bring extinction to all children of men, and salvation to all beasts of the land, sky, and sea. For the children of men who spilled too much of the blood of life, it promises only cruel retribution. ”the False God must be defeated before the world sinks into a watery grave. To this end, the children of men have erected pillars of light upon the land. Thinis, Malum, Septen and Llium were utterly destroyed. Those lands have vanished from this world. Yet even still, the False God stands. And soon, a flood aptly named Despair will drown this world. ”The children of men fled to the depths of the earth, beyond the sight of the False God, beyond the embrace of the sacred sun, and beyond the reach of the waters of Despair. They swore a fervent oath of revenge against the surface world, ruled by beasts, and against their tormentor, the False God.” Ok, so there’s a lot in there and at first glance it doesn’t really seem relevant to Fodlan. There’s four lands; Thinis, Malum, Septen and Llium, that as far as I can see have never been mentioned in 3H or any other FE game. And they all got flooded. Curious. Anyway, I reckon that this might actually be an origin story for Fodlan, and for Abyss. There’s a couple of things that stand out yo support this theory. First is the “heteromorphic vessel” of the False God. “Heteromorphic” means “occurring in two or more different forms, especially at different stages in the life cycle.” - I reckon we’re talking about Sothis here, and her ability to switch between dragon and human form. The second is the last paragraph - if the False God is Sothis, then it becomes clear that this is an origin for the Slitherers, who existed before Sothis and created Abyss to escape the flood that she created. The third is the mention of pillars of light in the second paragraph, which were created to defeat the False God. It’s pretty clear that these must be proto-javelins of light. If all this was to pan true, it would mean that those lands mentioned either used to be Fodlan or are currently under the ocean around Fodlan. This book was clearly written by Slitherers who were probably hiding out in Abyss at the time, but I don’t think it’s propaganda per say. If it was, why use a bunch of old names that no one would understand? Anyway, having established that this book is about the origins of Fodlan, it has some pretty interesting implications. 1. Sothis was originally resurrected - who was she before? 2. Who were the old gods, other dragons? 3. Why did Sothis go all Old Testament? 4. It gives us an actual motivation for the Slitherers to hate the church and 5. Humanity existed before Sothis came about (or at least, was resurrected). I also wonder if this perhaps has implications for connecting 3H to the rest of the series. Anyway, maybe the true villain isn’t Rhea or Edelgard, but Sothis for committing genocide which pushed the mole people to seek revenge over generations. EDIT: Duchess of Strasbourg on the r/FireEmblem discord made some interesting notes about the etymology of some of the names: Septen: Septentrional means "of the north", also used for stars of the Big Dipper Thinis: Capital of the first Egyptian Dynasties Malum: Latin for "bad" Llium: Could be Illium/Ilion, the old name for the City of Troy i.e. the Trojans
  10. Hi all! Big fan of the site and the forums, first time posting. Am on my 3rd playthrough of 3H now, after having just finished CS, and noticed a couple of things that made me wonder to what extent, if any, the Empire (probably TWSITD/Arundel specifically) were involved in the events of CS. (below are spoilers for CS and Part I of the main story) Here's the relevant information/evidence: 1. We know that there are at least two different factions of enemies of the Ashen Wolves that are faced in CS - mercenaries (pretending to be generic bandits) under the employ of Aelfric, and the defenders of the Chalice (the golems that only ever appear when fighting Seiros-associated armies and phantom-like soldiers that make more sense for gameplay reasons than story ones). 2. It seems to have been confirmed both within the game and from meta-game stuff that if Cindered Shadows were properly canon, it would take place sometime after your first encounter with the Death Knight in Ch. 4 but before you face Miklan in Ch. 5. The Death Knight appears on his own (as the only member of the yellow army on the map) in Ch. 2 of Cindered Shadows, and will kill red army units if you let him. If you end the map without killing him, he claims he's had enough fun for the time being before retreating (similar to Ch. 6 of the main story where he gets told off for having too much fun). He does not appear in CS again. 3. In Ch. 5 of CS, where you are supposed to trade off the Chalice for Aelfric, the man keeping Aelfric captive (and the boss of that chapter) is an assassin called Metodey. An assassin called Metodey is also the sub-boss of Ch. 12 of the main story. His job in Ch. 12 and his lines of dialogue are concerned with retrieving the Crest Stones from the Holy Tomb. His purpose in Ch. 5 of CS is to obtain the Chalice. His death quote in CS was extremely suggestive of retreat, rather than literally dying. 