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Found 5 results

  1. Forgive me if this is in the wrong place, but I decided to find a way for user to post their very own Undertale voices meme. Basically, take an Undertale character and say who you imagine they sound like. Frisk: Red (LOL) Flowey: Bill Cipher Toriel: Kanga Papyrus: Thinknoodles papyrus voice. Napstablook: Dwyer Mettaton EX: Knock Out Undyne: Sully Feel free to post your own!
  2. heya kiddos i'm part of a new undertale discord server come check us out if you wanna have a bad good time https://discord.gg/EaMg9CC
  3. my favorites are Xenoblade and Undertale They're really wonderfully well rounded. I also really enjoy Wind Waker, Awakening, and Epic Yarn. actually any game I love tends to have a superb soundtrack because that's like the first criteria
  4. Undertale characters if they had fire emblem classes if this is in the wrong place please correct me. WARNING: This may possibly contain spoilers for the game Undertale. If, for any reason, you do not want to see spoilers for this game, please do not continue reading. Hey everyone, the next update for "Fire Emblem Fan Fighting Game" is taking awhile because of unity's physics engine but I wanted to stay active in the forums. So I was thinking that the system I had planned made it so easy to add characters that all I need to know is their class, stats, growth stats, a weapon to give them as their default and something to make them special, I was playing with the idea of including guest characters after I finish and I recently finished playing undertale. This got me thinking what fire emblem class would some of the undertale characters be. alright enough pointless chatter from me. here are my thought: Frisk/Chara - thief[Awakening](frisk=trickster/chara=assassin) So I don't see the main character as a thief or that they act like the thieves but Frisk/Chara are normally shown using a dagger like knife which feels similar to how the thief fights and you mainly focus on dodging and the thief does have a higher chance of dodging compared to most classes. The other things that I thought was really cool concept is that the assassin promotion for thief could greatly fit Chara and the trickster some what relates to Frisk. Toriel - Sage[All FE that have them with anima/tome and staff] I know this one sounds obvious because she mainly fights with fire magic. So, of course, she was gonna be a caster but There were a few things that helped me narrow down the choices. First. I felt she is a more powerful monster then she showed in her boss fight so I felt she should at least be a promoted class. Second, her main form of attacking is casting fire magic so I ignored light and dark magic caster though I feel the way she acts are more in line with light caster's behavior. Lastly, I felt she should be a class that uses a staff to reflect on how kind nature. This left me with sage and Valkyrie. Could have just as easily picked Valkyrie but I felt the sage was a closer fit. Not because the Valkyrie is on horseback but the sage's outfit looks more like her's. Papyrus - mercenary[almost every FE game] I thought he could use his bones as swords and, though he kinda has the magic thing where he makes you blue, I didn't feel like he would be a caster. Plus, most characters I remember from the FE games in the mercenary class are a little more outgoing and friendly to those they don't consider an enemy. Plus, he is still a guard in training so I thought he would have a lower class to show he still has room to grow. Undyne - Soldiers[path of radiance] (Undyne the undying=Halberdier) I knew I was going to make her a lance wielder with the possibility of sword. Most of the lance wielder's were on horse back or some other animal and I felt she wouldn't be the kind of person to ride something into battle. She didn't come off as someone that would be a lord and, in all honesty, the lord class and it's promotions is just sometimes the uber class because of reasons. I, also, wanted to include that she wears armor but she was too agile, for me, to be a knight or any other heavy armor class. I was going to make her Halberdier but I skipped that and made her a Soilder so her upgraded self could be that. Alphy - Archer[Most FE games] This was a hard one because I don't recall their being a scientist or scientist like class in the games. I, thought, maybe a caster but it didn't feel like good fit. I felt her cowardly, clumsy, and, occasionally, burdensome nature reminded me more of the archers. Granted many archers/snipers and very proud and respectable, a couple of FE games include less than confident archers. Mettaton - dancer[FE3-5/12-13](Mettaton NEO=dancer from all other FE games) I know I am kinda being lazy with this one but he is a performer. I, specifically, choose the dancer from FE3-5/12-13 because they get swords in those games. Though Mettaton does not get a sword, the attack he does with his legs kinda looks like