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Since I got so much free time I decided to create another file, parallel to my other file, and I would like some help with it. I plan on going for another Fe!MU but this time put her as a Sniper. I know Sniper isn't the most valued class, but I would like to go for it anyway. Let's start off with Asset/Flaw. I thought +Spd/-Lck but would +Str/-Lck be an option? What should I take if I want to do this on Lunatic (I might do this on Hard first before trying to repeat it on Lunatic)? For skills, besides Galeforce and Bowfaire, what would be good? I want one proc at least, which means Luna/Ignis/Sol/Astra/Lethality. I would think Luna would be the best. Armsthrift? Any +2 skill? Anything else? A Breaker skill? Following the previous part, what order should I go through the classes I need to get my 5 skills? Something less relevant in terms of customization of MU is the pairing. I have thought about Chrom!Inigo since I will pair Chrom with Olivia but also about going with Lon'qu. If I go with either of these I will make a save before I trigger the S-support so I can go for a Basilio pairing, which I have wanted to do for a long time, though that one is just for fun. Besides Chrom!Inigo and Lon'qu I have also considered Gerome, probably Lon'qu!Gerome, and Frederick. Thoughts on all of these? Finally, would I need to do or change anything special if I would do this on Lunatic? Thanks to everybody who decides to leave their thoughts and help me!
Usually I skip over Noire and bow classes but ultimately curiosity has taken over and now i'm presented with quite possibly the biggest mental debate I've had with this game. How on earth do you make a good bow user with just five skills? (This is for single player BTW) I've been aiming to use the Sniper class so I can take advantage of the Range 2-3 bows however the accompanying skill set has been a massive issue for me. With Gaius as Noires father she has access to the following notable skills: Pass Lucky Seven Luna Galeforce Lifetaker Pavise Bowfaire And from inheritance she can even gain either Sol or Counter. (I passed down counter) So being a bow user and having a weak enemy phase Galeforce is absolutely necessary so your turn will be optimal. Pass is a great skill to have as a bow user incase you get surrounded. That said your team should have a staff user with Rescue and on top of that another unit (potentially a paired up unit) can counter this problem by breaking a hole in the enemy formation. Despite being widely accepted as needed for a Sniper, based on previous points I feel it's a waste of a skill slot. Lifetaker is an excellent healing option, particularly on units with Galeforce. I can't see me dropping this skill anytime soon. Lucky Seven gives you a Hit/Avo +20 boost for seven turns. Since most rounds won't last much longer than 7 turns I feel this skill is excellent. Increasing dodge rate when you can't fight back seems incredibly useful and it helps counter Bowbreaker. I might use this. Counter is a very debatable skill. On one hand being able to damage enemy units on your turn is useful as a bow user however with Galeforce employing hit and run tactics might prove more viable. In my eyes the issue with counter is that you need to take damage for it to be useful however when the enemy team often triples your own numbers taking damage when you can run with Galeforce seems like a bad play to me. I'm very on the fence with this skill. Pavise on the other hand reduces incoming melee damage by 50% minimising the amount of damage you will be taking. This to me seems far more useful since you'll be healing with Lifetaker anyway thus vastly increasing the amount of attacks you can sponge. Using Bowfaire with a Brave Bow means you'll be doing 20 more damage with each hit. Thats really really good and means you'll have a high chance of being able to use Galeforce and Lifetaker. Luna is the best offensive skill when playing Lunatic but on such a crowded character it feels more like a luxury than a necessity. I'm not sure if i'll use this. Sorry for the wall but I really needed to put my thoughts into words. Now that I've gone through all that, the question still begs, what is the optimal skill set for a Sniper Noire?
First Crossbows for snipers as they worked well. Good Resistance and a full weapon triangle would do wonders for Generals in Awakening. Finally both could use good skills. Great Knights and Assassins shouldn't all the good stuff.