4. In Ch. 6 of CS, Aelfric manages to obtain the blood of the lost crests of the Four Apostles. His original plan was to drain the Ashen Wolves of their blood completely, with this hopefully being enough to reanimate Sitri. It is unclear whether the original Four Apostles drained all their blood 5. Umbral Beast Aelfric's Umbral Surge ability allows him to distort space, or something to that effect (Constance has a line of dialogue about it). After the beast uses Umbral Surge, there's a graphic of darkness and glowing energy, the beast is disoriented and can't counter, and the placement effect of your units is random (indicating lack of complete control over the ability). Plenty of spatial magic (teleportation and the like) has been displayed throughout the series, but only one magic has had anywhere near a similar effect - Solon in Ch. 11 of the main story imprisons Byleth in an alternate dimension (described by Byleth as complete darkness). This is also Solon's most powerful magic, and it leaves him temporarily exhausted (in the cutscene he is visibly panting). There's a couple of different ways to explain all this: Theory A - Aelfric is working with the Empire. He may not have started off on their side or be especially close to them, but he reached out to them for resources and soldiers. The Death Knight clearly already knows a surprising amount about hidden areas in Garreg Mach (cf. Ch. 6) and in his thirst for a good fight turns up where he's not supposed to by arriving in CS Ch. 2. Since he works directly for the Flame Emperor, even if the red army in that map were Empire or affiliated to them (they could simply be private hires anyway), he wouldn't care about fighting them. This being Arundel/TWSITD's plan, not Edelgard's, solves the thorny issue of "Why???" that most of Part I's plot struggles with (genuinely I don't understand how incompetent Edelgard has to be to let Ch. 4 of main story happen when you're playing BE. The definition of cockblocking yourself.) Even though Metodey appears under her command in Ch. 12 main story, Edelgard in CF later claims that the idea of using monsters in her army (which is what the Crest stones are for) is disgusting and she hates it, but grudgingly allows TWSITD to use them to their mutual advantage. In other words, Metodey may not actually be especially close to Edelgard beyond her being his superior, and is more aligned with TWSITD/a general Empire stooge ultimately obedient to Arundel, who has been loaned to Aelfric and later to Edelgard to help out (which is why Edelgard doesn't recognise him at this point). Why do the Empire help Aelfric at all? Beyond simply being a pain in Rhea's side, TWSITD's interest in creating beasts, in ancient artefacts and in forbidden knowledge also lines up in a general sense. Getting a hold of blood as rare as that of the Ashen Wolves would have been a massive bonus (think of the trouble they went to for Flayn), as well as the Chalice (presumably after Aelfric had successfully used it to reanimate Sitri). It would have been in their interest both to investigate the kinds of monsters that are produced by giving blood to the Chalice and/or confiscating it so the Church in particular couldn't find out any useful information about the kinds of magic/abilities TWSITD might have. Theory B - The Empire is using Aelfric. They clearly would have known about the Abyss spaces, had realised there was plenty in the Abyss that might be of interest, but the Death Knight's solo expedition gathers no results (in Ch.2 Yuri tells Byleth that he has been sealing off passageways to lure everyone following them, including inadvertently the Death Knight, to the arena map so they can't get to the underground town where the Shadows Library etc. is). Therefore, Metodey and his men infiltrate Aelfric's swords-for-hire and help in stealing the Chalice, but over the course of CS Ch. 5-7 get wiped out. Much of Theory A is still relevant here as well, the difference mainly being that Aelfric had no idea the Empire were involved. Given that TWSITD higher-ups can transform themselves, both the above theories are a lot of trouble just for infiltrating/taking over Abyss, but then again much of what TWSITD do makes fairly little sense. But it definitely isn't outside their MO to let groups that aren't directly affiliated with them destroy themselves fulfilling TWSITD's interests, so this is also a possibility. Theory C - The developers got lazy/ it's a set of coincidences. The Death Knight appears to spice up what is otherwise a relatively by-the-books level, they just used Metodey since the character had already been made (or perhaps Metodey is canonically a mercenary hired firstly by Aelfric and then later by Edelgard/Empire? I was pretty sure he was specifically an Empire soldier but I don't think I have proof), and a high-ranking Church member with access to forbidden knowledge could have come up with this scheme independent of TWSITD/Empire knowledge. What do you guys think? Which theory makes the most sense? I should say I haven't played AM, SS, and am only on Ch. 5 of my CF playthrough with all the DLC, (I've completed CF before though) so if there's anything I've missed (information from supports, quests etc.) that's relevant stick it in the comments!
