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Found 4 results

  1. Rounds 15-19 will be on this thread because of poll question limits. Mods can delete old threads to their heart's content if thread clutter is an issue. This is probably going to be the last "real" thread, I'll probably do a last "controversial" one in FFtF or something. [PLEASE READ] Every day I'll add a new section to the poll, so you will have to delete your original answer and redo the poll including the new question if you wish to vote for it. Sorry if there are any problems to this with mobile devices or something. Rules: (subject to change) -The skills are based on the game play of the skill, and which is better in most situations in which they are both usable by the same character. (Don't factor Stahl into Luna-Ignis arguments) Unless I say differently, availability can be used as an argument. I'll say so in the thread if there is an exception. -Proc. rates ARE factored in, but base it only on the raw numbers, not on a character's skill or luck. (People who use Astra typically have higher skill, but it technically activates as much as Aether) -Bias can be talked about in the forum, but don't let it influence a decision as much as possible.(Sol looks stupid, and therefore Sol is a stupid skill) -If a skill "plays nice" with other skills, that can be taken into consideration, but keep the focus on the said skill. (Don't go nuts with X+Galeforce is good stuff) -Rightful King can be used as an argument point, regardless. -Skills are based on Fire Emblem: Awakening situations only. (Sol doesn't do 3x damage) -No general difficulty or game setting such as hard or lunatic mode, but stuff like "Lethality is better in Luna+ Streetpass teams" is kinda iffy. -Assume all Streetpass and DLC features are available. Prescience: Hit and Avoid +15 on User's Turn. Archer Lv. 10. Hit+20: Hit+20. Sniper Lv. 5 - Hit isn't THAT big of a problem in this game, so I guess the only people who would want to use Hit+20 would be a Volant Axe Warrior or something. Prescience at least gives avoid+15, which could be helpful, but the idea of an archer is that they won't get hit on their own turn anyway.
  2. Rounds 10-14 will be on this thread because of poll question limits. Mods can delete old threads to their heart's content if thread clutter is an issue. [PLEASE READ] Every day I'll add a new section to the poll, so you will have to delete your original answer and redo the poll including the new question if you wish to vote for it. Sorry if there are any problems to this with mobile devices or something. Rules: (subject to change) -The skills are based on the game play of the skill, and which is better in most situations in which they are both usable by the same character. (Don't factor Stahl into Luna-Ignis arguments) Unless I say differently, availability can be used as an argument. I'll say so in the thread if there is an exception. -Proc. rates ARE factored in, but base it only on the raw numbers, not on a character's skill or luck. (People who use Astra typically have higher skill, but it technically activates as much as Aether) -Bias can be talked about in the forum, but don't let it influence a decision as much as possible.(Sol looks stupid, and therefore Sol is a stupid skill) -If a skill "plays nice" with other skills, that can be taken into consideration, but keep the focus on the said skill. (Don't go nuts with X+Galeforce is good stuff) -Rightful King can be used as an argument point, regardless. -Skills are based on Fire Emblem: Awakening situations only. (Sol doesn't do 3x damage) -No general difficulty or game setting such as hard or lunatic mode, but stuff like "Lethality is better in Luna+ Streetpass teams" is kinda iffy. -Assume all Streetpass and DLC features are available. Vantage: When HP under half, always attack first during the enemy's Turn. Myrmidon Lv. 10 Wrath: When HP under half, Crit+20. Berserker Lv. 5 - Normally you see these 2 skills paired up, as they go pretty darn well together. Throw in Vengeance and a forged crit killer weapon and you get pretty scary. If I had one or the other though, I'd have wrath, so I could actually kill stuff. Vantage is only a real help when you are KOing on that one hit.
  3. Rounds 5-9 will be on this thread because of poll question limits. Mods can delete old threads to their heart's content if thread clutter is an issue. [PLEASE READ] Every day I'll add a new section to the poll, so you will have to delete your original answer and redo the poll including the new question if you wish to vote for it. Sorry if there are any problems to this with mobile devices or something. Rules: (subject to change) -The skills are based on the game play of the skill, and which is better in most situations in which they are both usable by the same character. (Don't factor Stahl into Luna-Ignis arguments) Unless I say differently, availability can be used as an argument. I'll say so in the thread if there is an exception. -Proc. rates ARE factored in, but base it only on the raw numbers, not on a character's skill or luck. (People who use Astra typically have higher skill, but it technically activates as much as Aether) -Bias can be talked about in the forum, but don't let it influence a decision as much as possible.(Sol looks stupid, and therefore Sol is a stupid skill) -If a skill "plays nice" with other skills, that can be taken into consideration, but keep the focus on the said skill. (Don't go nuts with X+Galeforce is good stuff) -Rightful King can be used as an argument point, regardless. -Skills are based on Fire Emblem: Awakening situations only. (Sol doesn't do 3x damage) -No general difficulty or game setting such as hard or lunatic mode, but stuff like "Lethality is better in Luna+ Streetpass teams" is kinda iffy. -Assume all Streetpass and DLC features are available. Even Rhythm: Hit rate and Avoid +10 during even numbered Turns. Taguel Lv. 1 Odd Rhythm: Hit rate and Avoid +10 during odd numbered Turns. Manakete Lv. 1 - I vote Even Rhythm mostly because the first round in fighting typically consists of units just running at each other without much actual combat, so the real fighting starts on an Even turn. Still, there could be arguments for both, like higher movement units wanting Odd Rhythm more.
  4. I came up with the idea for this thread for a while ago, but wasn't sure if it was really a good idea due to situations or just general hate toward polls for some reason. If there's a particular reason you don't like the idea, post in the thread. I'll discontinue the thread if there are an overwhelming amount of "No"s. I plan on adding a new round or question daily, so check back on the thread for updates, but after 5 or so I'll have to start a new thread because of question limits. [PLEASE READ] Every day I'll add a new section to the poll, so you will have to delete your original answer and redo the poll including the new question if you wish to vote for it. Sorry if there are any problems to this with mobile devices or something. Rules: (subject to change) -The skills are based on the game play of the skill, and which is better in most situations in which they are both usable by the same character. (Don't factor Stahl into Luna-Ignis arguments) Unless I say differently, availability can be used as an argument. I'll say so in the thread if there is an exception. -Proc. rates ARE factored in, but base it only on the raw numbers, not on a character's skill or luck. (People who use Astra typically have higher skill, but it technically activates as much as Aether) -Bias can be talked about in the forum, but don't let it influence a decision as much as possible.(Sol looks stupid, and therefore Sol is a stupid skill) -If a skill "plays nice" with other skills, that can be taken into consideration, but keep the focus on the said skill. (Don't go nuts with X+Galeforce is good stuff) -Rightful King can be used as an argument point, regardless. -Skills are based on Fire Emblem: Awakening situations only. (Sol doesn't do 3x damage) -No general difficulty or game setting such as hard or lunatic mode, but stuff like "Lethality is better in Luna+ Streetpass teams" is kinda iffy. -Assume all Streetpass and DLC features are available. Round 1: Ignis vs. Luna Ignis: Adds (Magic)/2 to Strength when dealing physical damage and (Strength)/2 to Magic when dealing magical damage. Activation: [skillstat]% Grandmaster Lv. 5 Luna: Ignores half the enemy's Defense or Resistance. Activation: [skillstat]% Great Knight Lv. 5
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