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Found 2 results

  1. So we've had four FE7 Sadist Drafts, all fun experiences in their own right. But no one has dared to bring up the possibility of a sadist draft of another Fire Emblem, until now. And I figured that since this is sadism, we might as well go with a game where you'll start mourning your lack of mounted units real fast in the form of FE6. So seeing as there is no ruleset for sadist drafts outside of FE7, I have a tentative ruleset in mind for this. Please tell me if there is anything that anyone feels needs to be changed, added, or removed from the ruleset. Dem Rules: Drafting: 1. This draft is for 10 players. Each player will draft 3 units. Mounted units are not allowed to be drafted. 2. Roy, Lalum/Elphin, Merlinus, and Fa are free for everyone to use. 3. There will be one leftover unit after drafting. This unit is banned for everyone. 4. The game will be played on Normal Mode. Rules: 1. Undrafted units may recruit characters, rescue undrafted units and NPCs, trade, visit shops and armories, and dig up items in the desert. 2. Undrafted units may not do anything not listed above, including but not limited to: Meatshielding, building supports, or opening doors or chests. 3. All gaidens are required to be visited. (This may change if it turns out to be impossible for certain teams to reach the throne within the turncounts required for accessing the gaidens) 4. Chapter 20x is free up to 20 turns. 5. Echidna and Bartre are drafted together. Another possibility is to add Karel and Fa back into the list to make 33 draftable units and add an 11th participant. 6. Roy may not be warp-rescue-chained. If a units is warped or counts as warped-rescue-chained, then any unit they carry or use the Rescue Staff on also counts as being warp-rescue-chained. 7. Other units may do as they please. Penalties: 1. Undrafted infantry units have a 4 turn penalty per unit per chapter. 2. Unpromoted mounted units have an 8 turn penalty per unit per chapter. 3. Promoted mounted units have a 12 turn penalty per unit per chapter. No cheeseing earlygame with Marcus and getting a lower tuncount than you would have without him despite the penalty. I'm looking at you Eclipse. Exceptions (The most likely section to be significantly changed): 1. Undrafted units are allowed to engage in combat in the first five chapters before the preparations screen without countering. 2. Marcus and Zealot are free for Chapter 7, but may not rescue or rescue-drop Roy. 3. Noah and Treck are free to be attacked without countering and visit villages if recruited in Chapter 7. 4. An undrafted unit may visit Lugh's village in Chapter 3 if you drafted Lugh. 5. Chad or Lugh is free to be attacked without countering in Chapter 12 if you drafted Ray. 6. Cecilia is free to be attacked without countering in Chapter 14. 7. Milady is free to be attacked without countering in Chapter 16. 8. Zealot is free to be attacked without countering in Chapter 20. [spoiler=Undrafted Scrub] Wendy Victims: Carmine Sword ~ Dieck, Barth, Niime ~ 250 Turns Jedi ~ Lugh, Echidna/Bartre, Igrene Quintessence ~ Ward, Klein, Hugh Peppy ~ Lott, Ellen, Garret Gradivus ~ Rutger, Oujay, Yodel TempestStorm ~ Geese, Bors, Chad FiboSai ~ Lilina, Wolt, Sophia Eclipse ~ Gonzales, Astohl, Douglas SniperKnight ~ Fir, Saul, Cath YomuSabe ~ Ray, Dorothy, Karel Please don't hesitate to recommend any changes to the ruleset. I'm sure I've forgotten about something major that will need to be rectified later on, haha.