  11. Superman 64. It's a name gamers know, and mock. But what if I told you, the name brings a different kind of memory to some? One not of a horrific game, but of an emotional experience. "How can this be possible?", one may wonder. Well, that's what this thread is for. A review of Superman 64 as I remember it. A visit to a Superman 64 the average person may have never known. Forget the game you knew, because this most certainly isn't it. Join me as we revisit the 1990s, and see something the world forgot. A comic that was overshadowed by a game of a similar name. And now, the spoiler tag, because damn right I'm showing plot that could ruin the whole experience for someone, so be warned in advance.
  12. Scenario: Edelgard never reveals herself as the Flame Emperor, but still takes control of Adrestia and declares herself split from the church. She then doesn't launch any form of attack on the church and waits for Rhea to make the next move. The key things to consider here. *Rhea would no doubt be pissed, but would she go on the offensive against the Empire merely for the emperor declaring herself an atheist. *If Rhea does initiate the war, would the Kingdom and Alliance support her when there is no active threat to their own lands? *How would the Agarthans react? Would they be happy to have a large anti Church empire or would that not be acceptable?
  13. Delete if not allowed, sorry I've complied all of Byleth's supports here: https://pastebin.com/iGGYsmdd There are also a few stray ones here and there If I missed any please tell me Edit: Support s-support pictures have been leaked too: https://imgur.com/a/XAMme9T
  14. Hello chaps. Spoilers for all of Three Houses. Something that I have thought more and more of in recent days is Claude's role in the story of Three Houses. I've read some analyses and arguments for why he's so well-written, but I have personally yet to be convinced. To me, Claude feels like several good ideas put together that weren't fleshed out enough and left him incomplete as a character. In the academy phase, it's made clear that Claude is secretive and a big unknown. No one knows where he came from or what he wants, but it is pointed out that it was very convenient that Duke Riegan's original successor, Claude's uncle, passed away early which paved the way for Claude to be proclaimed the Leicester Alliance heir in 1179. Byleth's first impression of Claude is that "his smile doesn't reach his eyes", and throughout the entire first phase, Claude studies mysteries in the library, listens in on meetings between Rhea, Seteth, and Byleth, and there is a never-ending reference to his schemes. Like everyone in Three Houses, Claude has his own agenda. The problem is that that agenda does not seem to properly correlate with how they portray Claude in the first half of the game. Claude, while seemingly not nefarious, seems like someone who doesn't mind playing dirty in order to achieve this goals. However, once the war arc comes along, there seems to be a huge tone shift in regards to Claude's character that is not related to something like character growth, but more like plot threads were scrapped. Claude is still interested in having questions answered, but it's never explained how exactly that coincides with his goals. So what are his goals? To open up Fódlan's borders. According to Claude, Fódlan is completely shut off from the rest of the world and that's just no good. The dissonance here to me is rather striking. What does this have to do with wanting power and figuring out Church secrets? The dissonance doesn't just come from Claude's character but also the worldbuilding up until that point. We saw plenty of different people in Garreg Mach, and while Shamir and Cyril are not trusted by everyone, they are free to live their lives however they want and they're there with the blessing of Rhea, whom Claude wants removed. Not to mention that Fódlan has seemingly been the defenders against hostile foreign powers multiple times in recent times. There was a war between Adrestia and Brigid and Dagda, but even more important than that, you yourself stop the Almyrans from invading Fódlan in Hilda's paralogue. The fact that Claude does not mention this comes across as intellectual dishonesty, and it should be the first thing people mention when he brings up his grand plan. I should make a few things clear: I am fully aware of Claude's past and how it might make him want to open Fódlan up, and I have read analyses about Claude's distance to other people. I also believe that an outsider's perspective on what's really a war between the Empire and Faerghus *could* work, but I don't think this works. Like I mentioned at the start, these ideas feel half-baked in the scope of the main story - I mean, blink and you'll miss that Claude's father is the king of Almyra. There is one final problem I would like to mention, and that is Almyra. For all the good stuff in the worldbuilding of Three Houses, we lack an emotional connection to Almyra, which is why Claude's goals, even if you think what I have brought up is of little consequence, ring a little hollow. We see a grand total of three Almyran characters in Three Houses, with Claude himself being the only one who actually gets any kind of screen time or development. It's hard to care about a nation when we only have Claude's words to go by, especially after Hilda's paralogue. Even if Claude desired power and to oust Rhea so that he could unite the continent by force before Edelgard beat him to the punch, there would still be a major emotional disconnect due to this fact. What do you chaps think?
