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Showing results for tags 'WFC'.
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There's a vid from someone who discovered this: All you have to do is to go on this site and follow the directions: http://wiimmfi.profeibe.at/
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Sad but true. May 20th of this year, we will lose the ability to play some quite amazing games online. This also includes the only 2 Fire Emblems with competitive multiplayer(FE11 and FE12). This is not Nintendo's fault. Nintendo outsourced server management to GameSpy for the Wii and NDS. GameSpy was recently purchased by a company and they don't seem to care about anything other than mobile gaming, so all of the old GameSpy servers are being shut down. But this doesn't have to be the end. Nintendo consoles have all been emulated, with the exception of the current gen(and we'll get there). If you look for NES games, or SNES games, you'll find that fans have painstakingly preserved these experiences so that they can be enjoyed far into the future. So, why don't we do the same thing with Nintendo WFC But how do you propose we do this? It's not going to be easy. I don't even know if we'll be able to write servers for every game in time. What we need to do is make sure that as much data is collected about each of the multiplayer games that are going offline as possible. There is an effort being lead by an emulator developer named ToadKing to reverse engineer each game and collect as much data as possible to do this. But how can I help? 1. Use the guides on ToadKing's website to capture packets of as many use-cases of online in any game that is going offline and send it to ToadKing. 2. Anyone with network protocol experience would be invaluable in extracting data and figuring out the encodings of data 3. Any information you can find relevant to the multiplayer. Most multiplayer games use Nintendo WFC's servers to find a match, and then from there everything is Peer2Peer. Please spread the word! May 20th is a few months away, but it'll be here before we know it