  2. So, I've been working on an FE6 hack. Then I realized that I've never actually finished FE6. I think the highest I've gone was chapter 20 or so. I think I shall rectify this in the most painful manner possible. Rules: If a unit uses bows at some point, it's in. Roy is the only non-bow user that can fight. Elen, Saul and Clarine will be allowed to heal, but must remain unpromoted. Other units can meatshield, but I won't abuse this. Thieves can steal, open chests and doors, and get stuff in the desert. They won't see any combat (I can't think of anything I'd need to steal that a base speed Astohl couldn't nab). I'm going to shoot for the best ending, so I may need to use fliers to complete the desert chapter in the time limit. We shall see. [spoiler=Why Am I Doing This Again?] Once again, Man fucks everything up. This isn't him, it's his evil twin from Death Dealt in Darkness! BRING IT ON Bandits, eh? What else is new? Heh. Hehehe. Hehehehehehehe. Yeah, right. "And we're just the plucky sort to do just that!" Let's see what exactly we're dealing with here... Lovely. Marcus meatshields and Roy heads off to a forest to lure that fighter. Off to a good start. Roy can't double or OHKO that fighter, so Bors is going to protect Wolt from being hit until Roy can finish him off... ...after Lance relieves him of his weaponry, of course. Didn't dodge. Oh noes. Bors is going to lure that archer so that Lance can beat the bandit to the village without being hit. THAT NOISE IS SO DAMN FUNNY Lance is out of everyone's range...except that brigand. Ah well. He can tank a hit, I hope. Wolt chips the archer, and then dodges! Nice going! On EP, Lance isn't so lucky. But Wolt makes up for it by dodging AGAIN! Time to play Ring Around the Rosie (Village) Not much to report. Lance is going to dodge this next hit. For a first level, it could be better, but it has strength. Not gonna complain. Roy's gonna get that brigand off of Lance's tail, and lure the other two fighters as well. Unfortunately, one of them survived the next PP and Wolt couldn't dodge. Not complaining. If Wolt misses his, he'll most likely die unless Marcus rescues him. But he didn't miss. I have him heal up anyways in anticipation of future beatings. 15 turns later...RoyxWolt C. I'm going to use supports because A) I really don't have that many units, and B) they mostly don't have great growths. Some of the later prepromotes don't even have any supports (namely Klein, Igrene, and Bartre) that I can use. Also, 4 of these guys have ice affinity, which...isn't that great. WHY CAN'T YOU KO He moves onto a forest to boost his evasion and gets a crappy level. Roy can kill the other one, though. Instead of going for the guy who CAN't hit him back, he goes for the one who can. Roy gets an unremarkable level. A later fighter does the EXACT SAME THING! So I decided to let Wolt chip and Roy tank. He can't tank, though. That was entirely superfluous, Wolt. Now that Roy has no weaponry, they go after Wolt. #FEAILogic No! NO! Mage-killer Roy is growing into his role. Not bad odds. I was expecting ~1 damage. Didn't take it, but just put him there. YES! You will go far if you keep this up. AND OH MY GOD YOU'RE DOUBLING [spoiler=Going Down a Dark Road...] Obligatory title screen Hi Milady! I wish I could use you! Also, your name is stupid! I like this guy. TOO LATE NOW Ruh roh. Yes you can, and that is all you shall do. And you shall do it well. Obligatory "you know you suck when Wolt one-rounds you" pic. WHOA KEEP GOING MATE But Roy can't. I shall hope for a crit. It was in vain. Might sell this, might hang on to it. We shall see. HI DEKE And More importantly HI LOT AND WADE I HOPE YOU WON'T SUCK Up, up, and away! Wade actually crit. A 1% crit. Never seen that before. Meanwhile, back at base... Oh, NOW you decide to crit? Bought 3 iron bows and sold the silver lance. Wade and a figher engage in a missing contest. This will become a theme, I feel. Lot don't care about low odds. Elen does her first heal of many. Since I didn't take a pic of his bases, you can figure them out from this picture. They're absolutely amazing. Yawnsville. Lance sells his lance collection. WadexLot C support, bringing them some much needed accuracy. NUH UH. NOT COOL. RoyxWolt B. I think I remember why people don't like FE6. Got strength. All's well. 3 turns of whiffing later, Wade finally gets a hit. Lot finishes Ruud off with his hand axe and gets a shitty level. I though it was usually the other way around... But I'm not a BDSM expert, so whatever.
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