  15. I saw Ep 9 recently and was pleasantly surprised despite not going in with high hopes due to the reviews. It wasn't a perfect movie but I don't understand such low readings. The few reviews I read were pretty vague and didn't go into details about the actual flaws. For those who've seen it, what was your thoughts on this film? What were your biggest issues? And how big of a fan are you of the franchise?
  16. So as we all know, Rhea, or Seiros as she is truly called, built the church of Seiros from the ground up naming herself as Archbishop (under an alias of course). The Church of Seiros has been going on for almost 1000+ years since the game starts, and Rhea herself has been there the whole time serving as Archbishop. What I’m wondering is: how did practically no one get suspicious that the same woman was the Archbishop for all this time? Or perhaps did she go under many aliases and fake those Archbishop’s deaths, appointing herself as the new one each time? We know approximately how old Jeralt is, and how long he’s known Rhea, but even he would not get the least bit skeptical for how long she’s been serving?
  17. I rewatched the E3 trailer and I happened upon a discussion in the comments about how the technical aspects of the game had changed (Mercedes' hair color, gambit animation, Edelgard's VA, the Monastery, etc.) but what really interests me is the story changes. Someone mentioned that the lyrics in Edge of Dawn had changed from "born as time betrays" to "knowing time betrays". And of course, the most blatant difference, that ending when Edelgard says "I will return here some day, my teacher. Promise me...that you won't forget me." is nowhere in the released ver. Any ideas?
  18. So a Thought came to me as I was playing Three Houses. Rhea's Transformation is that of a Dragon, and it appears that the other Nabateans (Macuil and Indech) have transformations too (or at least bestial forms), but only Rhea seems to be a tried and true Dragon. While Macuil and Indech seem to be some other creatures ( a Bird/thing and a Tortoise/thing, respectively). So I guess what I am wondering, is are all Nabateans Dragons, or do they have their own individual forms, like Macuil and Indech? I suppose if you wanted to go there you can say that Indech and Macuil's forms seem to be hybrids with dragon-esque features, but it seems odd to not have them be a little more uniform if they were all Dragons. Also, what would Cethleann transform into? Cichol? For Cethleann, I imagine a Sea Serpent of some kind, mostly because of her unending love of fish, and for Cichol... I have no idea. I am curious to know if this little Idea has popped up through anyone elses head while playing Three Houses.
  19. Hello chaps. This thread will be full of spoilers, so please don't continue reading past this point if you haven't completed the game. I think there are hints throughout Three Houses that Intelligent Systems had plans for plot lines that were later scrapped either due to time constraints or because they simply didn't pan out. The Death Knight's arc is strange to say the least, though this might be salvaged by the Jeritza DLC, and the assassination attempt in the very first map quickly gets forgotten about even though it really shouldn't for obvious reasons. However, something that gets alluded to multiple times is the "flow of time". When Byleth enters the academy for the first tme, Rhea wonders if the flow of time brought them there. When Byleth merges with Sothis, she says only Byleth knows about "both sides of time", and hell even in Heroes Byleth says that that the flow of time brought them there. The very first cutscene, right before you meet Sothis, also very briefly shows several scenes of Fódlan's past. This, in addition to the Divine Pulse being a central mechanic, I can't help but wonder if we were supposed to have had a plot that more heavily delved into the concept of the flow of time. I think this was all building up to something, but as to what is anyone's guess. Perhaps it was scrapped early on and we're only left with the fragments, perhaps I'm just thinking about this too much, but I like to believe the Divine Pulse was going to play a bigger role in the plot of at least one route. What do you all think?