they could be swords. I, also, add the joke of Mettaton NEO being the dancer class from the other games because they can't use a sword in those games and Mettaton NEO doesn't do anything. Sans - myrmidon[All FE games this class makes an appearance](Genocide run Sans=swordmaster) This was a tough one because, unlike papyrus, sans has more of a caster vibe to him with his gaster blaster, his "shortcuts", completely and instantly changing the fight, and his greatly improved use of turning you blue. I could completely see him being a magic user, which is why I was thinking dark mage because he is a little mysterious. Then I got to thinking about him, his low stats, he mainly dodges, he dies with one good hit, and his way of attack multiple times. He fights more like a myrmidon or swordmaster and, if I can get away with the same thing as papyrus, his bone attacks could be viewed as swords. Assuming I am remembering this correctly, swordmasters are, occasionally, found with magic or ranged swords so he can still be a little bit of a caster. Asgore- Berserker[All FE games this class makes an appearance] He's big. He's bulky. The only thing that isn't right is that he uses trident instead of an axe but he does swing that thing around like it is one. Except when he destroys the mercy button. I will say for awhile I was thinking general but he didn't come off as heavily armored, just bulky. I was, also, thinking Great Lord as either Hector's version or maybe the awakening version. I did think about his magic use but I couldn't think of a bulky caster that uses a non magic weapon. EDIT: Asriel - pupil[FE8](Asriel pacifist run first form=Druid) Can't believe I forgot to include this guy. He is small weak but has a lot of potential considering his parent's. So the pupil just fit. I, also, specifically chose FE8 so his first form in the pacifist run boss fight would still fit because of the promotion. I'm not touching his other form or flowery because that would just be a one of the crazy end of game bosses in FE. Asgore - Baron[FE4/5] Thank you "Sane Young Dog Man" for reminding me that this class exists. Lance, can use fire magic, and has just the right amount of armor. The class does also get swords, axes bows, and all other magic except light and dark but this is an enemy only op class in FE 4&5. We can just pretend that, even though he could be using all these other things, he only has a lance and fire magic on hand.
  5. Feeling Determined I can't believe I just did that. Damn you, Undertale! You made me break a vow I made for myself. What was that you ask? Well, I vowed to never, ever use fonts as bad as Comic Sans and Papyrus for anything I write! Unless I made a game like Undertale, I guess. Or if I made a review of it. I played it first at a friend’s house for both our first time, not just mine. We were thinking “Damn, one designer made this outstanding game, can we make something this good?” Heh, anything’s possible. If one of my indie games gathers this much of a cult following, crying tears of joy would be the least thing I’d do. So yeah, the next morning in my own home, I just started playing it again and I didn’t stop until I reached the end. So here’s my review for a game made by one very talented designer (And a couple of other people.) I’ll use the format I introduced in Persona 3, I felt like it allowed me to talk about specific parts of the game with more depth as a short version of articles I could on those key points, and believe me, I will consider writing separate threads on, for example how well Persona does character development or why the Metroid Prime trilogy succeeds as a 3D Metroid Vania so on and so forth, I’ll leave that in consideration. In the meantime, enjoy my review. To Save an Underworld Undertale’s tale (No pun intended) is based on your player character, a human kid (Boy? Girl?) known as “The Fallen Human” Basically what happens at the beginning is you obviously name your character, then you fall down the underworld and you get to meet Flowy, a flower (Duh) that actually attacks you and then Tories, your goat mother figure character comes in for the rescue, and then everything onwards becomes a tutorial level. Until you leave the ruins and finish the prologue, after that you get to go to explore the game’s world and meet a variety of different colorful characters. Pretty much every character in this game is great, they’re all fun to listen to and interact with. The game’s story is short in length, took me about 8 hours, though theoretically it should be like 10 since I explored the early game more in my friend’s house, but anyway, it’s one of those games that are short but sweet, length is hardly an issue here. Wide Appeal It’s controversial to say that Undertale is universally appealing because there’s never a 100% universal appeal in pretty much anything, one of my readers right now could hate drinking water, or breathing Oxygen, I don’t know. (Okay if you hate breathing Oxygen I