  20. So yeah, yeah, there's no canon version to the Fire Emblem avatars. But at the same time, there kind of is. Male Robin gets more highlighted than female Robin while for Corrin (Smash Bros. aside) the opposite is true (and Kris wasn't considered popular enough to even deserve existence after their game). So which version of Byleth do you feel fits better? Personally I'm torn. I feel like the whole surgical reincarnation of a goddess seems to just fit better on female Bleyth (not that I object to gender bending on principal, I actively wish Naga maintained her Gender fluidity she was implied to have in the early games. It's just in this case with it being intentional done by Rea and all I feel a female baby would have been more suitable), but I definitely like the design of Male Byleth better, especially the alternate outfit that gives him a hat to hide his face slightly. And when it comes to these things, which design people find more appealing is basically the deciding factor. Anyway, which one do you find more appropriate for this story/which one looks cooler.
  21. Something interesting I saw when looking at the cutscene where we are introduced to Sothis' power to rewind time: the circle that appears in front of her not only has the Crest of Flames in the center, which clues us in where it comes from for Byleth long before Hannemann discovers it, but there is also some text circling around it. One line in particular caught my eye, because it says "the goddess always lives in heaven and Fodlan", which basically spoils Sothis' identity (because why else would that line be on a magic circle she summons?). Here's a screencap for proof (excuse the German): I thought this was interesting to share, but I didn't want to use any of the Forum Game or FftF topics in order to avoid spoiling people who haven't played the game yet.
  22. I wrote something about support grinding in here: https://docs.google.com/document/d/1Gb8MjaF8NgkuXYECwFJydqpi8gd5VD9Ge4wMqqtVCKE/edit?usp=sharing Here is a summary: During your first run, increasing professor level to A+ should be a top priority (gardening, fishing, meals, choir, etc.). Then, abuse your 3 battle points and 3 adjutants to farm easy support points between all your units. Aim to reach A-rank with all of your units, but continue to gain support points past this threshold. Use New Game+ with another gender to unlock S-supports for your original gender using renown. For units that can be S-supported with either gender, you must select them as an S-support first. Therefore, it is optimal to choose only bisexual characters as your S-support that you have not unlocked yet, as you can buy everything else without viewing them. Some units are route-exclusive; prioritize those units first. Your first S-supports should be Edelgard in CF, Gilbert in AM, and Rhea in SS. Male Byleth is preferred for VW/CF/AM in order to purchase S-supports for Claude, Hubert, Dimitri and Dedue with New Game+; female Byleth for SS route. Sothis must be S-supported twice. In order to complete the support log, you must play through final missions at a minimum of 9 times. VW/SS final mission is best for this due to one map, as opposed to two in CF/AM. Every route must be played through at least once. The game automatically unlocks the support in the event log as soon as it is purchased, no need to save your file. If you wish to unlock all Goddess Tower scenes, you must play through all three routes in part 1 up to chapter 9 as female Byleth. For male Byleth, simply recruiting everyone during the Black Eagles route will work. Two music tracks are only unlockable with Japanese voiceover - one vocal song in chapter 9, and the end credits theme. Any feedback is appreciated. I may be missing essential information here and there. Thank you to all the resources that currently exist.
  23. This question mentions a spoiler. I put it in the title but idk if there was anything else I needed to do....anyway If I choose to side with the church do I lose any equipment Edelgard and Hubert have? I would like to fully utilize them in the last chapter I have them in but if I don't get their equipment back I need to take some stuff from them.
  24. So, I finished SoV yesterday. I didn't own the game at launch but I've been playing off and on for the better part of a year/ year and a half. From what I've read before I bought the game, I went in with very high expectations. Now that I've finally beat the main story, I kinda wanna gush and gripe about the game. Foremost, visually the game is stunning. It's easy to tell a lot of thought and dedication went into giving this game an appealing and cohesive artsyle. The portraits are gorgeous and detailed and the models have vastly improved since Awakening. All of these visual spectacles complement the impressive voice acting performances making SoV probably my favorite FE title aesthetically. Like, getting really nitpicky, the only thing I could think to complain about is that Alm amd Celica's touch screen portraits dont react to when other characters are speaking to them. I'm not gonna talk at length about the story because there's not much to it. It's simplicity is a refreshing break from Fates' convoluted narratives though Berkut's death scene is probably the worst thing I've seen out of the FE franchise. Going off that, I'm glad the developers kept the game fresh by adding characters that do not appear in Gaiden, but like, I wish there was more to them. Besides Berkut, all of the new additions are static (not gonna count Fernand's death revelation as dynamic characterization) and even Berkut's ending doesn't feel earned. And I love Conrad but his character does more for Celica then it does for himself. However, I do think the a lot of the main cast are strong. A lot of the characters (most notably the village boys) grow from their time at war and even in their supports. Speaking of, I think this game comes close to finding a balance between a few, well written supports and many supports that are 'meh' in quality. I feel bad that Slique's only support is Faye, especially since it's more about Faye being dismissive than it is about Silque. I think Lukas could also benefit from another support partner as I think his 'cold, calculated' demeanor could be expanded on. I could also make a case of giving Kliff a support with maybe Luthier or Zeke to expand his horizons. This leads to the characters' endings. I'm gonna be brief and just say I like Kliff's and Delthea's along with Tatiana and Zeke's. I dislike Sonya's and believe that Leon's, Mathilda's, Faye's and the Whitewings' were just bad. I'll elaborate if anyone asks. Now, onto the gameplay. The maps look pretty but the design itself seems rather uninspired besides being based off the originals in Gaiden. And I know I'm gonna get some shit for saying this (I haven't played 4 or 5) but this is the most Movement Emblem game I've played and it's agitating. From Alm's long, open maps to Celica's cramped, terrain infested ones, if you're not using a horse/wings/ Dread Fighter boots you're gonna have a bad time. It's hard to comprehend how a game that balanced archers so well couldn't do the same for Barons and Sages/Priestesses. And this sucks because none of those classes are bad! They're unique in the fact that they benefit the most from shields and rings but they're so incapacitated by 4 movement spaces that the strategy it takes to incorporate them into gameplay is often not worth it, especially when the 7/8/9 movment units can accomplish map goals (all 2 of em) that much faster. However, these 'slower' units have an easier time in the dungeon aspect of the game. The smaller maps and limited unit pool allow normally unfavorable units to shine. I think the dungeon crawling in general is one of the better aspects of SoV and really differentiate it from other FE titles. I mentioned at the beginning that it took me quite a while to beat this game. And I think this is mainly attributed to the gameplay. I often found myself bored and not invested enough to play the game consistently. I wanna partly blame this on the story, but Fates' plot was a lot messier and I just had more fun experimenting with units in FE 14. Maybe I should've played SoV on hard mode but I was initially worried the gameplay would be drastically different than what I wad used to. I also think this game is less strategy and more annoying gimmicks to inflate the difficulty. Conjure/invoke is cheap on both sides and are very rng reliant, along with the teleporting witches. I did have fun playing the game and would still recommend it, but I was pretty underwhelmed with most aspects of the gameplay. Questions: When exactly does Jedah learn Alm has the brand and why does he still focus solely on Celica after the fact if his main goal is to feed Duma a branded soul? Do you think the new characters added or subtracted to the main story? How are you supposed to make money in this game??? There's nowhere near enough gold to max out and create all the weapons, even for a handful of characters. It's a little ridiculous. For those whose favorite or close to favorite FE game is SoV, what draws you to this title? I think it's an enjoyable experience but, personally, I think the replay value is pretty low. What units were most useful to you(or were your favorite)? I heard good things about Mathilda and the Whitewings but most of my cavs fell off late game (my best cav was actually Lukas lol) and my only pegs that made it to endgame were Claire and Catria (and Cat barely got in). If you've played or experienced Gaiden, is SoV a faithful remake? Is there more that could've been done to modernize the game without compromising Gaiden's integrity (like maybe add Anna)? What were some other issues, nitpicky or significant, you had with this game? Lastly, would you still recommend Gaiden to someone if they've already played SoV? Why or why not? Sorry, if this got a little longwinded, I'm excited i finally beat this game and can finally focus on 6 and 11 before Three Houses is released.
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