actually need to have a word with you) But I digress. I find Undertale’s gameplay and narrative to have so many choices of how to play through it that it could potentially have a pretty wide appeal. First of all, I’ll explain how it works. Undertale is a game that’s a bit similar to Earthbound in style (I dunno how similar it is since I haven’t played Earthbound despite constantly being told to play it, I will one day.) The game’s combat system works like a JRPG, its combat is turn based and you have your basic actions. Attack, Special, Item and Escape. Except here it’s Fight, Act, Item and Mercy. Fight and Item are pretty much the same as with every JRPG. Act and Mercy are quite different, though. Mercy gives you two options, to spare an enemy’s life or flee from the battle yourself. Act gives you context based actions, most of the time it’s choices that can convince the other enemy not to fight, and you will thus be able to Spare. That goes back to the idea of this game, being able to be as merciful and as bloodthirsty as you can, and your choices will provide you with one of three different endings. The Neutral ending is the one I got, and it has many different variations on it, but this adds to the replayibility and I may go back to see the other two endings. But most importantly, it goes back to my idea that this game has a wide appeal, a lot of players love grinding and battling, the game has that. Some others don’t like grinding at all, you don’t have to do it to win. Well… you may have to grind sparing enemies for money so you can buy healing items but that won’t be necessary if you’re very good at the dodging minigame. But that’s not the only part of this game that makes it appealing, the fact that there’s choices that alter the narrative is an appealing idea to many players, myself included. Because some players play for the story, and the story is already good. The story itself has a lot of humorous and serious moments so that could be considered as one of the things that make this game appealing to a wide variety of players. A lot of stories are like that but I feel like Undertale does it very well, and it touches on themes like genocide and death. It also has a lot of great cultural references, two great characters in this game are based off the worst fonts ever! I just couldn’t praise Undertale enough for all of the great qualities it has as a game. Other Comments: There’s a lot of other great things this game has that I could talk about, the soundtrack composed by Toby Fox, this game’s designer is fantastic. The variety of the tunes is as impressive as the tunes themselves, almost every boss has a different music track, unlike most RPGs where there’s one or two boss tracks that are repeated until the final boss. There’s not much to say about the sound design, it’s retro but has a couple of notable sound effects and voices that would be impossible in an old game due to the restrictions those consoles had. There’s not much else I could talk about in this game without spoiling it, but I do have some major problems that may just be me but I really don’t like the lack of key bindings, I have a feeling that they were designed in this way because if they were more convenient they would be a bit easy, I guess? I don’t like using the arrow keys as much as I like the good old WASD, the fact that the other important buttons are Z (Or Enter) X (Or Shift) isn’t too convenient for me, either. Perhaps I would like it more with a controller, but no excuse for making the Keyboard controls like that, the alternate keys don’t fix much. I don’t hate the bullet hell minigame I thought there was a lot of variety put into it, but the controls made it frustrating. The game’s short but I’m glad I got to talk extensively about it, Final Verdict time. Final Verdict: Undertale is a special game, I didn’t expect much out of it but got plenty, and I wish I played it the moment it released because it was such a huge thing, it’s still big now. I think missing Undertale is to miss out, it’s easily one of the best games of the year, and a big contender for me. It’s unique, charming, witty and just overall awesome. It’s really hard to find many faults with it, even though the length’s short which is to be expected, it still feels just long enough. The journey is one I wouldn’t dare spoiling and if you haven’t played it already then you should now. Undertale is a game that’s different but similar, short but sweet. Augh! It’s so good, play it now! Final Score: LOVE/10 Huh?! Failed to compile the script? What do you mean strings are unacceptable? Fine! 9/10 What did you guys think about Undertale? I know it stirred up quite the discussion here in particular, I want to know why at least some of you guys found this game pretty special. I thought it was the best indie game this year next to Lovers In a Dangerous Spaceime. (Check that game out if you have a friend willing to play along.)
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